Commit f2bcd32b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Replace some VTRACEs with proper TRACEs.

parent e5673ddb
......@@ -4225,11 +4225,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
GL_EXTCALL(glVertexBlendARB(e->format_desc->component_count + 1));
VTRACE(("glWeightPointerARB(%d, GL_FLOAT, %d, %p)\n",
WINED3D_ATR_FORMAT(sd->u.s.blendWeights.dwType) ,
sd->u.s.blendWeights.dwStride,
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]));
if (curVBO != e->buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
......@@ -4237,8 +4232,13 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
curVBO = e->buffer_object;
}
GL_EXTCALL(glWeightPointerARB)(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
TRACE("glWeightPointerARB(%#x, %#x, %#x, %p);\n",
e->format_desc->gl_vtx_format,
e->format_desc->gl_vtx_type,
e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
GL_EXTCALL(glWeightPointerARB(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
checkGLcall("glWeightPointerARB");
......@@ -4279,8 +4279,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
/* Vertex Pointers -----------------------------------------*/
if (si->use_map & (1 << WINED3D_FFP_POSITION))
{
VTRACE(("glVertexPointer(%d, GL_FLOAT, %d, %p)\n", e->stride, e->size, e->data));
e = &si->elements[WINED3D_FFP_POSITION];
if (curVBO != e->buffer_object)
{
......@@ -4299,9 +4297,16 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
*/
if (!e->buffer_object)
{
TRACE("glVertexPointer(3, %#x, %#x, %p);\n", e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
glVertexPointer(3 /* min(e->format_desc->gl_vtx_format, 3) */, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
} else {
}
else
{
TRACE("glVertexPointer(%#x, %#x, %#x, %p);\n",
e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
glVertexPointer(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
}
......@@ -4313,8 +4318,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
/* Normals -------------------------------------------------*/
if (si->use_map & (1 << WINED3D_FFP_NORMAL))
{
VTRACE(("glNormalPointer(GL_FLOAT, %d, %p)\n", e->stride, e->data));
e = &si->elements[WINED3D_FFP_NORMAL];
if (curVBO != e->buffer_object)
{
......@@ -4322,6 +4325,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
checkGLcall("glBindBufferARB");
curVBO = e->buffer_object;
}
TRACE("glNormalPointer(%#x, %#x, %p);\n", e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
glNormalPointer(e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
checkGLcall("glNormalPointer(...)");
......@@ -4344,8 +4350,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{
VTRACE(("glColorPointer(4, GL_UNSIGNED_BYTE, %d, %p)\n", e->stride, e->data));
e = &si->elements[WINED3D_FFP_DIFFUSE];
if (curVBO != e->buffer_object)
{
......@@ -4354,6 +4358,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
curVBO = e->buffer_object;
}
TRACE("glColorPointer(%#x, %#x %#x, %p);\n",
e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
glColorPointer(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
checkGLcall("glColorPointer(4, GL_UNSIGNED_BYTE, ...)");
......@@ -4369,7 +4376,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
{
TRACE("setting specular colour\n");
VTRACE(("glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, %d, %p)\n", e->stride, e->data));
e = &si->elements[WINED3D_FFP_SPECULAR];
if (gl_info->supported[EXT_SECONDARY_COLOR])
......@@ -4391,8 +4397,10 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
* vertex pipeline can pass the specular alpha through, and pixel shaders can read it. So it GL accepts
* 4 component secondary colors use it
*/
GL_EXTCALL(glSecondaryColorPointerEXT)(format, type,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
TRACE("glSecondaryColorPointer(%#x, %#x, %#x, %p);\n", format, type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
GL_EXTCALL(glSecondaryColorPointerEXT(format, type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
checkGLcall("glSecondaryColorPointerEXT(format, type, ...)");
}
else
......@@ -4400,25 +4408,29 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
switch(type)
{
case GL_UNSIGNED_BYTE:
GL_EXTCALL(glSecondaryColorPointerEXT)(3, GL_UNSIGNED_BYTE,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
TRACE("glSecondaryColorPointer(3, GL_UNSIGNED_BYTE, %#x, %p);\n", e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
GL_EXTCALL(glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
checkGLcall("glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, ...)");
break;
default:
FIXME("Add 4 component specular color pointers for type %x\n", type);
/* Make sure that the right color component is dropped */
GL_EXTCALL(glSecondaryColorPointerEXT)(3, type,
e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
TRACE("glSecondaryColorPointer(3, %#x, %#x, %p);\n", type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
GL_EXTCALL(glSecondaryColorPointerEXT(3, type, e->stride,
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
checkGLcall("glSecondaryColorPointerEXT(3, type, ...)");
}
}
glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
checkGLcall("glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT)");
} else {
/* Missing specular color is not critical, no warnings */
VTRACE(("Specular colour is not supported in this GL implementation\n"));
}
else
{
WARN("Specular colour is not supported in this GL implementation.\n");
}
}
else
......@@ -4427,10 +4439,10 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
{
GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
checkGLcall("glSecondaryColor3fEXT(0, 0, 0)");
} else {
/* Missing specular color is not critical, no warnings */
VTRACE(("Specular colour is not supported in this GL implementation\n"));
}
else
{
WARN("Specular colour is not supported in this GL implementation.\n");
}
}
......
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