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wine
wine-winehq
Commits
f06a57f6
Commit
f06a57f6
authored
Sep 17, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 17, 2014
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Plain Diff
d3d10core: Implement d3d10_device_PSGetShaderResources().
parent
8080212f
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4 changed files
with
37 additions
and
1 deletion
+37
-1
device.c
dlls/d3d10core/device.c
+20
-1
device.c
dlls/wined3d/device.c
+14
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d.h
include/wine/wined3d.h
+2
-0
No files found.
dlls/d3d10core/device.c
View file @
f06a57f6
...
...
@@ -678,8 +678,27 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *i
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources
(
ID3D10Device1
*
iface
,
UINT
start_slot
,
UINT
view_count
,
ID3D10ShaderResourceView
**
views
)
{
FIXME
(
"iface %p, start_slot %u, view_count %u, views %p stub!
\n
"
,
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
unsigned
int
i
;
TRACE
(
"iface %p, start_slot %u, view_count %u, views %p.
\n
"
,
iface
,
start_slot
,
view_count
,
views
);
for
(
i
=
0
;
i
<
view_count
;
++
i
)
{
struct
wined3d_shader_resource_view
*
wined3d_view
;
struct
d3d10_shader_resource_view
*
view_impl
;
if
(
!
(
wined3d_view
=
wined3d_device_get_ps_resource_view
(
device
->
wined3d_device
,
start_slot
+
i
)))
{
views
[
i
]
=
NULL
;
continue
;
}
view_impl
=
wined3d_shader_resource_view_get_parent
(
wined3d_view
);
views
[
i
]
=
&
view_impl
->
ID3D10ShaderResourceView_iface
;
ID3D10ShaderResourceView_AddRef
(
views
[
i
]);
}
}
static
void
STDMETHODCALLTYPE
d3d10_device_PSGetShader
(
ID3D10Device1
*
iface
,
ID3D10PixelShader
**
shader
)
...
...
dlls/wined3d/device.c
View file @
f06a57f6
...
...
@@ -2440,6 +2440,20 @@ void CDECL wined3d_device_set_ps_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view
(
device
,
WINED3D_SHADER_TYPE_PIXEL
,
idx
,
view
);
}
struct
wined3d_shader_resource_view
*
CDECL
wined3d_device_get_ps_resource_view
(
const
struct
wined3d_device
*
device
,
UINT
idx
)
{
TRACE
(
"device %p, idx %u.
\n
"
,
device
,
idx
);
if
(
idx
>=
MAX_SHADER_RESOURCE_VIEWS
)
{
WARN
(
"Invalid view index %u.
\n
"
,
idx
);
return
NULL
;
}
return
device
->
state
.
shader_resource_view
[
WINED3D_SHADER_TYPE_PIXEL
][
idx
];
}
void
CDECL
wined3d_device_set_ps_sampler
(
struct
wined3d_device
*
device
,
UINT
idx
,
struct
wined3d_sampler
*
sampler
)
{
TRACE
(
"device %p, idx %u, sampler %p.
\n
"
,
device
,
idx
,
sampler
);
...
...
dlls/wined3d/wined3d.spec
View file @
f06a57f6
...
...
@@ -72,6 +72,7 @@
@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
@ cdecl wined3d_device_get_ps_resource_view(ptr long)
@ cdecl wined3d_device_get_ps_sampler(ptr long)
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
@ cdecl wined3d_device_get_render_state(ptr long)
...
...
include/wine/wined3d.h
View file @
f06a57f6
...
...
@@ -2151,6 +2151,8 @@ HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *devi
UINT
start_register
,
float
*
constants
,
UINT
vector4f_count
);
HRESULT
__cdecl
wined3d_device_get_ps_consts_i
(
const
struct
wined3d_device
*
device
,
UINT
start_register
,
int
*
constants
,
UINT
vector4i_count
);
struct
wined3d_shader_resource_view
*
__cdecl
wined3d_device_get_ps_resource_view
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
struct
wined3d_sampler
*
__cdecl
wined3d_device_get_ps_sampler
(
const
struct
wined3d_device
*
device
,
UINT
idx
);
HRESULT
__cdecl
wined3d_device_get_raster_status
(
const
struct
wined3d_device
*
device
,
UINT
swapchain_idx
,
struct
wined3d_raster_status
*
raster_status
);
...
...
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