Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
f30848ae
Commit
f30848ae
authored
Sep 26, 2023
by
Biswapriyo Nath
Committed by
Alexandre Julliard
Sep 26, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
include: Add ID3D12VideoEncodeCommandList in d3d12video.idl.
parent
ee165f1d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
124 additions
and
0 deletions
+124
-0
d3d12video.idl
include/d3d12video.idl
+124
-0
No files found.
include/d3d12video.idl
View file @
f30848ae
...
...
@@ -522,6 +522,130 @@ interface ID3D12VideoDevice1 : ID3D12VideoDevice
)
;
}
typedef
struct
D3D12_RESOURCE_COORDINATE
{
UINT64
X
;
UINT
Y
;
UINT
Z
;
UINT
SubresourceIndex
;
}
D3D12_RESOURCE_COORDINATE
;
typedef
struct
D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT
{
ID3D12VideoMotionVectorHeap
*
pMotionVectorHeap
;
}
D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT
;
typedef
struct
D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
{
ID3D12Resource
*
pInputTexture2D
;
UINT
InputSubresourceIndex
;
ID3D12Resource
*
pReferenceTexture2D
;
UINT
ReferenceSubresourceIndex
;
ID3D12VideoMotionVectorHeap
*
pHintMotionVectorHeap
;
}
D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
;
typedef
struct
D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
{
ID3D12Resource
*
pMotionVectorTexture2D
;
D3D12_RESOURCE_COORDINATE
MotionVectorCoordinate
;
}
D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
;
typedef
struct
D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
{
ID3D12VideoMotionVectorHeap
*
pMotionVectorHeap
;
UINT
PixelWidth
;
UINT
PixelHeight
;
}
D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
;
[
uuid
(
8455293
a
-
0
cbd
-
4831
-
9b39
-
fbdbab724723
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12VideoEncodeCommandList
:
ID3D12CommandList
{
HRESULT
Close
()
;
HRESULT
Reset
(
[
in
]
ID3D12CommandAllocator
*
allocator
)
;
void
ClearState
()
;
void
ResourceBarrier
(
[
in
]
UINT
barriers_count
,
[
in
]
const
D3D12_RESOURCE_BARRIER
*
barriers
)
;
void
DiscardResource
(
[
in
]
ID3D12Resource
*
resource
,
[
in
,
optional
]
const
D3D12_DISCARD_REGION
*
region
)
;
void
BeginQuery
(
[
in
]
ID3D12QueryHeap
*
query_heap
,
[
in
]
D3D12_QUERY_TYPE
type
,
[
in
]
UINT
index
)
;
void
EndQuery
(
[
in
]
ID3D12QueryHeap
*
query_heap
,
[
in
]
D3D12_QUERY_TYPE
type
,
[
in
]
UINT
index
)
;
void
ResolveQueryData
(
[
in
]
ID3D12QueryHeap
*
query_heap
,
[
in
]
D3D12_QUERY_TYPE
type
,
[
in
]
UINT
start_index
,
[
in
]
UINT
queries_count
,
[
in
]
ID3D12Resource
*
destination_buffer
,
[
in
]
UINT64
aligned_destination_buffer_offset
)
;
void
SetPredication
(
[
in
,
optional
]
ID3D12Resource
*
buffer
,
[
in
]
UINT64
aligned_buffer_offset
,
[
in
]
D3D12_PREDICATION_OP
operation
)
;
void
SetMarker
(
[
in
]
UINT
metadata
,
[
in
]
const
void
*
data
,
[
in
]
UINT
size
)
;
void
BeginEvent
(
[
in
]
UINT
metadata
,
[
in
]
const
void
*
data
,
[
in
]
UINT
size
)
;
void
EndEvent
()
;
void
EstimateMotion
(
[
in
]
ID3D12VideoMotionEstimator
*
motion_estimator
,
[
in
]
const
D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT
*
output_arguments
,
[
in
]
const
D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
*
input_arguments
)
;
void
ResolveMotionVectorHeap
(
[
in
]
const
D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT
*
output_arguments
,
[
in
]
const
D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
*
input_arguments
)
;
void
WriteBufferImmediate
(
[
in
]
UINT
count
,
[
in
]
const
D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
*
params
,
[
in
]
const
D3D12_WRITEBUFFERIMMEDIATE_MODE
*
modes
)
;
void
SetProtectedResourceSession
(
[
in
,
optional
]
ID3D12ProtectedResourceSession
*
protected_resource_session
)
;
}
typedef
struct
D3D12_VIDEO_EXTENSION_COMMAND_DESC
{
UINT
NodeMask
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment