Commit f46f24e7 authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Reduce usage of long integral types in texture.c.

parent 983bcd96
...@@ -138,7 +138,7 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) ...@@ -138,7 +138,7 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
return GL_BACK; return GL_BACK;
} }
static DWORD wined3d_resource_access_from_location(uint32_t location) static uint32_t wined3d_resource_access_from_location(uint32_t location)
{ {
switch (location) switch (location)
{ {
...@@ -796,7 +796,7 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture, ...@@ -796,7 +796,7 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
if (WARN_ON(d3d)) if (WARN_ON(d3d))
{ {
DWORD required_access = wined3d_resource_access_from_location(location); uint32_t required_access = wined3d_resource_access_from_location(location);
if ((texture->resource.access & required_access) != required_access) if ((texture->resource.access & required_access) != required_access)
WARN("Operation requires %#x access, but texture only has %#x.\n", WARN("Operation requires %#x access, but texture only has %#x.\n",
required_access, texture->resource.access); required_access, texture->resource.access);
......
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