Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
f196050f
Commit
f196050f
authored
Jul 12, 2011
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Jul 12, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10core: COM cleanup for the ID3D10PixelShader iface.
parent
887a4ff3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
6 additions
and
6 deletions
+6
-6
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+1
-1
device.c
dlls/d3d10core/device.c
+1
-1
shader.c
dlls/d3d10core/shader.c
+4
-4
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
f196050f
...
@@ -194,7 +194,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
...
@@ -194,7 +194,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
/* ID3D10PixelShader */
/* ID3D10PixelShader */
struct
d3d10_pixel_shader
struct
d3d10_pixel_shader
{
{
const
struct
ID3D10PixelShaderVtbl
*
vtbl
;
ID3D10PixelShader
ID3D10PixelShader_iface
;
LONG
refcount
;
LONG
refcount
;
struct
wined3d_shader
*
wined3d_shader
;
struct
wined3d_shader
*
wined3d_shader
;
...
...
dlls/d3d10core/device.c
View file @
f196050f
...
@@ -952,7 +952,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
...
@@ -952,7 +952,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
}
}
TRACE
(
"Created pixel shader %p.
\n
"
,
object
);
TRACE
(
"Created pixel shader %p.
\n
"
,
object
);
*
shader
=
(
ID3D10PixelShader
*
)
object
;
*
shader
=
&
object
->
ID3D10PixelShader_iface
;
return
S_OK
;
return
S_OK
;
}
}
...
...
dlls/d3d10core/shader.c
View file @
f196050f
...
@@ -421,7 +421,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
...
@@ -421,7 +421,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
static
inline
struct
d3d10_pixel_shader
*
impl_from_ID3D10PixelShader
(
ID3D10PixelShader
*
iface
)
static
inline
struct
d3d10_pixel_shader
*
impl_from_ID3D10PixelShader
(
ID3D10PixelShader
*
iface
)
{
{
return
CONTAINING_RECORD
(
iface
,
struct
d3d10_pixel_shader
,
vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d10_pixel_shader
,
ID3D10PixelShader_iface
);
}
}
/* IUnknown methods */
/* IUnknown methods */
...
@@ -448,7 +448,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelSh
...
@@ -448,7 +448,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelSh
static
ULONG
STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef
(
ID3D10PixelShader
*
iface
)
static
ULONG
STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef
(
ID3D10PixelShader
*
iface
)
{
{
struct
d3d10_pixel_shader
*
This
=
(
struct
d3d10_pixel_shader
*
)
iface
;
struct
d3d10_pixel_shader
*
This
=
impl_from_ID3D10PixelShader
(
iface
)
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
refcount
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
...
@@ -461,7 +461,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
...
@@ -461,7 +461,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
static
ULONG
STDMETHODCALLTYPE
d3d10_pixel_shader_Release
(
ID3D10PixelShader
*
iface
)
static
ULONG
STDMETHODCALLTYPE
d3d10_pixel_shader_Release
(
ID3D10PixelShader
*
iface
)
{
{
struct
d3d10_pixel_shader
*
This
=
(
struct
d3d10_pixel_shader
*
)
iface
;
struct
d3d10_pixel_shader
*
This
=
impl_from_ID3D10PixelShader
(
iface
)
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
refcount
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
...
@@ -536,7 +536,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
...
@@ -536,7 +536,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
struct
d3d10_shader_info
shader_info
;
struct
d3d10_shader_info
shader_info
;
HRESULT
hr
;
HRESULT
hr
;
shader
->
v
tbl
=
&
d3d10_pixel_shader_vtbl
;
shader
->
ID3D10PixelShader_iface
.
lpV
tbl
=
&
d3d10_pixel_shader_vtbl
;
shader
->
refcount
=
1
;
shader
->
refcount
=
1
;
shader_info
.
output_signature
=
&
shader
->
output_signature
;
shader_info
.
output_signature
=
&
shader
->
output_signature
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment