Commit ee4280ef authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d2d1: Take the render target transform into account when evaluating flatness in…

d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline[]. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent a61cfe0f
......@@ -4368,7 +4368,7 @@ static void test_draw_geometry(void)
"JAhbuQGAAcABesYBc84Ba9YBTvQBP4MCOIoCNI4CM5ACMZICL5QCLZYCK5kCKJsCJ54CI6MCHq8C"
"EraSAQAA");
ok(match, "Figure does not match.\n");
match = compare_figure(surface, 0, 160, 160, 320, 0xff652e89, 256,
match = compare_figure(surface, 0, 160, 160, 320, 0xff652e89, 512,
"xWkCmwEFmAEJlQELlAENkgEOkQEPjwESjQETjAEVigELAQqJAQsCCogBCwQKhwEKBQqGAQoGCoYB"
"CgcKhAEKCAqEAQoIC4IBCgoKggEKCgqBAQoMCoABCgwKfwoNCn8KDgp9Cg8KfQoPCnwKEQp7ChEK"
"egoSCnoKEwp4ChQKeAoUCncLFQp2ChYKdgoWCnYKFwp2ChYKdgoWCncKFgp2ChYKdgoWCncKFQt2"
......
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