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wine
wine-winehq
Commits
f056fe7b
Commit
f056fe7b
authored
Jan 24, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 25, 2012
Browse files
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Browse Files
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Plain Diff
d3d8: Remove COM from the vertex declaration implementation.
parent
d0347f51
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
48 additions
and
119 deletions
+48
-119
d3d8_private.h
dlls/d3d8/d3d8_private.h
+7
-30
device.c
dlls/d3d8/device.c
+23
-19
shader.c
dlls/d3d8/shader.c
+6
-6
vertexdeclaration.c
dlls/d3d8/vertexdeclaration.c
+12
-64
No files found.
dlls/d3d8/d3d8_private.h
View file @
f056fe7b
...
...
@@ -168,7 +168,7 @@ struct d3d8_handle_table
struct
FvfToDecl
{
DWORD
fvf
;
struct
IDirect3DVertexDeclaration8
*
decl
;
struct
d3d8_vertex_declaration
*
declaration
;
};
struct
IDirect3DDevice8Impl
...
...
@@ -366,47 +366,24 @@ struct IDirect3DVolumeTexture8Impl
HRESULT
volumetexture_init
(
IDirect3DVolumeTexture8Impl
*
texture
,
IDirect3DDevice8Impl
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
DECLSPEC_HIDDEN
;
DEFINE_GUID
(
IID_IDirect3DVertexDeclaration8
,
0x5dd7478d
,
0xcbf3
,
0x41a6
,
0x8c
,
0xfd
,
0xfd
,
0x19
,
0x2b
,
0x11
,
0xc7
,
0x90
);
DEFINE_GUID
(
IID_IDirect3DVertexShader8
,
0xefc5557e
,
0x6265
,
0x4613
,
0x8a
,
0x94
,
0x43
,
0x85
,
0x78
,
0x89
,
0xeb
,
0x36
);
DEFINE_GUID
(
IID_IDirect3DPixelShader8
,
0x6d3bdbdc
,
0x5b02
,
0x4415
,
0xb8
,
0x52
,
0xce
,
0x5e
,
0x8b
,
0xcc
,
0xb2
,
0x89
);
/*****************************************************************************
* IDirect3DVertexDeclaration8 interface
*/
#define INTERFACE IDirect3DVertexDeclaration8
DECLARE_INTERFACE_
(
IDirect3DVertexDeclaration8
,
IUnknown
)
struct
d3d8_vertex_declaration
{
/*** IUnknown methods ***/
STDMETHOD_
(
HRESULT
,
QueryInterface
)(
THIS_
REFIID
riid
,
void
**
obj_ptr
)
PURE
;
STDMETHOD_
(
ULONG
,
AddRef
)(
THIS
)
PURE
;
STDMETHOD_
(
ULONG
,
Release
)(
THIS
)
PURE
;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
typedef
struct
{
const
IDirect3DVertexDeclaration8Vtbl
*
lpVtbl
;
LONG
ref_count
;
DWORD
*
elements
;
DWORD
elements_size
;
/* Size of elements, in bytes */
struct
wined3d_vertex_declaration
*
wined3d_vertex_declaration
;
DWORD
shader_handle
;
}
IDirect3DVertexDeclaration8Impl
;
};
HRESULT
vertexdeclaration_init
(
IDirect3DVertexDeclaration8Impl
*
declaration
,
void
d3d8_vertex_declaration_destroy
(
struct
d3d8_vertex_declaration
*
declaration
)
DECLSPEC_HIDDEN
;
HRESULT
d3d8_vertex_declaration_init
(
struct
d3d8_vertex_declaration
*
declaration
,
IDirect3DDevice8Impl
*
device
,
const
DWORD
*
elements
,
DWORD
shader_handle
)
DECLSPEC_HIDDEN
;
HRESULT
vertexdeclaration_init_fvf
(
IDirect3DVertexDeclaration8Impl
*
declaration
,
HRESULT
d3d8_vertex_declaration_init_fvf
(
struct
d3d8_vertex_declaration
*
declaration
,
IDirect3DDevice8Impl
*
device
,
DWORD
fvf
)
DECLSPEC_HIDDEN
;
/*****************************************************************************
...
...
@@ -456,7 +433,7 @@ DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
struct
IDirect3DVertexShader8Impl
{
IDirect3DVertexShader8
IDirect3DVertexShader8_iface
;
LONG
ref
;
IDirect3DVertexDeclaration8
*
vertex_declaration
;
struct
d3d8_vertex_declaration
*
vertex_declaration
;
struct
wined3d_shader
*
wined3d_shader
;
};
...
...
dlls/d3d8/device.c
View file @
f056fe7b
...
...
@@ -309,8 +309,9 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
This
->
inDestruction
=
TRUE
;
for
(
i
=
0
;
i
<
This
->
numConvertedDecls
;
i
++
)
{
IDirect3DVertexDeclaration8_Release
(
This
->
decls
[
i
].
decl
);
for
(
i
=
0
;
i
<
This
->
numConvertedDecls
;
++
i
)
{
d3d8_vertex_declaration_destroy
(
This
->
decls
[
i
].
declaration
);
}
HeapFree
(
GetProcessHeap
(),
0
,
This
->
decls
);
...
...
@@ -2033,9 +2034,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *
return
D3D_OK
;
}
static
IDirect3DVertexDeclaration8Impl
*
IDirect3DDevice8Impl_FindDecl
(
IDirect3DDevice8Impl
*
This
,
DWORD
fvf
)
static
struct
d3d8_vertex_declaration
*
IDirect3DDevice8Impl_FindDecl
(
IDirect3DDevice8Impl
*
This
,
DWORD
fvf
)
{
IDirect3DVertexDeclaration8Impl
*
d3d8_declaration
;
struct
d3d8_vertex_declaration
*
d3d8_declaration
;
HRESULT
hr
;
int
p
,
low
,
high
;
/* deliberately signed */
struct
FvfToDecl
*
convertedDecls
=
This
->
decls
;
...
...
@@ -2047,10 +2048,13 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
while
(
low
<=
high
)
{
p
=
(
low
+
high
)
>>
1
;
TRACE
(
"%d "
,
p
);
if
(
convertedDecls
[
p
].
fvf
==
fvf
)
{
TRACE
(
"found %p
\n
"
,
convertedDecls
[
p
].
decl
);
return
(
IDirect3DVertexDeclaration8Impl
*
)
convertedDecls
[
p
].
decl
;
}
else
if
(
convertedDecls
[
p
].
fvf
<
fvf
)
{
if
(
convertedDecls
[
p
].
fvf
==
fvf
)
{
TRACE
(
"found %p
\n
"
,
convertedDecls
[
p
].
declaration
);
return
convertedDecls
[
p
].
declaration
;
}
else
if
(
convertedDecls
[
p
].
fvf
<
fvf
)
{
low
=
p
+
1
;
}
else
{
high
=
p
-
1
;
...
...
@@ -2065,7 +2069,7 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
return
NULL
;
}
hr
=
vertex
declaration_init_fvf
(
d3d8_declaration
,
This
,
fvf
);
hr
=
d3d8_vertex_
declaration_init_fvf
(
d3d8_declaration
,
This
,
fvf
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize vertex declaration, hr %#x.
\n
"
,
hr
);
...
...
@@ -2076,10 +2080,10 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
if
(
This
->
declArraySize
==
This
->
numConvertedDecls
)
{
int
grow
=
This
->
declArraySize
/
2
;
convertedDecls
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
convertedDecls
,
sizeof
(
convertedDecls
[
0
])
*
(
This
->
numConvertedDecls
+
grow
));
if
(
!
convertedDecls
)
{
/* This will destroy it */
IDirect3DVertexDeclaration8_Release
((
IDirect3DVertexDeclaration8
*
)
d3d8_declaration
);
sizeof
(
convertedDecls
[
0
])
*
(
This
->
numConvertedDecls
+
grow
));
if
(
!
convertedDecls
)
{
d3d8_vertex_declaration_destroy
(
d3d8_declaration
);
return
NULL
;
}
This
->
decls
=
convertedDecls
;
...
...
@@ -2087,7 +2091,7 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
}
memmove
(
convertedDecls
+
low
+
1
,
convertedDecls
+
low
,
sizeof
(
convertedDecls
[
0
])
*
(
This
->
numConvertedDecls
-
low
));
convertedDecls
[
low
].
decl
=
(
IDirect3DVertexDeclaration8
*
)
d3d8_declaration
;
convertedDecls
[
low
].
decl
aration
=
d3d8_declaration
;
convertedDecls
[
low
].
fvf
=
fvf
;
This
->
numConvertedDecls
++
;
...
...
@@ -2128,7 +2132,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *ifa
}
hr
=
wined3d_device_set_vertex_declaration
(
This
->
wined3d_device
,
((
IDirect3DVertexDeclaration8Impl
*
)
shader
->
vertex_declaration
)
->
wined3d_vertex_declaration
);
shader
->
vertex_declaration
->
wined3d_vertex_declaration
);
if
(
SUCCEEDED
(
hr
))
hr
=
wined3d_device_set_vertex_shader
(
This
->
wined3d_device
,
shader
->
wined3d_shader
);
wined3d_mutex_unlock
();
...
...
@@ -2142,7 +2146,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *ifa
{
IDirect3DDevice8Impl
*
This
=
impl_from_IDirect3DDevice8
(
iface
);
struct
wined3d_vertex_declaration
*
wined3d_declaration
;
IDirect3DVertexDeclaration8
*
d3d8_declaration
;
struct
d3d8_vertex_declaration
*
d3d8_declaration
;
HRESULT
hr
;
TRACE
(
"iface %p, shader %p.
\n
"
,
iface
,
ppShader
);
...
...
@@ -2167,7 +2171,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *ifa
d3d8_declaration
=
wined3d_vertex_declaration_get_parent
(
wined3d_declaration
);
wined3d_vertex_declaration_decref
(
wined3d_declaration
);
wined3d_mutex_unlock
();
*
ppShader
=
((
IDirect3DVertexDeclaration8Impl
*
)
d3d8_declaration
)
->
shader_handle
;
*
ppShader
=
d3d8_declaration
->
shader_handle
;
TRACE
(
"(%p) : returning %#x
\n
"
,
This
,
*
ppShader
);
...
...
@@ -2258,7 +2262,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DD
DWORD
pVertexShader
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DDevice8Impl
*
This
=
impl_from_IDirect3DDevice8
(
iface
);
IDirect3DVertexDeclaration8Impl
*
declaration
;
struct
d3d8_vertex_declaration
*
declaration
;
IDirect3DVertexShader8Impl
*
shader
;
TRACE
(
"iface %p, shader %#x, data %p, data_size %p.
\n
"
,
...
...
@@ -2273,7 +2277,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DD
WARN
(
"Invalid handle (%#x) passed.
\n
"
,
pVertexShader
);
return
D3DERR_INVALIDCALL
;
}
declaration
=
(
IDirect3DVertexDeclaration8Impl
*
)
shader
->
vertex_declaration
;
declaration
=
shader
->
vertex_declaration
;
/* If pData is NULL, we just return the required size of the buffer. */
if
(
!
pData
)
{
...
...
dlls/d3d8/shader.c
View file @
f056fe7b
...
...
@@ -65,7 +65,7 @@ static ULONG WINAPI d3d8_vertexshader_AddRef(IDirect3DVertexShader8 *iface)
static
void
STDMETHODCALLTYPE
d3d8_vertexshader_wined3d_object_destroyed
(
void
*
parent
)
{
IDirect3DVertexShader8Impl
*
shader
=
parent
;
IDirect3DVertexDeclaration8_Release
(
shader
->
vertex_declaration
);
d3d8_vertex_declaration_destroy
(
shader
->
vertex_declaration
);
HeapFree
(
GetProcessHeap
(),
0
,
shader
);
}
...
...
@@ -107,9 +107,9 @@ static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops =
};
static
HRESULT
d3d8_vertexshader_create_vertexdeclaration
(
IDirect3DDevice8Impl
*
device
,
const
DWORD
*
declaration
,
DWORD
shader_handle
,
IDirect3DVertexDeclaration8
**
decl_ptr
)
const
DWORD
*
declaration
,
DWORD
shader_handle
,
struct
d3d8_vertex_declaration
**
decl_ptr
)
{
IDirect3DVertexDeclaration8Impl
*
object
;
struct
d3d8_vertex_declaration
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, declaration %p, shader_handle %#x, decl_ptr %p.
\n
"
,
...
...
@@ -122,7 +122,7 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *
return
E_OUTOFMEMORY
;
}
hr
=
vertex
declaration_init
(
object
,
device
,
declaration
,
shader_handle
);
hr
=
d3d8_vertex_
declaration_init
(
object
,
device
,
declaration
,
shader_handle
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize vertex declaration, hr %#x.
\n
"
,
hr
);
...
...
@@ -131,7 +131,7 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(IDirect3DDevice8Impl *
}
TRACE
(
"Created vertex declaration %p.
\n
"
,
object
);
*
decl_ptr
=
(
IDirect3DVertexDeclaration8
*
)
object
;
*
decl_ptr
=
object
;
return
D3D_OK
;
}
...
...
@@ -182,7 +182,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Im
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d vertex shader, hr %#x.
\n
"
,
hr
);
IDirect3DVertexDeclaration8_Release
(
shader
->
vertex_declaration
);
d3d8_vertex_declaration_destroy
(
shader
->
vertex_declaration
);
return
hr
;
}
...
...
dlls/d3d8/vertexdeclaration.c
View file @
f056fe7b
...
...
@@ -26,56 +26,6 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IUnknown */
static
HRESULT
WINAPI
IDirect3DVertexDeclaration8Impl_QueryInterface
(
IDirect3DVertexDeclaration8
*
iface
,
REFIID
riid
,
void
**
obj_ptr
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
obj_ptr
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexDeclaration8
))
{
IUnknown_AddRef
(
iface
);
*
obj_ptr
=
iface
;
return
S_OK
;
}
*
obj_ptr
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DVertexDeclaration8Impl_AddRef
(
IDirect3DVertexDeclaration8
*
iface
)
{
IDirect3DVertexDeclaration8Impl
*
This
=
(
IDirect3DVertexDeclaration8Impl
*
)
iface
;
ULONG
ref_count
=
InterlockedIncrement
(
&
This
->
ref_count
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref_count
);
if
(
ref_count
==
1
)
{
wined3d_mutex_lock
();
wined3d_vertex_declaration_incref
(
This
->
wined3d_vertex_declaration
);
wined3d_mutex_unlock
();
}
return
ref_count
;
}
static
ULONG
WINAPI
IDirect3DVertexDeclaration8Impl_Release
(
IDirect3DVertexDeclaration8
*
iface
)
{
IDirect3DVertexDeclaration8Impl
*
This
=
(
IDirect3DVertexDeclaration8Impl
*
)
iface
;
ULONG
ref_count
=
InterlockedDecrement
(
&
This
->
ref_count
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref_count
);
if
(
!
ref_count
)
{
wined3d_mutex_lock
();
wined3d_vertex_declaration_decref
(
This
->
wined3d_vertex_declaration
);
wined3d_mutex_unlock
();
}
return
ref_count
;
}
static
const
char
*
debug_d3dvsdt_type
(
D3DVSDT_TYPE
d3dvsdt_type
)
{
switch
(
d3dvsdt_type
)
...
...
@@ -359,34 +309,34 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
return
element_count
;
}
static
const
IDirect3DVertexDeclaration8Vtbl
Direct3DVertexDeclaration8_Vtbl
=
{
IDirect3DVertexDeclaration8Impl_QueryInterface
,
IDirect3DVertexDeclaration8Impl_AddRef
,
IDirect3DVertexDeclaration8Impl_Release
};
static
void
STDMETHODCALLTYPE
d3d8_vertexdeclaration_wined3d_object_destroyed
(
void
*
parent
)
{
IDirect3DVertexDeclaration8Impl
*
declaration
=
parent
;
struct
d3d8_vertex_declaration
*
declaration
=
parent
;
HeapFree
(
GetProcessHeap
(),
0
,
declaration
->
elements
);
HeapFree
(
GetProcessHeap
(),
0
,
declaration
);
}
void
d3d8_vertex_declaration_destroy
(
struct
d3d8_vertex_declaration
*
declaration
)
{
TRACE
(
"declaration %p.
\n
"
,
declaration
);
wined3d_mutex_lock
();
wined3d_vertex_declaration_decref
(
declaration
->
wined3d_vertex_declaration
);
wined3d_mutex_unlock
();
}
static
const
struct
wined3d_parent_ops
d3d8_vertexdeclaration_wined3d_parent_ops
=
{
d3d8_vertexdeclaration_wined3d_object_destroyed
,
};
HRESULT
vertexdeclaration_init
(
IDirect3DVertexDeclaration8Impl
*
declaration
,
HRESULT
d3d8_vertex_declaration_init
(
struct
d3d8_vertex_declaration
*
declaration
,
IDirect3DDevice8Impl
*
device
,
const
DWORD
*
elements
,
DWORD
shader_handle
)
{
struct
wined3d_vertex_element
*
wined3d_elements
;
UINT
wined3d_element_count
;
HRESULT
hr
;
declaration
->
lpVtbl
=
&
Direct3DVertexDeclaration8_Vtbl
;
declaration
->
ref_count
=
1
;
declaration
->
shader_handle
=
shader_handle
;
wined3d_element_count
=
convert_to_wined3d_declaration
(
elements
,
&
declaration
->
elements_size
,
&
wined3d_elements
);
...
...
@@ -415,13 +365,11 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
return
D3D_OK
;
}
HRESULT
vertexdeclaration_init_fvf
(
IDirect3DVertexDeclaration8Impl
*
declaration
,
HRESULT
d3d8_vertex_declaration_init_fvf
(
struct
d3d8_vertex_declaration
*
declaration
,
IDirect3DDevice8Impl
*
device
,
DWORD
fvf
)
{
HRESULT
hr
;
declaration
->
ref_count
=
1
;
declaration
->
lpVtbl
=
&
Direct3DVertexDeclaration8_Vtbl
;
declaration
->
elements
=
NULL
;
declaration
->
elements_size
=
0
;
declaration
->
shader_handle
=
fvf
;
...
...
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