Commit ee891d3b authored by Jeff Latimer's avatar Jeff Latimer Committed by Alexandre Julliard

usp10: Change default glyph returned from 0xffff to 0.

parent 3f529a6e
...@@ -636,6 +636,78 @@ static void test_ScriptTextOut2(HDC hdc) ...@@ -636,6 +636,78 @@ static void test_ScriptTextOut2(HDC hdc)
} }
} }
static void test_ScriptTextOut3(HDC hdc)
{
HRESULT hr;
int cInChars;
int cMaxItems;
SCRIPT_ITEM pItem[255];
int pcItems;
WCHAR TestItem1[] = {' ','\r', 0};
SCRIPT_CACHE psc;
int cChars;
int cMaxGlyphs;
unsigned short pwOutGlyphs1[256];
WORD pwLogClust[256];
SCRIPT_VISATTR psva[256];
int pcGlyphs;
int piAdvance[256];
GOFFSET pGoffset[256];
ABC pABC[256];
RECT rect;
/* This is to ensure that non exisiting glyphs are translated into a valid glyph number */
cInChars = 2;
cMaxItems = 255;
hr = ScriptItemize(TestItem1, cInChars, cMaxItems, NULL, NULL, pItem, &pcItems);
ok (hr == 0, "ScriptItemize should return 0, returned %08x\n", hr);
/* This test is for the interim operation of ScriptItemize where only one SCRIPT_ITEM is *
* returned. */
ok (pcItems > 0, "The number of SCRIPT_ITEMS should be greater than 0\n");
if (pcItems > 0)
ok (pItem[0].iCharPos == 0 && pItem[2].iCharPos == cInChars,
"Start pos not = 0 (%d) or end pos not = %d (%d)\n",
pItem[0].iCharPos, cInChars, pItem[2].iCharPos);
/* It would appear that we have a valid SCRIPT_ANALYSIS and can continue
* ie. ScriptItemize has succeeded and that pItem has been set */
cInChars = 2;
cMaxItems = 255;
if (hr == 0) {
psc = NULL; /* must be null on first call */
cChars = cInChars;
cMaxGlyphs = cInChars;
cMaxGlyphs = 256;
hr = ScriptShape(hdc, &psc, TestItem1, cChars,
cMaxGlyphs, &pItem[0].a,
pwOutGlyphs1, pwLogClust, psva, &pcGlyphs);
ok (hr == 0, "ScriptShape should return 0 not (%08x)\n", hr);
ok (psc != NULL, "psc should not be null and have SCRIPT_CACHE buffer address\n");
ok (pcGlyphs == cChars, "Chars in (%d) should equal Glyphs out (%d)\n", cChars, pcGlyphs);
if (hr ==0) {
/* Note hdc is needed as glyph info is not yet in psc */
hr = ScriptPlace(hdc, &psc, pwOutGlyphs1, pcGlyphs, psva, &pItem[0].a, piAdvance,
pGoffset, pABC);
ok (hr == 0, "Should return 0 not (%08x)\n", hr);
/* Test Rect Rgn is acceptable */
rect.top = 10;
rect.bottom = 20;
rect.left = 10;
rect.right = 40;
hr = ScriptTextOut(hdc, &psc, 0, 0, 0, &rect, &pItem[0].a, NULL, 0, pwOutGlyphs1, pcGlyphs,
piAdvance, NULL, pGoffset);
ok (hr == 0, "ScriptTextOut should return 0 not (%08x)\n", hr);
}
/* Clean up and go */
ScriptFreeCache(&psc);
ok( psc == NULL, "Expected psc to be NULL, got %p\n", psc);
}
}
static void test_ScriptXtoX(void) static void test_ScriptXtoX(void)
/**************************************************************************************** /****************************************************************************************
* This routine tests the ScriptXtoCP and ScriptCPtoX functions using static variables * * This routine tests the ScriptXtoCP and ScriptCPtoX functions using static variables *
...@@ -1334,6 +1406,7 @@ START_TEST(usp10) ...@@ -1334,6 +1406,7 @@ START_TEST(usp10)
test_ScriptGetFontProperties(hdc); test_ScriptGetFontProperties(hdc);
test_ScriptTextOut(hdc); test_ScriptTextOut(hdc);
test_ScriptTextOut2(hdc); test_ScriptTextOut2(hdc);
test_ScriptTextOut3(hdc);
test_ScriptXtoX(); test_ScriptXtoX();
test_ScriptString(hdc); test_ScriptString(hdc);
test_ScriptStringXtoCP_CPtoX(hdc); test_ScriptStringXtoCP_CPtoX(hdc);
......
...@@ -1308,7 +1308,7 @@ HRESULT WINAPI ScriptShape(HDC hdc, SCRIPT_CACHE *psc, const WCHAR *pwcChars, ...@@ -1308,7 +1308,7 @@ HRESULT WINAPI ScriptShape(HDC hdc, SCRIPT_CACHE *psc, const WCHAR *pwcChars,
{ {
WORD glyph; WORD glyph;
if (!hdc) return E_PENDING; if (!hdc) return E_PENDING;
if (GetGlyphIndicesW(hdc, &pwcChars[i], 1, &glyph, GGI_MARK_NONEXISTING_GLYPHS) == GDI_ERROR) return S_FALSE; if (GetGlyphIndicesW(hdc, &pwcChars[i], 1, &glyph, 0) == GDI_ERROR) return S_FALSE;
pwOutGlyphs[i] = set_cache_glyph(psc, pwcChars[i], glyph); pwOutGlyphs[i] = set_cache_glyph(psc, pwcChars[i], glyph);
} }
} }
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment