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wine
wine-winehq
Commits
f26ab721
Commit
f26ab721
authored
Sep 01, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
Sep 02, 2010
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Plain Diff
include: Add D3DXCompileShader declarations.
parent
2fb648c0
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1 changed file
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55 additions
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2 deletions
+55
-2
d3dx9shader.h
include/d3dx9shader.h
+55
-2
No files found.
include/d3dx9shader.h
View file @
f26ab721
...
...
@@ -264,13 +264,13 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
HRESULT
WINAPI
D3DXAssembleShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
...
...
@@ -279,7 +279,6 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
...
...
@@ -287,6 +286,7 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
HRESULT
WINAPI
D3DXAssembleShader
(
LPCSTR
data
,
UINT
data_len
,
...
...
@@ -296,6 +296,59 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXCompileShader
(
LPCSTR
src_data
,
UINT
data_len
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPCSTR
function_name
,
LPCSTR
profile
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
,
LPD3DXCONSTANTTABLE
*
constant_table
);
HRESULT
WINAPI
D3DXCompileShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPCSTR
entrypoint
,
LPCSTR
profile
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
,
LPD3DXCONSTANTTABLE
*
constant_table
);
HRESULT
WINAPI
D3DXCompileShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPCSTR
entrypoint
,
LPCSTR
profile
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
,
LPD3DXCONSTANTTABLE
*
constant_table
);
#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
HRESULT
WINAPI
D3DXCompileShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPCSTR
entrypoint
,
LPCSTR
profile
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
,
LPD3DXCONSTANTTABLE
*
constant_table
);
HRESULT
WINAPI
D3DXCompileShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPCSTR
entrypoint
,
LPCSTR
profile
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
,
LPD3DXCONSTANTTABLE
*
constant_table
);
#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
HRESULT
WINAPI
D3DXGetShaderConstantTableEx
(
CONST
DWORD
*
byte_code
,
DWORD
flags
,
LPD3DXCONSTANTTABLE
*
constant_table
);
...
...
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