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wine
wine-winehq
Commits
ef074cdd
Commit
ef074cdd
authored
May 05, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
May 05, 2009
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Plain Diff
wined3d: Introduce a stubbed SM4 shader frontend.
parent
1860b326
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4 changed files
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82 additions
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0 deletions
+82
-0
Makefile.in
dlls/wined3d/Makefile.in
+1
-0
baseshader.c
dlls/wined3d/baseshader.c
+8
-0
shader_sm4.c
dlls/wined3d/shader_sm4.c
+72
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/Makefile.in
View file @
ef074cdd
...
...
@@ -26,6 +26,7 @@ C_SRCS = \
query.c
\
resource.c
\
shader_sm1.c
\
shader_sm4.c
\
state.c
\
stateblock.c
\
surface_base.c
\
...
...
dlls/wined3d/baseshader.c
View file @
ef074cdd
...
...
@@ -121,6 +121,9 @@ static const char *shader_opcode_names[] =
#define WINED3D_SM1_VS 0xfffe
#define WINED3D_SM1_PS 0xffff
#define WINED3D_SM4_PS 0x0000
#define WINED3D_SM4_VS 0x0001
#define WINED3D_SM4_GS 0x0002
const
struct
wined3d_shader_frontend
*
shader_select_frontend
(
DWORD
version_token
)
{
...
...
@@ -130,6 +133,11 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token
case
WINED3D_SM1_PS
:
return
&
sm1_shader_frontend
;
case
WINED3D_SM4_PS
:
case
WINED3D_SM4_VS
:
case
WINED3D_SM4_GS
:
return
&
sm4_shader_frontend
;
default:
FIXME
(
"Unrecognised version token %#x
\n
"
,
version_token
);
return
NULL
;
...
...
dlls/wined3d/shader_sm4.c
0 → 100644
View file @
ef074cdd
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
static
void
shader_sm4_read_opcode
(
const
DWORD
**
ptr
,
struct
wined3d_shader_instruction
*
ins
,
UINT
*
param_size
,
const
SHADER_OPCODE
*
opcode_table
,
DWORD
shader_version
)
{
FIXME
(
"ptr %p, ins %p, param_size %p, opcode_table %p, shader_version %#x stub!
\n
"
,
ptr
,
ins
,
param_size
,
opcode_table
,
shader_version
);
}
static
void
shader_sm4_read_src_param
(
const
DWORD
**
ptr
,
struct
wined3d_shader_src_param
*
src_param
,
struct
wined3d_shader_src_param
*
src_rel_addr
,
DWORD
shader_version
)
{
FIXME
(
"ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!
\n
"
,
ptr
,
src_param
,
src_rel_addr
,
shader_version
);
}
static
void
shader_sm4_read_dst_param
(
const
DWORD
**
ptr
,
struct
wined3d_shader_dst_param
*
dst_param
,
struct
wined3d_shader_src_param
*
dst_rel_addr
,
DWORD
shader_version
)
{
FIXME
(
"ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!
\n
"
,
ptr
,
dst_param
,
dst_rel_addr
,
shader_version
);
}
static
void
shader_sm4_read_semantic
(
const
DWORD
**
ptr
,
struct
wined3d_shader_semantic
*
semantic
)
{
FIXME
(
"ptr %p, semantic %p stub!
\n
"
,
ptr
,
semantic
);
}
static
void
shader_sm4_read_comment
(
const
DWORD
**
ptr
,
const
char
**
comment
)
{
FIXME
(
"ptr %p, comment %p stub!
\n
"
,
ptr
,
comment
);
*
comment
=
NULL
;
}
static
BOOL
shader_sm4_is_end
(
const
DWORD
**
ptr
)
{
FIXME
(
"ptr %p stub!
\n
"
,
ptr
);
return
TRUE
;
}
const
struct
wined3d_shader_frontend
sm4_shader_frontend
=
{
shader_sm4_read_opcode
,
shader_sm4_read_src_param
,
shader_sm4_read_dst_param
,
shader_sm4_read_semantic
,
shader_sm4_read_comment
,
shader_sm4_is_end
,
};
dlls/wined3d/wined3d_private.h
View file @
ef074cdd
...
...
@@ -686,6 +686,7 @@ struct wined3d_shader_frontend
};
extern
const
struct
wined3d_shader_frontend
sm1_shader_frontend
;
extern
const
struct
wined3d_shader_frontend
sm4_shader_frontend
;
typedef
void
(
*
SHADER_HANDLER
)(
const
struct
wined3d_shader_instruction
*
);
...
...
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