Commit f161990e authored by Alexandre Julliard's avatar Alexandre Julliard

d3dx9: Use float instead of long in the spec files for 32-bit floating point values.

parent 121691e8
......@@ -9,8 +9,8 @@
@ stdcall D3DXCheckVersion(long long)
@ stub D3DXCheckVolumeTextureRequirements
@ stub D3DXCleanMesh
@ stdcall D3DXColorAdjustContrast(ptr ptr long)
@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr)
@ stub D3DXCompileShaderFromFileA
@ stub D3DXCompileShaderFromFileW
......@@ -31,7 +31,7 @@
@ stub D3DXConvertMeshSubsetToSingleStrip
@ stub D3DXConvertMeshSubsetToStrips
@ stub D3DXCreateAnimationController
@ stdcall D3DXCreateBox(ptr long long long ptr ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr)
@ stub D3DXCreateCompressedAnimationSet
@ stub D3DXCreateCubeTexture
......@@ -87,7 +87,7 @@
@ stub D3DXCreateSkinInfo
@ stub D3DXCreateSkinInfoFromBlendedMesh
@ stub D3DXCreateSkinInfoFVF
@ stdcall D3DXCreateSphere(ptr long long long ptr ptr)
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
@ stdcall D3DXCreateSprite(ptr ptr)
@ stub D3DXCreateTeapot
@ stub D3DXCreateTextA
......@@ -138,7 +138,7 @@
@ stub D3DXFrameFind
@ stub D3DXFrameNumNamedMatrices
@ stub D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(long long)
@ stdcall D3DXFresnelTerm(float float)
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stub D3DXGatherFragments
@ stub D3DXGatherFragmentsFromFileA
......@@ -196,8 +196,8 @@
@ stub D3DXLoadVolumeFromResourceA
@ stub D3DXLoadVolumeFromResourceW
@ stub D3DXLoadVolumeFromVolume
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr)
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr)
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
@ stdcall D3DXMatrixDeterminant(ptr)
@ stdcall D3DXMatrixInverse(ptr ptr ptr)
......@@ -205,28 +205,28 @@
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
@ stdcall D3DXMatrixOrthoLH(ptr long long long long)
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long)
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long)
@ stdcall D3DXMatrixOrthoRH(ptr long long long long)
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long)
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long)
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long)
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long)
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long)
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long)
@ stdcall D3DXMatrixOrthoLH(ptr float float float float)
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float)
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float)
@ stdcall D3DXMatrixOrthoRH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float)
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float)
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float)
@ stdcall D3DXMatrixReflect(ptr ptr)
@ stdcall D3DXMatrixRotationAxis(ptr ptr long)
@ stdcall D3DXMatrixRotationAxis(ptr ptr float)
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
@ stdcall D3DXMatrixRotationX(ptr long)
@ stdcall D3DXMatrixRotationY(ptr long)
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long)
@ stdcall D3DXMatrixRotationZ(ptr long)
@ stdcall D3DXMatrixScaling(ptr long long long)
@ stdcall D3DXMatrixRotationX(ptr float)
@ stdcall D3DXMatrixRotationY(ptr float)
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float)
@ stdcall D3DXMatrixRotationZ(ptr float)
@ stdcall D3DXMatrixScaling(ptr float float float)
@ stdcall D3DXMatrixShadow(ptr ptr ptr)
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr)
@ stdcall D3DXMatrixTranslation(ptr long long long)
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
@ stdcall D3DXMatrixTranslation(ptr float float float)
@ stdcall D3DXMatrixTranspose(ptr ptr)
@ stub D3DXOptimizeFaces
@ stub D3DXOptimizeVertices
......@@ -241,17 +241,17 @@
@ stub D3DXPreprocessShaderFromFileW
@ stub D3DXPreprocessShaderFromResourceA
@ stub D3DXPreprocessShaderFromResourceW
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long)
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXQuaternionExp(ptr ptr)
@ stdcall D3DXQuaternionInverse(ptr ptr)
@ stdcall D3DXQuaternionLn(ptr ptr)
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr)
@ stdcall D3DXQuaternionNormalize(ptr ptr)
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long)
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float)
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr)
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long)
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
@ stub D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
@ stub D3DXRectPatchSize
......@@ -291,7 +291,7 @@
@ stub D3DXSHRotateZ
@ stub D3DXSHScale
@ stub D3DXSimplifyMesh
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr)
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
@ stub D3DXSplitMesh
@ stub D3DXTessellateNPatches
@ stub D3DXTessellateRectPatch
......@@ -302,9 +302,9 @@
@ stub D3DXUVAtlasPartition
@ stub D3DXValidMesh
@ stub D3DXValidPatchMesh
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec2Normalize(ptr ptr)
@ stdcall D3DXVec2Transform(ptr ptr ptr)
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long)
......@@ -312,9 +312,9 @@
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long)
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long)
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long)
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec3Normalize(ptr ptr)
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long)
......@@ -326,10 +326,10 @@
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long)
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long)
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long)
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long)
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec4Normalize(ptr ptr)
@ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
......
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