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wine
wine-winehq
Commits
f30b6d0b
Commit
f30b6d0b
authored
Jan 15, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 15, 2013
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Plain Diff
d3d8/tests: Add a software vertexprocessing buffer discard test.
parent
4d5c8b6f
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device.c
dlls/d3d8/tests/device.c
+96
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dlls/d3d8/tests/device.c
View file @
f30b6d0b
...
...
@@ -4532,6 +4532,101 @@ static void test_set_palette(void)
DestroyWindow
(
window
);
}
static
void
test_swvp_buffer
(
void
)
{
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d8
;
UINT
refcount
;
HWND
window
;
HRESULT
hr
;
unsigned
int
i
;
IDirect3DVertexBuffer8
*
buffer
;
static
const
unsigned
int
bufsize
=
1024
;
D3DVERTEXBUFFER_DESC
desc
;
D3DPRESENT_PARAMETERS
present_parameters
=
{
0
};
struct
{
float
x
,
y
,
z
;
}
*
ptr
,
*
ptr2
;
if
(
!
(
d3d8
=
pDirect3DCreate8
(
D3D_SDK_VERSION
)))
{
skip
(
"Failed to create d3d8 object, skipping tests.
\n
"
);
return
;
}
window
=
CreateWindowA
(
"d3d8_test_wc"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
window
;
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
BackBufferWidth
=
screen_width
;
present_parameters
.
BackBufferHeight
=
screen_height
;
present_parameters
.
BackBufferFormat
=
D3DFMT_A8R8G8B8
;
present_parameters
.
EnableAutoDepthStencil
=
FALSE
;
if
(
FAILED
(
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice8_CreateVertexBuffer
(
device
,
bufsize
*
sizeof
(
*
ptr
),
D3DUSAGE_DYNAMIC
|
D3DUSAGE_WRITEONLY
,
0
,
D3DPOOL_DEFAULT
,
&
buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVertexBuffer8_GetDesc
(
buffer
,
&
desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get desc, hr %#x.
\n
"
,
hr
);
ok
(
desc
.
Pool
==
D3DPOOL_DEFAULT
,
"Got pool %u, expected D3DPOOL_DEFAULT
\n
"
,
desc
.
Pool
);
ok
(
desc
.
Usage
==
(
D3DUSAGE_DYNAMIC
|
D3DUSAGE_WRITEONLY
),
"Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY
\n
"
,
desc
.
Usage
);
hr
=
IDirect3DVertexBuffer8_Lock
(
buffer
,
0
,
bufsize
*
sizeof
(
*
ptr
),
(
BYTE
**
)
&
ptr
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock buffer, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
bufsize
;
i
++
)
{
ptr
[
i
].
x
=
i
*
1
.
0
f
;
ptr
[
i
].
y
=
i
*
2
.
0
f
;
ptr
[
i
].
z
=
i
*
3
.
0
f
;
}
hr
=
IDirect3DVertexBuffer8_Unlock
(
buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set fvf, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetStreamSource
(
device
,
0
,
buffer
,
sizeof
(
*
ptr
));
ok
(
SUCCEEDED
(
hr
),
"Failed to set stream source, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DrawPrimitive
(
device
,
D3DPT_TRIANGLELIST
,
0
,
2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVertexBuffer8_Lock
(
buffer
,
0
,
bufsize
*
sizeof
(
*
ptr2
),
(
BYTE
**
)
&
ptr2
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock buffer, hr %#x.
\n
"
,
hr
);
ok
(
ptr
==
ptr2
,
"Lock returned two different pointers: %p, %p
\n
"
,
ptr
,
ptr2
);
for
(
i
=
0
;
i
<
bufsize
;
i
++
)
{
if
(
ptr2
[
i
].
x
!=
i
*
1
.
0
f
||
ptr2
[
i
].
y
!=
i
*
2
.
0
f
||
ptr2
[
i
].
z
!=
i
*
3
.
0
f
)
{
ok
(
FALSE
,
"Vertex %u is %f,%f,%f, expected %f,%f,%f
\n
"
,
i
,
ptr2
[
i
].
x
,
ptr2
[
i
].
y
,
ptr2
[
i
].
z
,
i
*
1
.
0
f
,
i
*
2
.
0
f
,
i
*
3
.
0
f
);
break
;
}
}
hr
=
IDirect3DVertexBuffer8_Unlock
(
buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock buffer, hr %#x.
\n
"
,
hr
);
IDirect3DVertexBuffer8_Release
(
buffer
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D8_Release
(
d3d8
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
{
HMODULE
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
...
...
@@ -4606,6 +4701,7 @@ START_TEST(device)
test_surface_double_unlock
();
test_surface_lockrect_blocks
();
test_set_palette
();
test_swvp_buffer
();
}
UnregisterClassA
(
"d3d8_test_wc"
,
GetModuleHandleA
(
NULL
));
}
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