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wine
wine-winehq
Commits
ed739334
Commit
ed739334
authored
Mar 19, 2001
by
Ove Kaaven
Committed by
Alexandre Julliard
Mar 19, 2001
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Plain Diff
Fixed sound disappearing after on-the-fly sample rate changes and
after certain underrun conditions. Compilation fixes for when USE_DSOUND3D is defined.
parent
e17aaa22
Hide whitespace changes
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Showing
1 changed file
with
30 additions
and
27 deletions
+30
-27
dsound_main.c
dlls/dsound/dsound_main.c
+30
-27
No files found.
dlls/dsound/dsound_main.c
View file @
ed739334
...
...
@@ -2,7 +2,7 @@
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000
Ove Kven,
TransGaming Technologies, Inc.
* Copyright 2000
-2001
TransGaming Technologies, Inc.
*/
/*
* Most thread locking is complete. There may be a few race
...
...
@@ -971,6 +971,8 @@ static HRESULT DSOUND_PrimaryOpen(IDirectSoundBufferImpl *dsb)
HRESULT
merr
=
DS_OK
;
/* Start in pause mode, to allow buffers to get filled */
waveOutPause
(
dsb
->
dsound
->
hwo
);
if
(
dsb
->
state
==
STATE_PLAYING
)
dsb
->
state
=
STATE_STARTING
;
else
if
(
dsb
->
state
==
STATE_STOPPING
)
dsb
->
state
=
STATE_STOPPED
;
/* use fragments of 10ms (1/100s) each (which should get us within
* the documented write cursor lead of 10-15ms) */
buflen
=
((
dsb
->
wfx
.
nAvgBytesPerSec
/
100
)
&
~
3
)
*
DS_HEL_FRAGS
;
...
...
@@ -1126,6 +1128,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
err
=
IDsDriver_CreateSoundBuffer
(
primarybuf
->
dsound
->
driver
,
&
(
primarybuf
->
wfx
),
primarybuf
->
dsbd
.
dwFlags
,
0
,
&
(
primarybuf
->
buflen
),
&
(
primarybuf
->
buffer
),
(
LPVOID
)
&
(
primarybuf
->
hwbuf
));
if
(
primarybuf
->
state
==
STATE_PLAYING
)
primarybuf
->
state
=
STATE_STARTING
;
else
if
(
primarybuf
->
state
==
STATE_STOPPING
)
primarybuf
->
state
=
STATE_STOPPED
;
}
}
DSOUND_RecalcFormat
(
primarybuf
);
...
...
@@ -1768,30 +1772,29 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
ds3db
=
(
IDirectSound3DBufferImpl
*
)
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
ds3db
));
ds3db
->
ref
=
1
;
ds3db
->
dsb
=
(
*
ippdsb
)
;
ds3db
->
dsb
=
This
;
ICOM_VTBL
(
ds3db
)
=
&
ds3dbvt
;
InitializeCriticalSection
(
&
ds3db
->
lock
);
ds3db
->
ds3db
=
This
;
IDirectSoundBuffer_AddRef
((
LPDIRECTSOUNDBUFFER
)
This
);
ds3db
->
ds3db
.
dwSize
=
sizeof
(
DS3DBUFFER
);
ds3db
->
ds3db
.
vPosition
.
x
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
y
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
z
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
x
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
y
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
z
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
u1
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
u2
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
u3
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
u1
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
u2
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
u3
.
z
=
0
.
0
;
ds3db
->
ds3db
.
dwInsideConeAngle
=
DS3D_DEFAULTCONEANGLE
;
ds3db
->
ds3db
.
dwOutsideConeAngle
=
DS3D_DEFAULTCONEANGLE
;
ds3db
->
ds3db
.
vConeOrientation
.
x
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
y
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
z
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
u1
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
u2
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
u3
.
z
=
0
.
0
;
ds3db
->
ds3db
.
lConeOutsideVolume
=
DS3D_DEFAULTCONEOUTSIDEVOLUME
;
ds3db
->
ds3db
.
flMinDistance
=
DS3D_DEFAULTMINDISTANCE
;
ds3db
->
ds3db
.
flMaxDistance
=
DS3D_DEFAULTMAXDISTANCE
;
ds3db
->
ds3db
.
dwMode
=
DS3DMODE_NORMAL
;
ds3db
->
buflen
=
(
(
*
ippdsb
)
->
buflen
*
primarybuf
->
wfx
.
nBlockAlign
)
/
(
*
ippdsb
)
->
wfx
.
nBlockAlign
;
ds3db
->
buflen
=
(
This
->
buflen
*
primarybuf
->
wfx
.
nBlockAlign
)
/
This
->
wfx
.
nBlockAlign
;
ds3db
->
buffer
=
HeapAlloc
(
GetProcessHeap
(),
0
,
ds3db
->
buflen
);
if
(
ds3db
->
buffer
==
NULL
)
{
ds3db
->
buflen
=
0
;
...
...
@@ -2068,17 +2071,17 @@ static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
InitializeCriticalSection
(
&
ds3db
->
lock
);
ds3db
->
ds3db
.
dwSize
=
sizeof
(
DS3DBUFFER
);
ds3db
->
ds3db
.
vPosition
.
x
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
y
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
z
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
x
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
y
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
z
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
u1
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
u2
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vPosition
.
u3
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
u1
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
u2
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vVelocity
.
u3
.
z
=
0
.
0
;
ds3db
->
ds3db
.
dwInsideConeAngle
=
DS3D_DEFAULTCONEANGLE
;
ds3db
->
ds3db
.
dwOutsideConeAngle
=
DS3D_DEFAULTCONEANGLE
;
ds3db
->
ds3db
.
vConeOrientation
.
x
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
y
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
z
.
z
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
u1
.
x
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
u2
.
y
=
0
.
0
;
ds3db
->
ds3db
.
vConeOrientation
.
u3
.
z
=
0
.
0
;
ds3db
->
ds3db
.
lConeOutsideVolume
=
DS3D_DEFAULTCONEOUTSIDEVOLUME
;
ds3db
->
ds3db
.
flMinDistance
=
DS3D_DEFAULTMINDISTANCE
;
ds3db
->
ds3db
.
flMaxDistance
=
DS3D_DEFAULTMAXDISTANCE
;
...
...
@@ -2870,7 +2873,7 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
return
slen
;
}
static
DWORD
DSOUND_MixToPrimary
(
DWORD
playpos
,
DWORD
writepos
,
DWORD
mixlen
)
static
DWORD
DSOUND_MixToPrimary
(
DWORD
playpos
,
DWORD
writepos
,
DWORD
mixlen
,
BOOL
recover
)
{
INT
i
,
len
,
maxlen
=
0
;
IDirectSoundBufferImpl
*
dsb
;
...
...
@@ -2888,7 +2891,7 @@ static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen)
DSOUND_MixCancel
(
dsb
,
writepos
);
dsb
->
state
=
STATE_STOPPED
;
}
else
{
if
(
dsb
->
state
==
STATE_STARTING
)
if
(
(
dsb
->
state
==
STATE_STARTING
)
||
recover
)
dsb
->
primary_mixpos
=
writepos
;
len
=
DSOUND_MixOne
(
dsb
,
playpos
,
writepos
,
mixlen
);
if
(
dsb
->
state
==
STATE_STARTING
)
...
...
@@ -3015,7 +3018,7 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
}
/* do the mixing */
frag
=
DSOUND_MixToPrimary
(
playpos
,
writepos
,
maxq
);
frag
=
DSOUND_MixToPrimary
(
playpos
,
writepos
,
maxq
,
paused
);
if
(
forced
)
frag
=
maxq
-
inq
;
primarybuf
->
buf_mixpos
+=
frag
;
while
(
primarybuf
->
buf_mixpos
>=
primarybuf
->
buflen
)
...
...
@@ -3092,7 +3095,7 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
/* do the mixing */
if
(
dsound
->
priolevel
!=
DSSCL_WRITEPRIMARY
)
{
DWORD
frag
,
maxq
=
DS_SND_QUEUE
*
dsound
->
fraglen
;
frag
=
DSOUND_MixToPrimary
(
primarybuf
->
playpos
,
writepos
,
maxq
);
frag
=
DSOUND_MixToPrimary
(
primarybuf
->
playpos
,
writepos
,
maxq
,
FALSE
);
mixq
=
frag
/
dsound
->
fraglen
;
if
(
frag
-
(
mixq
*
dsound
->
fraglen
))
mixq
++
;
...
...
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