Commit f2e1b254 authored by Byeongsik Jeon's avatar Byeongsik Jeon Committed by Alexandre Julliard

gdi32: Restore the trimmed bitmap image by FT_Render_Glyph().

parent 29b826b3
......@@ -4776,7 +4776,8 @@ DWORD WineEngGetGlyphOutline(GdiFont *incoming_font, UINT glyph, UINT format,
{
unsigned int *dst;
BYTE *src;
INT x, src_pitch, rgb_interval, hmul, vmul;
INT x, src_pitch, src_width, src_height, rgb_interval, hmul, vmul;
INT x_shift, y_shift;
BOOL rgb;
FT_LcdFilter lcdfilter = FT_LCD_FILTER_DEFAULT;
FT_Render_Mode render_mode =
......@@ -4810,13 +4811,16 @@ DWORD WineEngGetGlyphOutline(GdiFont *incoming_font, UINT glyph, UINT format,
if ( needsTransform )
pFT_Outline_Transform (&ft_face->glyph->outline, &transMat);
pFT_Outline_Translate (&ft_face->glyph->outline, -left, -bottom );
if ( pFT_Library_SetLcdFilter )
pFT_Library_SetLcdFilter( library, lcdfilter );
pFT_Render_Glyph (ft_face->glyph, render_mode);
src = ft_face->glyph->bitmap.buffer;
src_pitch = ft_face->glyph->bitmap.pitch;
src_width = ft_face->glyph->bitmap.width;
src_height = ft_face->glyph->bitmap.rows;
if ( render_mode == FT_RENDER_MODE_LCD)
{
rgb_interval = 1;
......@@ -4830,9 +4834,20 @@ DWORD WineEngGetGlyphOutline(GdiFont *incoming_font, UINT glyph, UINT format,
vmul = 3;
}
while ( height-- )
x_shift = ft_face->glyph->bitmap_left - lpgm->gmptGlyphOrigin.x;
if ( x_shift < 0 ) x_shift = 0;
if ( x_shift + (src_width / hmul) > width )
x_shift = width - (src_width / hmul);
y_shift = lpgm->gmptGlyphOrigin.y - ft_face->glyph->bitmap_top;
if ( y_shift < 0 ) y_shift = 0;
if ( y_shift + (src_height / vmul) > height )
y_shift = height - (src_height / vmul);
dst += x_shift + y_shift * ( pitch / 4 );
while ( src_height )
{
for ( x = 0; x < width; x++ )
for ( x = 0; x < src_width / hmul; x++ )
{
if ( rgb )
{
......@@ -4851,6 +4866,7 @@ DWORD WineEngGetGlyphOutline(GdiFont *incoming_font, UINT glyph, UINT format,
}
src += src_pitch * vmul;
dst += pitch / 4;
src_height -= vmul;
}
break;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment