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wine
wine-winehq
Commits
ef6e8382
Commit
ef6e8382
authored
Feb 15, 2017
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 15, 2017
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wined3d: Use context_acquire() in create_primary_opengl_context().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
2641c5c2
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1 changed file
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20 deletions
+1
-20
device.c
dlls/wined3d/device.c
+1
-20
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dlls/wined3d/device.c
View file @
ef6e8382
...
...
@@ -998,27 +998,8 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
return
hr
;
}
/* Recreate the primary swapchain's context. */
if
(
!
(
swapchain
->
context
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
swapchain
->
context
))))
{
ERR
(
"Failed to allocate memory for swapchain context array.
\n
"
);
device
->
blitter
->
free_private
(
device
);
device
->
shader_backend
->
shader_free_private
(
device
);
return
E_OUTOFMEMORY
;
}
target
=
swapchain
->
back_buffers
?
swapchain
->
back_buffers
[
0
]
:
swapchain
->
front_buffer
;
if
(
!
(
context
=
context_create
(
swapchain
,
target
,
swapchain
->
ds_format
)))
{
WARN
(
"Failed to create context.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
swapchain
->
context
);
device
->
blitter
->
free_private
(
device
);
device
->
shader_backend
->
shader_free_private
(
device
);
return
E_FAIL
;
}
swapchain
->
context
[
0
]
=
context
;
swapchain
->
num_contexts
=
1
;
context
=
context_acquire
(
device
,
target
,
0
);
create_dummy_textures
(
device
,
context
);
create_default_samplers
(
device
,
context
);
context_release
(
context
);
...
...
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