Commit ec698dea authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dcompiler: Implement D3DGetBlobPart().

parent 033fd44a
......@@ -9,7 +9,8 @@ C_SRCS = \
blob.c \
bytecodewriter.c \
compiler.c \
d3dcompiler_43_main.c
d3dcompiler_43_main.c \
utils.c
LEX_SRCS = asmshader.l
BISON_SRCS = asmshader.y
......
......@@ -23,7 +23,6 @@
#include "wine/port.h"
#include "d3dcompiler_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
......@@ -119,3 +118,40 @@ HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size)
return S_OK;
}
HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
struct dxbc src_dxbc, dst_dxbc;
HRESULT hr;
if (!data || !data_size || flags || !blob)
{
WARN("Invalid arguments: data %p, data_size %lu, flags %#x, blob %p\n", data, data_size, flags, blob);
return D3DERR_INVALIDCALL;
}
if (part > D3D_BLOB_TEST_COMPILE_PERF
|| (part < D3D_BLOB_TEST_ALTERNATE_SHADER && part > D3D_BLOB_XNA_SHADER))
{
WARN("Invalid D3D_BLOB_PART: part %s\n", debug_d3dcompiler_d3d_blob_part(part));
return D3DERR_INVALIDCALL;
}
hr = dxbc_parse(data, data_size, &src_dxbc);
if (FAILED(hr))
{
WARN("Failed to parse blob part\n");
return hr;
}
hr = dxbc_write_blob(&dst_dxbc, blob);
if (FAILED(hr))
{
WARN("Failed to write blob part\n");
}
dxbc_destroy(&src_dxbc);
dxbc_destroy(&dst_dxbc);
return hr;
}
......@@ -83,7 +83,8 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
FIXME("data %p, data_size %lu, part %#x, flags %#x, blob %p stub!\n", data, data_size, part, flags, blob);
TRACE("data %p, data_size %lu, part %s, flags %#x, blob %p\n", data,
data_size, debug_d3dcompiler_d3d_blob_part(part), flags, blob);
return E_NOTIMPL;
return d3dcompiler_get_blob_part(data, data_size, part, flags, blob);
}
......@@ -21,7 +21,8 @@
#ifndef __WINE_D3DCOMPILER_PRIVATE_H
#define __WINE_D3DCOMPILER_PRIVATE_H
#include <stdarg.h>
#include "wine/debug.h"
#include "wine/list.h"
#define COBJMACROS
#include "windef.h"
......@@ -37,6 +38,9 @@
*/
#define D3DERR_INVALIDCALL 0x8876086c
/* TRACE helper functions */
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part);
/* ID3DBlob */
struct d3dcompiler_blob
{
......@@ -49,6 +53,9 @@ struct d3dcompiler_blob
HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
/* blob handling */
HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
/* Shader assembler definitions */
typedef enum _shader_type {
ST_VERTEX,
......@@ -570,4 +577,44 @@ struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
void SlDeleteShader(struct bwriter_shader *shader);
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
struct dxbc_section
{
DWORD tag;
const char *data;
DWORD data_size;
};
struct dxbc
{
UINT size;
UINT count;
struct dxbc_section *sections;
};
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_init(struct dxbc *dxbc, DWORD count) DECLSPEC_HIDDEN;
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static inline void write_dword(char **ptr, DWORD d)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
}
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
/*
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
#define WINE_D3DCOMPILER_TO_STR(x) case x: return #x
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part)
{
switch(part)
{
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_OUTPUT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_ALL_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_DEBUG_INFO);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_LEGACY_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_PREPASS_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_ALTERNATE_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_DETAILS);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_PERF);
default:
FIXME("Unrecognized D3D_BLOB_PART %#x\n", part);
return "unrecognized";
}
}
#undef WINE_D3DCOMPILER_TO_STR
void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
void write_dword_unknown(char **ptr, DWORD d)
{
FIXME("Writing unknown DWORD 0x%08x\n", d);
write_dword(ptr, d);
}
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size)
{
TRACE("dxbc %p, tag %s, size %#x.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size);
if (dxbc->count >= dxbc->size)
{
struct dxbc_section *new_sections;
DWORD new_size = dxbc->size << 1;
new_sections = HeapReAlloc(GetProcessHeap(), 0, dxbc->sections, new_size * sizeof(*dxbc->sections));
if (!new_sections)
{
ERR("Failed to allocate dxbc section memory\n");
return E_OUTOFMEMORY;
}
dxbc->sections = new_sections;
dxbc->size = new_size;
}
dxbc->sections[dxbc->count].tag = tag;
dxbc->sections[dxbc->count].data_size = data_size;
dxbc->sections[dxbc->count].data = data;
++dxbc->count;
return S_OK;
}
HRESULT dxbc_init(struct dxbc *dxbc, UINT size)
{
TRACE("dxbc %p, size %u.\n", dxbc, size);
/* use a good starting value for the size if none specified */
if (!size) size = 2;
dxbc->sections = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*dxbc->sections));
if (!dxbc->sections)
{
ERR("Failed to allocate dxbc section memory\n");
return E_OUTOFMEMORY;
}
dxbc->size = size;
dxbc->count = 0;
return S_OK;
}
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
{
const char *ptr = data;
HRESULT hr;
unsigned int i;
DWORD tag, total_size, chunk_count;
if (!data)
{
WARN("No data supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &tag);
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_FAIL;
}
/* checksum? */
skip_dword_unknown(&ptr, 4);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
if (data_size != total_size)
{
WARN("Wrong size supplied.\n");
return D3DERR_INVALIDCALL;
}
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
hr = dxbc_init(dxbc, chunk_count);
if (FAILED(hr))
{
WARN("Failed to init dxbc\n");
return hr;
}
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
hr = dxbc_add_section(dxbc, chunk_tag, chunk_ptr, chunk_size);
if (FAILED(hr))
{
WARN("Failed to add section to dxbc\n");
return hr;
}
}
return hr;
}
void dxbc_destroy(struct dxbc *dxbc)
{
TRACE("dxbc %p.\n", dxbc);
HeapFree(GetProcessHeap(), 0, dxbc->sections);
}
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob)
{
DWORD size = 32, offset = size + 4 * dxbc->count;
ID3DBlob *object;
HRESULT hr;
char *ptr;
unsigned int i;
TRACE("dxbc %p, blob %p.\n", dxbc, blob);
for (i = 0; i < dxbc->count; ++i)
{
size += 12 + dxbc->sections[i].data_size;
}
hr = D3DCreateBlob(size, &object);
if (FAILED(hr))
{
WARN("Failed to create blob\n");
return hr;
}
ptr = ID3D10Blob_GetBufferPointer(object);
write_dword(&ptr, TAG_DXBC);
/* signature(?) */
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
/* seems to be always 1 */
write_dword_unknown(&ptr, 1);
/* DXBC size */
write_dword(&ptr, size);
/* chunk count */
write_dword(&ptr, dxbc->count);
/* write the chunk offsets */
for (i = 0; i < dxbc->count; ++i)
{
write_dword(&ptr, offset);
offset += 8 + dxbc->sections[i].data_size;
}
/* write the chunks */
for (i = 0; i < dxbc->count; ++i)
{
write_dword(&ptr, dxbc->sections[i].tag);
write_dword(&ptr, dxbc->sections[i].data_size);
memcpy(ptr, dxbc->sections[i].data, dxbc->sections[i].data_size);
ptr += dxbc->sections[i].data_size;
}
TRACE("Created ID3DBlob %p\n", object);
*blob = object;
return S_OK;
}
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