Commit f43dfe5c authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3drm: Make it possible to create light objects using CreateObject().

parent 02c085e3
...@@ -123,6 +123,19 @@ static HRESULT d3drm_create_frame_object(void **object, IDirect3DRM *d3drm) ...@@ -123,6 +123,19 @@ static HRESULT d3drm_create_frame_object(void **object, IDirect3DRM *d3drm)
return hr; return hr;
} }
static HRESULT d3drm_create_light_object(void **object, IDirect3DRM *d3drm)
{
struct d3drm_light *light;
HRESULT hr;
if (FAILED(hr = d3drm_light_create(&light, d3drm)))
return hr;
*object = &light->IDirect3DRMLight_iface;
return hr;
}
struct d3drm struct d3drm
{ {
IDirect3DRM IDirect3DRM_iface; IDirect3DRM IDirect3DRM_iface;
...@@ -1271,6 +1284,7 @@ static HRESULT WINAPI d3drm3_CreateObject(IDirect3DRM3 *iface, ...@@ -1271,6 +1284,7 @@ static HRESULT WINAPI d3drm3_CreateObject(IDirect3DRM3 *iface,
{&CLSID_CDirect3DRMFace, d3drm_create_face_object}, {&CLSID_CDirect3DRMFace, d3drm_create_face_object},
{&CLSID_CDirect3DRMMeshBuilder, d3drm_create_mesh_builder_object}, {&CLSID_CDirect3DRMMeshBuilder, d3drm_create_mesh_builder_object},
{&CLSID_CDirect3DRMFrame, d3drm_create_frame_object}, {&CLSID_CDirect3DRMFrame, d3drm_create_frame_object},
{&CLSID_CDirect3DRMLight, d3drm_create_light_object},
}; };
TRACE("iface %p, clsid %s, outer %p, iid %s, out %p.\n", TRACE("iface %p, clsid %s, outer %p, iid %s, out %p.\n",
...@@ -1419,33 +1433,41 @@ static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface, ...@@ -1419,33 +1433,41 @@ static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface,
static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface, static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface,
D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light)
{ {
struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
struct d3drm_light *object;
HRESULT hr; HRESULT hr;
FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light); FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light);
if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light))) if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
{ {
IDirect3DRMLight_SetType(*light, type); IDirect3DRMLight_SetType(&object->IDirect3DRMLight_iface, type);
IDirect3DRMLight_SetColor(*light, color); IDirect3DRMLight_SetColor(&object->IDirect3DRMLight_iface, color);
} }
*light = &object->IDirect3DRMLight_iface;
return hr; return hr;
} }
static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type,
D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light)
{ {
struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
struct d3drm_light *object;
HRESULT hr; HRESULT hr;
FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n", FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n",
iface, type, red, green, blue, light); iface, type, red, green, blue, light);
if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light))) if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
{ {
IDirect3DRMLight_SetType(*light, type); IDirect3DRMLight_SetType(&object->IDirect3DRMLight_iface, type);
IDirect3DRMLight_SetColorRGB(*light, red, green, blue); IDirect3DRMLight_SetColorRGB(&object->IDirect3DRMLight_iface, red, green, blue);
} }
*light = &object->IDirect3DRMLight_iface;
return hr; return hr;
} }
......
...@@ -147,6 +147,22 @@ struct d3drm_mesh_builder ...@@ -147,6 +147,22 @@ struct d3drm_mesh_builder
DWORD *material_indices; DWORD *material_indices;
}; };
struct d3drm_light
{
struct d3drm_object obj;
IDirect3DRMLight IDirect3DRMLight_iface;
LONG ref;
IDirect3DRM *d3drm;
D3DRMLIGHTTYPE type;
D3DCOLOR color;
D3DVALUE range;
D3DVALUE cattenuation;
D3DVALUE lattenuation;
D3DVALUE qattenuation;
D3DVALUE umbra;
D3DVALUE penumbra;
};
HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw, HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN; IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
...@@ -168,7 +184,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I ...@@ -168,7 +184,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN; HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN; HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN; HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN;
HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN; HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN;
......
...@@ -25,21 +25,6 @@ ...@@ -25,21 +25,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3drm); WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
struct d3drm_light
{
struct d3drm_object obj;
IDirect3DRMLight IDirect3DRMLight_iface;
LONG ref;
D3DRMLIGHTTYPE type;
D3DCOLOR color;
D3DVALUE range;
D3DVALUE cattenuation;
D3DVALUE lattenuation;
D3DVALUE qattenuation;
D3DVALUE umbra;
D3DVALUE penumbra;
};
static inline struct d3drm_light *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface) static inline struct d3drm_light *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
{ {
return CONTAINING_RECORD(iface, struct d3drm_light, IDirect3DRMLight_iface); return CONTAINING_RECORD(iface, struct d3drm_light, IDirect3DRMLight_iface);
...@@ -50,6 +35,7 @@ static HRESULT WINAPI d3drm_light_QueryInterface(IDirect3DRMLight *iface, REFIID ...@@ -50,6 +35,7 @@ static HRESULT WINAPI d3drm_light_QueryInterface(IDirect3DRMLight *iface, REFIID
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMLight) if (IsEqualGUID(riid, &IID_IDirect3DRMLight)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown)) || IsEqualGUID(riid, &IID_IUnknown))
{ {
IDirect3DRMLight_AddRef(iface); IDirect3DRMLight_AddRef(iface);
...@@ -81,7 +67,11 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface) ...@@ -81,7 +67,11 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
TRACE("%p decreasing refcount to %u.\n", iface, refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount) if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
IDirect3DRM_Release(light->d3drm);
HeapFree(GetProcessHeap(), 0, light); HeapFree(GetProcessHeap(), 0, light);
}
return refcount; return refcount;
} }
...@@ -97,17 +87,21 @@ static HRESULT WINAPI d3drm_light_Clone(IDirect3DRMLight *iface, ...@@ -97,17 +87,21 @@ static HRESULT WINAPI d3drm_light_Clone(IDirect3DRMLight *iface,
static HRESULT WINAPI d3drm_light_AddDestroyCallback(IDirect3DRMLight *iface, static HRESULT WINAPI d3drm_light_AddDestroyCallback(IDirect3DRMLight *iface,
D3DRMOBJECTCALLBACK cb, void *ctx) D3DRMOBJECTCALLBACK cb, void *ctx)
{ {
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
return E_NOTIMPL; TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&light->obj, cb, ctx);
} }
static HRESULT WINAPI d3drm_light_DeleteDestroyCallback(IDirect3DRMLight *iface, static HRESULT WINAPI d3drm_light_DeleteDestroyCallback(IDirect3DRMLight *iface,
D3DRMOBJECTCALLBACK cb, void *ctx) D3DRMOBJECTCALLBACK cb, void *ctx)
{ {
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
return E_NOTIMPL; TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&light->obj, cb, ctx);
} }
static HRESULT WINAPI d3drm_light_SetAppData(IDirect3DRMLight *iface, DWORD data) static HRESULT WINAPI d3drm_light_SetAppData(IDirect3DRMLight *iface, DWORD data)
...@@ -367,22 +361,24 @@ static const struct IDirect3DRMLightVtbl d3drm_light_vtbl = ...@@ -367,22 +361,24 @@ static const struct IDirect3DRMLightVtbl d3drm_light_vtbl =
d3drm_light_GetEnableFrame, d3drm_light_GetEnableFrame,
}; };
HRESULT Direct3DRMLight_create(IUnknown **out) HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
{ {
static const char classname[] = "Light"; static const char classname[] = "Light";
struct d3drm_light *object; struct d3drm_light *object;
TRACE("out %p.\n", out); TRACE("light %p.\n", light);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl; object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
object->ref = 1; object->ref = 1;
object->d3drm = d3drm;
IDirect3DRM_AddRef(object->d3drm);
d3drm_object_init(&object->obj, classname); d3drm_object_init(&object->obj, classname);
*out = (IUnknown *)&object->IDirect3DRMLight_iface; *light = object;
return S_OK; return S_OK;
} }
...@@ -1403,6 +1403,7 @@ static void test_object(void) ...@@ -1403,6 +1403,7 @@ static void test_object(void)
{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame }, { &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame },
{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame2 }, { &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame2 },
{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame3 }, { &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame3 },
{ &CLSID_CDirect3DRMLight, &IID_IDirect3DRMLight },
}; };
IDirect3DRM *d3drm1; IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2; IDirect3DRM2 *d3drm2;
...@@ -1427,7 +1428,8 @@ static void test_object(void) ...@@ -1427,7 +1428,8 @@ static void test_object(void)
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{ {
BOOL takes_ref = IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMMeshBuilder) || BOOL takes_ref = IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMMeshBuilder) ||
IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMFrame); IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMFrame) ||
IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMLight);
unknown = (IUnknown *)0xdeadbeef; unknown = (IUnknown *)0xdeadbeef;
hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown); hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown);
...@@ -2062,6 +2064,7 @@ static void test_Viewport(void) ...@@ -2062,6 +2064,7 @@ static void test_Viewport(void)
static void test_Light(void) static void test_Light(void)
{ {
IDirect3DRMObject *object;
HRESULT hr; HRESULT hr;
IDirect3DRM *d3drm; IDirect3DRM *d3drm;
IDirect3DRMLight *light; IDirect3DRMLight *light;
...@@ -2074,6 +2077,10 @@ static void test_Light(void) ...@@ -2074,6 +2077,10 @@ static void test_Light(void)
hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light); hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
hr = IDirect3DRMLight_QueryInterface(light, &IID_IDirect3DRMObject, (void **)&object);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr %#x.\n", hr);
IDirect3DRMObject_Release(object);
test_class_name((IDirect3DRMObject *)light, "Light"); test_class_name((IDirect3DRMObject *)light, "Light");
type = IDirect3DRMLight_GetType(light); type = IDirect3DRMLight_GetType(light);
......
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