Commit ef66c448 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Get rid of MAX_RENDER_TARGET_VIEWS.

parent d4ed6293
......@@ -2993,7 +2993,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
gl_info->limits.buffers = min(WINED3D_MAX_RENDER_TARGETS, gl_max);
TRACE("Max draw buffers: %u.\n", gl_max);
}
if (gl_info->supported[ARB_MULTITEXTURE])
......
......@@ -2755,7 +2755,7 @@ static inline GLenum draw_buffer_from_rt_mask(DWORD rt_mask)
static void wined3d_context_gl_apply_draw_buffers(struct wined3d_context_gl *context_gl, uint32_t rt_mask)
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
GLenum draw_buffers[MAX_RENDER_TARGET_VIEWS];
GLenum draw_buffers[WINED3D_MAX_RENDER_TARGETS];
if (!rt_mask)
{
......
......@@ -10395,7 +10395,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
if (!use_legacy_fragment_output(gl_info))
{
for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i)
for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
{
string_buffer_sprintf(tmp_name, "color_out%u", i);
if (state->blend_state && state->blend_state->dual_source)
......
......@@ -284,7 +284,6 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
#define MAX_CONSTANT_BUFFERS 15
#define MAX_SAMPLER_OBJECTS 16
#define MAX_SHADER_RESOURCE_VIEWS 128
#define MAX_RENDER_TARGET_VIEWS 8
#define MAX_UNORDERED_ACCESS_VIEWS 8
#define MAX_TGSM_REGISTERS 8192
#define MAX_VERTEX_BLENDS 4
......@@ -1393,7 +1392,7 @@ struct ps_compile_args
DWORD flatshading : 1;
DWORD alpha_test_func : 3;
DWORD render_offscreen : 1;
DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
DWORD dual_source_blend : 1;
DWORD padding : 17;
};
......@@ -1917,7 +1916,7 @@ struct wined3d_rendertarget_info
struct wined3d_fb_state
{
struct wined3d_rendertarget_view *render_targets[MAX_RENDER_TARGET_VIEWS];
struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
struct wined3d_rendertarget_view *depth_stencil;
};
......@@ -2045,7 +2044,7 @@ struct wined3d_context_gl
struct fbo_entry *current_fbo;
GLuint fbo_read_binding;
GLuint fbo_draw_binding;
struct wined3d_rendertarget_info blit_targets[MAX_RENDER_TARGET_VIEWS];
struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
/* Queries. */
......@@ -3859,7 +3858,7 @@ struct fbo_entry
struct wined3d_fbo_entry_key
{
DWORD rb_namespace;
struct wined3d_fbo_resource objects[MAX_RENDER_TARGET_VIEWS + 1];
struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
} key;
};
......@@ -5318,7 +5317,7 @@ static inline BOOL wined3d_resource_check_fbo_attached(const struct wined3d_stat
if (!(resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
return FALSE;
for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i)
for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
if (rts[i] && rts[i]->resource == resource)
return TRUE;
......
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