Commit f45f384f authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Pass context to destroy_default_samplers().

parent 13e464d0
...@@ -827,9 +827,9 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3 ...@@ -827,9 +827,9 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static void destroy_default_samplers(struct wined3d_device *device) static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
{ {
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_SAMPLER_OBJECTS]) if (gl_info->supported[ARB_SAMPLER_OBJECTS])
{ {
...@@ -1183,7 +1183,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) ...@@ -1183,7 +1183,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
device->blitter->free_private(device); device->blitter->free_private(device);
device->shader_backend->shader_free_private(device); device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info); destroy_dummy_textures(device, gl_info);
destroy_default_samplers(device); destroy_default_samplers(device, context);
context_release(context); context_release(context);
...@@ -4560,7 +4560,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d ...@@ -4560,7 +4560,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
device->blitter->free_private(device); device->blitter->free_private(device);
device->shader_backend->shader_free_private(device); device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info); destroy_dummy_textures(device, gl_info);
destroy_default_samplers(device); destroy_default_samplers(device, context);
context_release(context); context_release(context);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment