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wine
wine-winehq
Commits
ef3a1ab5
Commit
ef3a1ab5
authored
Sep 26, 2010
by
Mariusz Pluciński
Committed by
Alexandre Julliard
Sep 27, 2010
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Plain Diff
gameux: IGameStatistics::Save initial implementation.
parent
ce28a5f2
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Inline
Side-by-side
Showing
2 changed files
with
141 additions
and
6 deletions
+141
-6
gamestatistics.c
dlls/gameux/gamestatistics.c
+137
-2
gamestatistics.c
dlls/gameux/tests/gamestatistics.c
+4
-4
No files found.
dlls/gameux/gamestatistics.c
View file @
ef3a1ab5
...
...
@@ -23,6 +23,9 @@
#include "ole2.h"
#include "winreg.h"
#include "msxml2.h"
#include "shlwapi.h"
#include "shlobj.h"
#include "gameux.h"
#include "gameux_private.h"
...
...
@@ -63,6 +66,124 @@ struct GAMEUX_STATS
struct
GAMEUX_STATS_CATEGORY
categories
[
MAX_CATEGORIES
];
};
/*******************************************************************************
* GAMEUX_createStatsDirectory
*
* Helper function, creates directory to store game statistics
*
* Parameters
* path [I] path to game statistics file.
* base directory of this file will
* be created if it doesn't exists
*/
static
HRESULT
GAMEUX_createStatsDirectory
(
LPCWSTR
lpFilePath
)
{
HRESULT
hr
;
WCHAR
lpDirectoryPath
[
MAX_PATH
];
LPCWSTR
lpEnd
;
lpEnd
=
StrRChrW
(
lpFilePath
,
NULL
,
'\\'
);
lstrcpynW
(
lpDirectoryPath
,
lpFilePath
,
lpEnd
-
lpFilePath
+
1
);
hr
=
HRESULT_FROM_WIN32
(
SHCreateDirectoryExW
(
NULL
,
lpDirectoryPath
,
NULL
));
if
(
hr
==
HRESULT_FROM_WIN32
(
ERROR_FILE_EXISTS
)
||
hr
==
HRESULT_FROM_WIN32
(
ERROR_ALREADY_EXISTS
))
hr
=
S_FALSE
;
return
hr
;
}
/*******************************************************************
* GAMEUX_updateStatisticsFile
*
* Helper function updating data stored in statistics file
*
* Parameters:
* data [I] pointer to struct containing
* statistics data
*/
static
HRESULT
GAMEUX_updateStatisticsFile
(
struct
GAMEUX_STATS
*
stats
)
{
static
const
WCHAR
sStatistics
[]
=
{
'S'
,
't'
,
'a'
,
't'
,
'i'
,
's'
,
't'
,
'i'
,
'c'
,
's'
,
0
};
HRESULT
hr
=
S_OK
;
IXMLDOMDocument
*
document
;
IXMLDOMElement
*
root
;
VARIANT
vStatsFilePath
;
BSTR
bstrStatistics
=
NULL
;
TRACE
(
"(%p)
\n
"
,
stats
);
V_VT
(
&
vStatsFilePath
)
=
VT_BSTR
;
V_BSTR
(
&
vStatsFilePath
)
=
SysAllocString
(
stats
->
sStatsFile
);
if
(
!
V_BSTR
(
&
vStatsFilePath
))
hr
=
E_OUTOFMEMORY
;
if
(
SUCCEEDED
(
hr
))
hr
=
CoCreateInstance
(
&
CLSID_DOMDocument
,
NULL
,
CLSCTX_INPROC_SERVER
,
&
IID_IXMLDOMDocument
,
(
void
**
)
&
document
);
if
(
SUCCEEDED
(
hr
))
{
bstrStatistics
=
SysAllocString
(
sStatistics
);
if
(
!
bstrStatistics
)
hr
=
E_OUTOFMEMORY
;
}
if
(
SUCCEEDED
(
hr
))
hr
=
IXMLDOMDocument_createElement
(
document
,
bstrStatistics
,
&
root
);
FIXME
(
"writing statistics not fully implemented
\n
"
);
TRACE
(
"saving game statistics in %s file
\n
"
,
debugstr_w
(
stats
->
sStatsFile
));
if
(
SUCCEEDED
(
hr
))
hr
=
GAMEUX_createStatsDirectory
(
stats
->
sStatsFile
);
if
(
SUCCEEDED
(
hr
))
hr
=
IXMLDOMDocument_save
(
document
,
vStatsFilePath
);
SysFreeString
(
V_BSTR
(
&
vStatsFilePath
));
SysFreeString
(
bstrStatistics
);
TRACE
(
"ret=0x%x
\n
"
,
hr
);
return
hr
;
}
/*******************************************************************************
* GAMEUX_buildStatisticsFilePath
* Creates path to file contaning statistics of game with given id.
*
* Parameters:
* lpApplicationId [I] application id of game,
* as string
* lpStatisticsFile [O] array where path will be
* stored. It's size must be
* at least MAX_PATH
*/
static
HRESULT
GAMEUX_buildStatisticsFilePath
(
LPCWSTR
lpApplicationId
,
LPWSTR
lpStatisticsFile
)
{
static
const
WCHAR
sBackslash
[]
=
{
'\\'
,
0
};
static
const
WCHAR
sStatisticsDir
[]
=
{
'\\'
,
'M'
,
'i'
,
'c'
,
'r'
,
'o'
,
's'
,
'o'
,
'f'
,
't'
,
'\\'
,
'W'
,
'i'
,
'n'
,
'd'
,
'o'
,
'w'
,
's'
,
'\\'
,
'G'
,
'a'
,
'm'
,
'e'
,
'E'
,
'x'
,
'p'
,
'l'
,
'o'
,
'r'
,
'e'
,
'r'
,
'\\'
,
'G'
,
'a'
,
'm'
,
'e'
,
'S'
,
't'
,
'a'
,
't'
,
'i'
,
's'
,
't'
,
'i'
,
'c'
,
's'
,
0
};
static
const
WCHAR
sDotGamestats
[]
=
{
'.'
,
'g'
,
'a'
,
'm'
,
'e'
,
's'
,
't'
,
'a'
,
't'
,
's'
,
0
};
HRESULT
hr
;
hr
=
SHGetFolderPathW
(
NULL
,
CSIDL_LOCAL_APPDATA
,
NULL
,
SHGFP_TYPE_CURRENT
,
lpStatisticsFile
);
if
(
SUCCEEDED
(
hr
))
{
lstrcatW
(
lpStatisticsFile
,
sStatisticsDir
);
lstrcatW
(
lpStatisticsFile
,
lpApplicationId
);
lstrcatW
(
lpStatisticsFile
,
sBackslash
);
lstrcatW
(
lpStatisticsFile
,
lpApplicationId
);
lstrcatW
(
lpStatisticsFile
,
sDotGamestats
);
}
return
hr
;
}
/*******************************************************************
* IGameStatistics implementation
*/
typedef
struct
_GameStatisticsImpl
...
...
@@ -299,8 +420,17 @@ static HRESULT WINAPI GameStatisticsImpl_Save(
IGameStatistics
*
iface
,
BOOL
trackChanges
)
{
FIXME
(
"stub
\n
"
);
return
E_NOTIMPL
;
GameStatisticsImpl
*
This
=
impl_from_IGameStatistics
(
iface
);
HRESULT
hr
=
S_OK
;
TRACE
(
"(%p, %d)
\n
"
,
This
,
trackChanges
);
if
(
trackChanges
==
TRUE
)
FIXME
(
"tracking changes not yet implemented
\n
"
);
hr
=
GAMEUX_updateStatisticsFile
(
&
This
->
stats
);
return
hr
;
}
static
HRESULT
WINAPI
GameStatisticsImpl_SetLastPlayedCategory
(
...
...
@@ -479,6 +609,11 @@ static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
if
(
SUCCEEDED
(
hr
))
{
*
ppiStats
=
IGameStatistics_from_impl
(
statisticsImpl
);
hr
=
GAMEUX_buildStatisticsFilePath
(
lpApplicationId
,
statisticsImpl
->
stats
.
sStatsFile
);
}
if
(
SUCCEEDED
(
hr
))
{
FIXME
(
"loading game statistics not yet implemented
\n
"
);
hr
=
E_NOTIMPL
;
}
...
...
dlls/gameux/tests/gamestatistics.c
View file @
ef3a1ab5
...
...
@@ -328,9 +328,9 @@ static void test_gamestatisticsmgr( void )
ok
(
_isFileExists
(
lpStatisticsFile
)
==
FALSE
,
"statistics file %s already exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
todo_wine
ok
(
IGameStatistics_Save
(
gs
,
FALSE
)
==
S_OK
,
"statistic saving failed
\n
"
);
ok
(
IGameStatistics_Save
(
gs
,
FALSE
)
==
S_OK
,
"statistic saving failed
\n
"
);
todo_wine
ok
(
_isFileExists
(
lpStatisticsFile
)
==
TRUE
,
"statistics file %s does not exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
ok
(
_isFileExists
(
lpStatisticsFile
)
==
TRUE
,
"statistics file %s does not exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
/* this value should not be stored in storage, we need it only to test is it not saved */
ok
(
IGameStatistics_SetCategoryTitle
(
gs
,
0
,
sCategory0a
)
==
S_OK
,
"setting category title failed: %s
\n
"
,
wine_dbgstr_w
(
sCategory0a
));
...
...
@@ -412,10 +412,10 @@ static void test_gamestatisticsmgr( void )
ok
(
SUCCEEDED
(
hr
),
"releasing IGameStatistics returned error: 0x%x
\n
"
,
hr
);
/* test of removing game statistics from underlying storage */
todo_wine
ok
(
_isFileExists
(
lpStatisticsFile
)
==
TRUE
,
"statistics file %s does not exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
ok
(
_isFileExists
(
lpStatisticsFile
)
==
TRUE
,
"statistics file %s does not exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
hr
=
IGameStatisticsMgr_RemoveGameStatistics
(
gsm
,
sExeName
);
todo_wine
ok
(
SUCCEEDED
(
hr
),
"cannot remove game statistics, error: 0x%x
\n
"
,
hr
);
ok
(
_isFileExists
(
lpStatisticsFile
)
==
FALSE
,
"statistics file %s still exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
todo_wine
ok
(
_isFileExists
(
lpStatisticsFile
)
==
FALSE
,
"statistics file %s still exists
\n
"
,
wine_dbgstr_w
(
lpStatisticsFile
));
}
hr
=
IGameStatisticsMgr_Release
(
gsm
);
...
...
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