Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
ecba38d5
Commit
ecba38d5
authored
Mar 06, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 07, 2016
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
7107263b
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
45 additions
and
59 deletions
+45
-59
surface.c
dlls/wined3d/surface.c
+41
-54
texture.c
dlls/wined3d/texture.c
+4
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-1
No files found.
dlls/wined3d/surface.c
View file @
ecba38d5
...
...
@@ -505,39 +505,6 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
ERR
(
"Surface without system memory has WINED3D_LOCATION_SYSMEM set.
\n
"
);
}
void
surface_prepare_map_memory
(
struct
wined3d_surface
*
surface
)
{
struct
wined3d_texture
*
texture
=
surface
->
container
;
struct
wined3d_context
*
context
;
switch
(
surface
->
resource
.
map_binding
)
{
case
WINED3D_LOCATION_SYSMEM
:
surface_prepare_system_memory
(
surface
);
break
;
case
WINED3D_LOCATION_USER_MEMORY
:
if
(
!
texture
->
user_memory
)
ERR
(
"Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.
\n
"
);
break
;
case
WINED3D_LOCATION_DIB
:
if
(
!
surface
->
dib
.
bitmap_data
)
ERR
(
"Map binding is set to WINED3D_LOCATION_DIB but surface->dib.bitmap_data is NULL.
\n
"
);
break
;
case
WINED3D_LOCATION_BUFFER
:
context
=
context_acquire
(
texture
->
resource
.
device
,
NULL
);
wined3d_texture_prepare_buffer_object
(
texture
,
surface_get_sub_resource_idx
(
surface
),
context
->
gl_info
);
context_release
(
context
);
break
;
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
surface
->
resource
.
map_binding
));
}
}
static
void
surface_evict_sysmem
(
struct
wined3d_surface
*
surface
)
{
/* In some conditions the surface memory must not be freed:
...
...
@@ -1053,7 +1020,7 @@ static void surface_unload(struct wined3d_resource *resource)
}
else
{
surface_prepare_map_memory
(
surface
);
wined3d_surface_prepare
(
surface
,
context
,
surface
->
resource
.
map_binding
);
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
surface_invalidate_location
(
surface
,
~
surface
->
resource
.
map_binding
);
}
...
...
@@ -2180,8 +2147,8 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
const
struct
wined3d_format
*
format
=
texture
->
resource
.
format
;
struct
wined3d_device
*
device
=
texture
->
resource
.
device
;
unsigned
int
fmt_flags
=
texture
->
resource
.
format_flags
;
struct
wined3d_context
*
context
;
const
struct
wined3d_gl_info
*
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
NULL
;
struct
wined3d_context
*
context
=
NULL
;
BYTE
*
base_memory
;
TRACE
(
"surface %p, map_desc %p, box %s, flags %#x.
\n
"
,
...
...
@@ -2223,7 +2190,13 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
}
}
surface_prepare_map_memory
(
surface
);
if
(
device
->
d3d_initialized
)
{
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
}
wined3d_surface_prepare
(
surface
,
context
,
surface
->
resource
.
map_binding
);
if
(
flags
&
WINED3D_MAP_DISCARD
)
{
TRACE
(
"WINED3D_MAP_DISCARD flag passed, marking %s as up to date.
\n
"
,
...
...
@@ -2232,16 +2205,10 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
}
else
{
struct
wined3d_context
*
context
=
NULL
;
if
(
surface
->
resource
.
usage
&
WINED3DUSAGE_DYNAMIC
)
WARN_
(
d3d_perf
)(
"Mapping a dynamic surface without WINED3D_MAP_DISCARD.
\n
"
);
if
(
surface
->
resource
.
device
->
d3d_initialized
)
context
=
context_acquire
(
surface
->
resource
.
device
,
NULL
);
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
if
(
context
)
context_release
(
context
);
}
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
...
...
@@ -2262,16 +2229,11 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
break
;
case
WINED3D_LOCATION_BUFFER
:
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
));
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
GL_READ_WRITE
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"map PBO"
);
context_release
(
context
);
break
;
default:
...
...
@@ -2279,6 +2241,9 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
base_memory
=
NULL
;
}
if
(
context
)
context_release
(
context
);
if
(
fmt_flags
&
WINED3DFMT_FLAG_BROKEN_PITCH
)
{
map_desc
->
row_pitch
=
surface
->
resource
.
width
*
format
->
byte_count
;
...
...
@@ -3615,7 +3580,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME
(
"Downloading RGB surface %p to reload it as sRGB.
\n
"
,
surface
);
surface_prepare_map_memory
(
surface
);
wined3d_surface_prepare
(
surface
,
context
,
surface
->
resource
.
map_binding
);
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
}
}
...
...
@@ -3626,7 +3591,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
/* Performance warning... */
FIXME
(
"Downloading sRGB surface %p to reload it as RGB.
\n
"
,
surface
);
surface_prepare_map_memory
(
surface
);
wined3d_surface_prepare
(
surface
,
context
,
surface
->
resource
.
map_binding
);
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
}
}
...
...
@@ -3662,7 +3627,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
else
surface
->
resource
.
map_binding
=
WINED3D_LOCATION_SYSMEM
;
surface_prepare_map_memory
(
surface
);
wined3d_surface_prepare
(
surface
,
context
,
surface
->
resource
.
map_binding
);
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
wined3d_texture_remove_buffer_object
(
texture
,
surface_get_sub_resource_idx
(
surface
),
gl_info
);
}
...
...
@@ -5064,17 +5029,39 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
return
hr
;
}
/* Context activation is done by the caller. */
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
void
wined3d_surface_prepare
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
struct
wined3d_texture
*
texture
=
surface
->
container
;
switch
(
location
)
{
case
WINED3D_LOCATION_SYSMEM
:
surface_prepare_system_memory
(
surface
);
break
;
case
WINED3D_LOCATION_USER_MEMORY
:
if
(
!
texture
->
user_memory
)
ERR
(
"Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.
\n
"
);
break
;
case
WINED3D_LOCATION_DIB
:
if
(
!
surface
->
dib
.
bitmap_data
)
ERR
(
"Map binding is set to WINED3D_LOCATION_DIB but surface->dib.bitmap_data is NULL.
\n
"
);
break
;
case
WINED3D_LOCATION_BUFFER
:
wined3d_texture_prepare_buffer_object
(
texture
,
surface_get_sub_resource_idx
(
surface
),
context
->
gl_info
);
break
;
case
WINED3D_LOCATION_TEXTURE_RGB
:
wined3d_texture_prepare_texture
(
surface
->
container
,
context
,
FALSE
);
wined3d_texture_prepare_texture
(
texture
,
context
,
FALSE
);
break
;
case
WINED3D_LOCATION_TEXTURE_SRGB
:
wined3d_texture_prepare_texture
(
surface
->
container
,
context
,
TRUE
);
wined3d_texture_prepare_texture
(
texture
,
context
,
TRUE
);
break
;
case
WINED3D_LOCATION_RB_MULTISAMPLE
:
...
...
dlls/wined3d/texture.c
View file @
ecba38d5
...
...
@@ -852,11 +852,11 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
struct
wined3d_surface
*
surface
=
surface_from_resource
(
sub_resource
);
struct
wined3d_context
*
context
;
surface_prepare_map_memory
(
surface
);
context
=
context_acquire
(
surface
->
resource
.
device
,
NULL
);
surface_load_location
(
surface
,
context
,
su
rface
->
resource
.
map_binding
);
context
=
context_acquire
(
surface
->
container
->
resource
.
device
,
NULL
);
wined3d_surface_prepare
(
surface
,
context
,
sub_resource
->
map_binding
);
surface_load_location
(
surface
,
context
,
su
b_resource
->
map_binding
);
context_release
(
context
);
surface_invalidate_location
(
surface
,
~
su
rface
->
resource
.
map_binding
);
surface_invalidate_location
(
surface
,
~
su
b_resource
->
map_binding
);
}
static
void
texture2d_sub_resource_invalidate_location
(
struct
wined3d_resource
*
sub_resource
,
DWORD
location
)
...
...
dlls/wined3d/wined3d_private.h
View file @
ecba38d5
...
...
@@ -2604,7 +2604,6 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
HRESULT
surface_upload_from_surface
(
struct
wined3d_surface
*
dst_surface
,
const
POINT
*
dst_point
,
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
)
DECLSPEC_HIDDEN
;
void
surface_validate_location
(
struct
wined3d_surface
*
surface
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
surface_prepare_map_memory
(
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
void
wined3d_surface_upload_data
(
struct
wined3d_surface
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
wined3d_format
*
format
,
const
RECT
*
src_rect
,
UINT
src_pitch
,
const
POINT
*
dst_point
,
BOOL
srgb
,
const
struct
wined3d_const_bo_address
*
data
)
DECLSPEC_HIDDEN
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment