wined3d: Don't use persistent BOs from the client thread if we might need to do…
wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment