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wine
wine-winehq
Commits
ee60e5fd
Commit
ee60e5fd
authored
Sep 01, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 01, 2009
Browse files
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Plain Diff
ddraw: Remove trailing spaces.
parent
ab852393
Hide whitespace changes
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Side-by-side
Showing
9 changed files
with
64 additions
and
70 deletions
+64
-70
ddraw.c
dlls/ddraw/ddraw.c
+13
-12
device.c
dlls/ddraw/device.c
+3
-3
executebuffer.c
dlls/ddraw/executebuffer.c
+12
-12
light.c
dlls/ddraw/light.c
+8
-8
parent.c
dlls/ddraw/parent.c
+1
-2
surface.c
dlls/ddraw/surface.c
+1
-4
ddrawmodes.c
dlls/ddraw/tests/ddrawmodes.c
+10
-11
utils.c
dlls/ddraw/utils.c
+1
-1
viewport.c
dlls/ddraw/viewport.c
+15
-17
No files found.
dlls/ddraw/ddraw.c
View file @
ee60e5fd
...
...
@@ -816,7 +816,7 @@ IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
EnterCriticalSection
(
&
ddraw_cs
);
/* This seems sane */
if
(
!
DDSD
)
if
(
!
DDSD
)
{
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
...
...
@@ -841,7 +841,7 @@ IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
DDSD
->
dwSize
=
Size
;
DDSD
->
dwFlags
|=
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
|
DDSD_PITCH
|
DDSD_REFRESHRATE
;
DDSD
->
dwWidth
=
Mode
.
Width
;
DDSD
->
dwHeight
=
Mode
.
Height
;
DDSD
->
dwHeight
=
Mode
.
Height
;
DDSD
->
u2
.
dwRefreshRate
=
60
;
DDSD
->
ddsCaps
.
dwCaps
=
0
;
DDSD
->
u4
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
DDSD
->
u4
.
ddpfPixelFormat
);
...
...
@@ -1101,7 +1101,7 @@ IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
*****************************************************************************/
static
HRESULT
WINAPI
IDirectDrawImpl_WaitForVerticalBlank
(
IDirectDraw7
*
iface
,
DWORD
Flags
,
...
...
@@ -1135,7 +1135,7 @@ IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
* Returns:
* Always returns DD_OK
*
*****************************************************************************/
*****************************************************************************/
static
HRESULT
WINAPI
IDirectDrawImpl_GetScanLine
(
IDirectDraw7
*
iface
,
DWORD
*
Scanline
)
{
IDirectDrawImpl
*
This
=
(
IDirectDrawImpl
*
)
iface
;
...
...
@@ -1155,7 +1155,7 @@ static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Sc
&
Mode
);
/* Fake the line sweeping of the monitor */
/* FIXME: We should synchronize with a source to keep the refresh rate */
/* FIXME: We should synchronize with a source to keep the refresh rate */
*
Scanline
=
This
->
cur_scanline
++
;
/* Assume 20 scan lines in the vertical blank */
if
(
This
->
cur_scanline
>=
Mode
.
Height
+
20
)
...
...
@@ -1176,7 +1176,7 @@ static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Sc
* DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
* if the state is not correct(See below)
*
*****************************************************************************/
*****************************************************************************/
static
HRESULT
WINAPI
IDirectDrawImpl_TestCooperativeLevel
(
IDirectDraw7
*
iface
)
{
...
...
@@ -1187,8 +1187,8 @@ IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
EnterCriticalSection
(
&
ddraw_cs
);
/* Description from MSDN:
* For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
* away from the app with e.g. alt-tab. Windowed apps receive
* DDERR_EXCLUSIVEMODEALREADYSET if another application created a
* away from the app with e.g. alt-tab. Windowed apps receive
* DDERR_EXCLUSIVEMODEALREADYSET if another application created a
* DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
* when the video mode has changed
*/
...
...
@@ -1243,7 +1243,7 @@ IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
* DD_OK if the surface was found
* DDERR_NOTFOUND if the GDI surface wasn't found
*
*****************************************************************************/
*****************************************************************************/
static
HRESULT
WINAPI
IDirectDrawImpl_GetGDISurface
(
IDirectDraw7
*
iface
,
IDirectDrawSurface7
**
GDISurface
)
...
...
@@ -1311,7 +1311,7 @@ IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
* DD_OK on success
* DDERR_INVALIDPARAMS if the callback wasn't set
*
*****************************************************************************/
*****************************************************************************/
static
HRESULT
WINAPI
IDirectDrawImpl_EnumDisplayModes
(
IDirectDraw7
*
iface
,
DWORD
Flags
,
...
...
@@ -1886,8 +1886,9 @@ IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
}
else
{
if
((
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_3DDEVICE
)
&&
(
This
->
ImplType
!=
SURFACE_OPENGL
)
&&
DefaultSurfaceType
==
SURFACE_UNKNOWN
)
if
((
pDDSD
->
ddsCaps
.
dwCaps
&
DDSCAPS_3DDEVICE
)
&&
(
This
->
ImplType
!=
SURFACE_OPENGL
)
&&
DefaultSurfaceType
==
SURFACE_UNKNOWN
)
{
/* We have to change to OpenGL,
* and re-create all WineD3DSurfaces
...
...
dlls/ddraw/device.c
View file @
ee60e5fd
...
...
@@ -94,7 +94,7 @@ static inline WORD d3d_fpu_setup(void)
}
/*****************************************************************************
* IUnknown Methods. Common for Version 1, 2, 3 and 7
* IUnknown Methods. Common for Version 1, 2, 3 and 7
*****************************************************************************/
/*****************************************************************************
...
...
@@ -4502,7 +4502,7 @@ IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
EnterCriticalSection
(
&
ddraw_cs
);
hr
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
Stage
,
&
Surf
);
if
(
(
hr
!=
D3D_OK
)
||
(
!
Surf
)
)
if
(
(
hr
!=
D3D_OK
)
||
(
!
Surf
)
)
{
*
Texture
=
NULL
;
LeaveCriticalSection
(
&
ddraw_cs
);
...
...
@@ -5302,7 +5302,7 @@ IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
TRACE
(
"(%p)->(%p): Relay!
\n
"
,
This
,
Mat
);
EnterCriticalSection
(
&
ddraw_cs
);
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
hr
=
IWineD3DDevice_GetMaterial
(
This
->
wineD3DDevice
,
(
WINED3DMATERIAL
*
)
Mat
);
LeaveCriticalSection
(
&
ddraw_cs
);
...
...
dlls/ddraw/executebuffer.c
View file @
ee60e5fd
...
...
@@ -317,7 +317,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
for
(
i
=
0
;
i
<
count
;
i
++
)
{
LPD3DSTATE
ci
=
(
LPD3DSTATE
)
instr
;
IDirect3DDevice2_SetRenderState
(
d3d_device2
,
ci
->
u1
.
drstRenderStateType
,
ci
->
u2
.
dwArg
[
0
]);
instr
+=
size
;
...
...
@@ -369,33 +369,33 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
TRACE
(
"UPDATEEXTENTS "
);
TRACE
(
"
\n
"
);
}
/* This is where doing Direct3D on top on OpenGL is quite difficult.
This method transforms a set of vertices using the CURRENT state
(lighting, projection, ...) but does not rasterize them.
They will only be put on screen later (with the POINT / LINE and
TRIANGLE op-codes). The problem is that you can have a triangle
with each point having been transformed using another state...
In this implementation, I will emulate only ONE thing : each
vertex can have its own "WORLD" transformation (this is used in the
TWIST.EXE demo of the 5.2 SDK). I suppose that all vertices of the
execute buffer use the same state.
If I find applications that change other states, I will try to do a
more 'fine-tuned' state emulation (but I may become quite tricky if
it changes a light position in the middle of a triangle).
In this case, a 'direct' approach (i.e. without using OpenGL, but
writing our own 3D rasterizer) would be easier. */
/* The current method (with the hypothesis that only the WORLD matrix
will change between two points) is like this :
- I transform 'manually' all the vertices with the current WORLD
matrix and store them in the vertex buffer
- during the rasterization phase, the WORLD matrix will be set to
the Identity matrix */
/* Enough for the moment */
if
(
ci
->
dwFlags
==
D3DPROCESSVERTICES_TRANSFORMLIGHT
)
{
unsigned
int
nb
;
...
...
@@ -439,7 +439,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
src
++
;
dst
++
;
}
}
else
if
(
ci
->
dwFlags
==
D3DPROCESSVERTICES_TRANSFORM
)
{
unsigned
int
nb
;
...
...
@@ -465,7 +465,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
dst
->
u6
.
specular
=
src
->
u5
.
specular
;
dst
->
u7
.
tu
=
src
->
u6
.
tu
;
dst
->
u8
.
tv
=
src
->
u7
.
tv
;
/* Now, the matrix multiplication */
dst
->
u1
.
sx
=
(
src
->
u1
.
x
*
mat
.
_11
)
+
(
src
->
u2
.
y
*
mat
.
_21
)
+
(
src
->
u3
.
z
*
mat
.
_31
)
+
(
1
.
0
*
mat
.
_41
);
dst
->
u2
.
sy
=
(
src
->
u1
.
x
*
mat
.
_12
)
+
(
src
->
u2
.
y
*
mat
.
_22
)
+
(
src
->
u3
.
z
*
mat
.
_32
)
+
(
1
.
0
*
mat
.
_42
);
...
...
@@ -551,7 +551,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
for
(
i
=
0
;
i
<
count
;
i
++
)
{
LPD3DSTATUS
ci
=
(
LPD3DSTATUS
)
instr
;
This
->
data
.
dsStatus
=
*
ci
;
instr
+=
size
;
...
...
@@ -705,7 +705,7 @@ IDirect3DExecuteBufferImpl_Lock(IDirect3DExecuteBuffer *iface,
dwSize
=
lpDesc
->
dwSize
;
memset
(
lpDesc
,
0
,
dwSize
);
memcpy
(
lpDesc
,
&
This
->
desc
,
dwSize
);
if
(
TRACE_ON
(
d3d7
))
{
TRACE
(
" Returning description :
\n
"
);
_dump_D3DEXECUTEBUFFERDESC
(
lpDesc
);
...
...
@@ -756,7 +756,7 @@ IDirect3DExecuteBufferImpl_SetExecuteData(IDirect3DExecuteBuffer *iface,
/* Get the number of vertices in the execute buffer */
nbvert
=
This
->
data
.
dwVertexCount
;
/* Prepares the transformed vertex buffer */
HeapFree
(
GetProcessHeap
(),
0
,
This
->
vertex_data
);
This
->
vertex_data
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
nbvert
*
sizeof
(
D3DTLVERTEX
));
...
...
dlls/ddraw/light.c
View file @
ee60e5fd
...
...
@@ -179,17 +179,17 @@ IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
if
(
(
lpLight
->
dltType
==
0
)
||
(
lpLight
->
dltType
>
D3DLIGHT_PARALLELPOINT
)
)
return
DDERR_INVALIDPARAMS
;
if
(
lpLight
->
dltType
==
D3DLIGHT_PARALLELPOINT
)
FIXME
(
"D3DLIGHT_PARALLELPOINT no supported
\n
"
);
FIXME
(
"D3DLIGHT_PARALLELPOINT no supported
\n
"
);
/* Translate D3DLIGH2 structure to D3DLIGHT7 */
light7
->
dltType
=
lpLight
->
dltType
;
light7
->
dcvDiffuse
=
lpLight
->
dcvColor
;
if
((((
LPD3DLIGHT2
)
lpLight
)
->
dwFlags
&
D3DLIGHT_NO_SPECULAR
)
!=
0
)
if
((((
LPD3DLIGHT2
)
lpLight
)
->
dwFlags
&
D3DLIGHT_NO_SPECULAR
)
!=
0
)
light7
->
dcvSpecular
=
lpLight
->
dcvColor
;
else
light7
->
dcvSpecular
=
*
(
const
D3DCOLORVALUE
*
)
zero_value
;
light7
->
dcvSpecular
=
*
(
const
D3DCOLORVALUE
*
)
zero_value
;
light7
->
dcvAmbient
=
lpLight
->
dcvColor
;
light7
->
dvPosition
=
lpLight
->
dvPosition
;
light7
->
dvDirection
=
lpLight
->
dvDirection
;
...
...
@@ -204,7 +204,7 @@ IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
EnterCriticalSection
(
&
ddraw_cs
);
memcpy
(
&
This
->
light
,
lpLight
,
lpLight
->
dwSize
);
if
((
This
->
light
.
dwFlags
&
D3DLIGHT_ACTIVE
)
!=
0
)
{
This
->
update
(
This
);
This
->
update
(
This
);
}
LeaveCriticalSection
(
&
ddraw_cs
);
return
D3D_OK
;
...
...
@@ -274,7 +274,7 @@ void light_activate(IDirect3DLightImpl* This)
if
(
!
This
->
active_viewport
||
!
This
->
active_viewport
->
active_device
)
return
;
device
=
This
->
active_viewport
->
active_device
;
light_update
(
This
);
/* If was not active, activate it */
if
((
This
->
light
.
dwFlags
&
D3DLIGHT_ACTIVE
)
==
0
)
{
...
...
@@ -299,7 +299,7 @@ void light_desactivate(IDirect3DLightImpl* This)
if
(
!
This
->
active_viewport
||
!
This
->
active_viewport
->
active_device
)
return
;
device
=
This
->
active_viewport
->
active_device
;
/* If was not active, activate it */
if
((
This
->
light
.
dwFlags
&
D3DLIGHT_ACTIVE
)
!=
0
)
{
IDirect3DDevice7_LightEnable
((
IDirect3DDevice7
*
)
device
,
This
->
dwLightIndex
,
FALSE
);
...
...
dlls/ddraw/parent.c
View file @
ee60e5fd
...
...
@@ -117,8 +117,7 @@ IParentImpl_AddRef(IParent *iface)
* The new refcount
*
*****************************************************************************/
static
ULONG
WINAPI
IParentImpl_Release
(
IParent
*
iface
)
static
ULONG
WINAPI
IParentImpl_Release
(
IParent
*
iface
)
{
IParentImpl
*
This
=
(
IParentImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
dlls/ddraw/surface.c
View file @
ee60e5fd
...
...
@@ -920,9 +920,6 @@ IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This,
IDirect3DDeviceImpl_UpdateDepthStencil
(
This
->
ddraw
->
d3ddevice
);
}
/* MSDN:
* "This method increments the reference count of the surface being attached."
*/
IDirectDrawSurface7_AddRef
((
IDirectDrawSurface7
*
)
Surf
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DD_OK
;
...
...
@@ -1033,7 +1030,7 @@ IDirectDrawSurfaceImpl_AddOverlayDirtyRect(IDirectDrawSurface7 *iface,
IDirectDrawSurfaceImpl
*
This
=
(
IDirectDrawSurfaceImpl
*
)
iface
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
Rect
);
/* MSDN says it's not implemented. I could forward it to WineD3D,
/* MSDN says it's not implemented. I could forward it to WineD3D,
* then we'd implement it, but I don't think that's a good idea
* (Stefan Dösinger)
*/
...
...
dlls/ddraw/tests/ddrawmodes.c
View file @
ee60e5fd
...
...
@@ -52,18 +52,17 @@ static void createwindow(void)
wc
.
lpszClassName
=
"TestWindowClass"
;
if
(
!
RegisterClassA
(
&
wc
))
assert
(
0
);
hwnd
=
CreateWindowExA
(
0
,
"TestWindowClass"
,
"TestWindowClass"
,
WS_POPUP
,
0
,
0
,
GetSystemMetrics
(
SM_CXSCREEN
),
GetSystemMetrics
(
SM_CYSCREEN
),
NULL
,
NULL
,
GetModuleHandleA
(
0
),
NULL
);
assert
(
hwnd
!=
NULL
);
ShowWindow
(
hwnd
,
SW_HIDE
);
UpdateWindow
(
hwnd
);
SetFocus
(
hwnd
);
}
static
BOOL
createdirectdraw
(
void
)
...
...
@@ -91,10 +90,10 @@ static void releasedirectdraw(void)
static
void
adddisplaymode
(
LPDDSURFACEDESC
lpddsd
)
{
if
(
!
modes
)
modes
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
modes_size
=
2
)
*
sizeof
(
DDSURFACEDESC
));
if
(
modes_cnt
==
modes_size
)
modes
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
modes
,
(
modes_size
*=
2
)
*
sizeof
(
DDSURFACEDESC
));
if
(
!
modes
)
modes
=
HeapAlloc
(
GetProcessHeap
(),
0
,
(
modes_size
=
2
)
*
sizeof
(
DDSURFACEDESC
));
if
(
modes_cnt
==
modes_size
)
modes
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
modes
,
(
modes_size
*=
2
)
*
sizeof
(
DDSURFACEDESC
));
assert
(
modes
);
modes
[
modes_cnt
++
]
=
*
lpddsd
;
}
...
...
@@ -196,7 +195,7 @@ static void createsurface(void)
DDSURFACEDESC
ddsd
;
DDSCAPS
ddscaps
;
HRESULT
rc
;
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_BACKBUFFERCOUNT
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_PRIMARYSURFACE
|
...
...
@@ -224,7 +223,7 @@ static void testsurface(void)
const
char
*
testMsg
=
"ddraw device context test"
;
HDC
hdc
;
HRESULT
rc
;
rc
=
IDirectDrawSurface_GetDC
(
lpDDSBack
,
&
hdc
);
ok
(
rc
==
DD_OK
,
"IDirectDrawSurface_GetDC returned: %x
\n
"
,
rc
);
SetBkColor
(
hdc
,
RGB
(
0
,
0
,
255
));
...
...
@@ -232,7 +231,7 @@ static void testsurface(void)
TextOut
(
hdc
,
0
,
0
,
testMsg
,
lstrlen
(
testMsg
));
IDirectDrawSurface_ReleaseDC
(
lpDDSBack
,
hdc
);
ok
(
rc
==
DD_OK
,
"IDirectDrawSurface_ReleaseDC returned: %x
\n
"
,
rc
);
while
(
1
)
{
rc
=
IDirectDrawSurface_Flip
(
lpDDSPrimary
,
NULL
,
DDFLIP_WAIT
);
...
...
@@ -353,7 +352,7 @@ static void testcooperativelevels_normal(void)
rc
=
IDirectDraw_SetCooperativeLevel
(
lpDD
,
hwnd
,
DDSCL_NORMAL
|
DDSCL_SETDEVICEWINDOW
);
ok
(
rc
==
DD_OK
,
"SetCooperativeLevel(DDSCL_NORMAL | DDSCL_SETDEVICEWINDOW) returned: %x
\n
"
,
rc
);
/* Also set the focus window. Should give an error */
rc
=
IDirectDraw_SetCooperativeLevel
(
lpDD
,
hwnd
,
DDSCL_ALLOWMODEX
|
DDSCL_EXCLUSIVE
|
DDSCL_FULLSCREEN
|
DDSCL_SETDEVICEWINDOW
|
DDSCL_SETFOCUSWINDOW
);
...
...
dlls/ddraw/utils.c
View file @
ee60e5fd
...
...
@@ -349,7 +349,7 @@ PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
WINED3DFORMAT
PixelFormat_DD2WineD3D
(
const
DDPIXELFORMAT
*
DDPixelFormat
)
{
TRACE
(
"Convert a DirectDraw Pixelformat to a WineD3D Pixelformat
\n
"
);
TRACE
(
"Convert a DirectDraw Pixelformat to a WineD3D Pixelformat
\n
"
);
if
(
TRACE_ON
(
ddraw
))
{
DDRAW_dump_pixelformat
(
DDPixelFormat
);
...
...
dlls/ddraw/viewport.c
View file @
ee60e5fd
...
...
@@ -84,7 +84,7 @@ void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) {
vp
.
dvMinZ
=
This
->
viewports
.
vp1
.
dvMinZ
;
vp
.
dvMaxZ
=
This
->
viewports
.
vp1
.
dvMaxZ
;
}
/* And also set the viewport */
IDirect3DDevice7_SetViewport
((
IDirect3DDevice7
*
)
This
->
active_device
,
&
vp
);
}
...
...
@@ -657,11 +657,8 @@ IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
* The return value of IDirect3DDevice7::Clear
*
*****************************************************************************/
static
HRESULT
WINAPI
IDirect3DViewportImpl_Clear
(
IDirect3DViewport3
*
iface
,
DWORD
dwCount
,
D3DRECT
*
lpRects
,
DWORD
dwFlags
)
static
HRESULT
WINAPI
IDirect3DViewportImpl_Clear
(
IDirect3DViewport3
*
iface
,
DWORD
dwCount
,
D3DRECT
*
lpRects
,
DWORD
dwFlags
)
{
IDirect3DViewportImpl
*
This
=
(
IDirect3DViewportImpl
*
)
iface
;
DWORD
color
=
0x00000000
;
...
...
@@ -679,14 +676,15 @@ IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
EnterCriticalSection
(
&
ddraw_cs
);
if
(
dwFlags
&
D3DCLEAR_TARGET
)
{
if
(
This
->
background
==
NULL
)
{
ERR
(
" Trying to clear the color buffer without background material !
\n
"
);
}
else
{
color
=
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u1
.
r
)
*
255
)
<<
16
)
|
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u2
.
g
)
*
255
)
<<
8
)
|
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u3
.
b
)
*
255
)
<<
0
)
|
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u4
.
a
)
*
255
)
<<
24
);
}
ERR
(
" Trying to clear the color buffer without background material !
\n
"
);
}
else
{
color
=
((
int
)((
This
->
background
->
mat
.
u
.
diffuse
.
u1
.
r
)
*
255
)
<<
16
)
|
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u2
.
g
)
*
255
)
<<
8
)
|
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u3
.
b
)
*
255
)
<<
0
)
|
((
int
)
((
This
->
background
->
mat
.
u
.
diffuse
.
u4
.
a
)
*
255
)
<<
24
);
}
}
/* Need to temporarily activate viewport to clear it. Previously active one will be restored
...
...
@@ -729,7 +727,7 @@ IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
IDirect3DLightImpl
*
lpDirect3DLightImpl
=
(
IDirect3DLightImpl
*
)
lpDirect3DLight
;
DWORD
i
=
0
;
DWORD
map
=
This
->
map_lights
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
lpDirect3DLight
);
EnterCriticalSection
(
&
ddraw_cs
);
...
...
@@ -755,7 +753,7 @@ IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
/* Attach the light to the viewport */
lpDirect3DLightImpl
->
active_viewport
=
This
;
/* If active, activate the light */
if
(
This
->
active_device
!=
NULL
)
{
lpDirect3DLightImpl
->
activate
(
lpDirect3DLightImpl
);
...
...
@@ -785,7 +783,7 @@ IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
IDirect3DViewportImpl
*
This
=
(
IDirect3DViewportImpl
*
)
iface
;
IDirect3DLightImpl
*
lpDirect3DLightImpl
=
(
IDirect3DLightImpl
*
)
lpDirect3DLight
;
IDirect3DLightImpl
*
cur_light
,
*
prev_light
=
NULL
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
lpDirect3DLight
);
EnterCriticalSection
(
&
ddraw_cs
);
...
...
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