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wine
wine-winehq
Commits
f47f9f7c
Commit
f47f9f7c
authored
Aug 03, 2011
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 25, 2011
Browse files
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Plain Diff
wined3d: Store currently active texture in the wined3d context.
parent
e53ae83d
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8 changed files
with
36 additions
and
41 deletions
+36
-41
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+3
-3
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+1
-2
context.c
dlls/wined3d/context.c
+12
-6
device.c
dlls/wined3d/device.c
+6
-9
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+4
-8
state.c
dlls/wined3d/state.c
+6
-12
surface.c
dlls/wined3d/surface.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+3
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
f47f9f7c
...
...
@@ -6875,7 +6875,7 @@ static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
}
/* Context activation is done by the caller. */
static
void
upload_palette
(
struct
wined3d_surface
*
surface
)
static
void
upload_palette
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
context
)
{
BYTE
table
[
256
][
4
];
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
...
...
@@ -6903,7 +6903,7 @@ static void upload_palette(struct wined3d_surface *surface)
glTexImage1D
(
GL_TEXTURE_1D
,
0
,
GL_RGBA
,
256
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
table
);
/* Switch back to unit 0 in which the 2D texture will be stored. */
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0
)
);
context_active_texture
(
context
,
gl_info
,
0
);
LEAVE_GL
();
}
...
...
@@ -7105,7 +7105,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
shader
=
textype
==
GL_TEXTURE_RECTANGLE_ARB
?
priv
->
p8_rect_shader
:
priv
->
p8_2d_shader
;
if
(
!
shader
)
shader
=
gen_p8_shader
(
priv
,
gl_info
,
textype
);
upload_palette
(
surface
);
upload_palette
(
surface
,
context
);
break
;
default:
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
f47f9f7c
...
...
@@ -837,8 +837,7 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined
mapped_stage
=
device
->
texUnitMap
[
i
];
if
(
mapped_stage
!=
WINED3D_UNMAPPED_STAGE
)
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
texture_activate_dimensions
(
state
->
textures
[
i
],
gl_info
);
}
}
...
...
dlls/wined3d/context.c
View file @
f47f9f7c
...
...
@@ -1498,7 +1498,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
*/
for
(
s
=
1
;
s
<
gl_info
->
limits
.
textures
;
++
s
)
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
s
)
);
context_active_texture
(
ret
,
gl_info
,
s
);
glTexEnvi
(
GL_TEXTURE_SHADER_NV
,
GL_PREVIOUS_TEXTURE_INPUT_NV
,
GL_TEXTURE0_ARB
+
s
-
1
);
checkGLcall
(
"glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ..."
);
}
...
...
@@ -1527,7 +1527,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
{
for
(
s
=
0
;
s
<
gl_info
->
limits
.
textures
;
++
s
)
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
s
)
);
context_active_texture
(
ret
,
gl_info
,
s
);
glTexEnvi
(
GL_POINT_SPRITE_ARB
,
GL_COORD_REPLACE_ARB
,
GL_TRUE
);
checkGLcall
(
"glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)"
);
}
...
...
@@ -1667,8 +1667,7 @@ static void SetupForBlit(struct wined3d_device *device, struct wined3d_context *
for
(
i
=
gl_info
->
limits
.
textures
-
1
;
i
>
0
;
--
i
)
{
sampler
=
device
->
rev_tex_unit_map
[
i
];
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
i
);
if
(
gl_info
->
supported
[
ARB_TEXTURE_CUBE_MAP
])
{
...
...
@@ -1695,8 +1694,7 @@ static void SetupForBlit(struct wined3d_device *device, struct wined3d_context *
context_invalidate_state
(
context
,
STATE_SAMPLER
(
sampler
));
}
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
0
);
sampler
=
device
->
rev_tex_unit_map
[
0
];
...
...
@@ -1882,6 +1880,14 @@ void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer)
context
->
draw_buffers_mask
=
context_generate_rt_mask
(
buffer
);
}
/* GL locking is done by the caller. */
void
context_active_texture
(
struct
wined3d_context
*
context
,
const
struct
wined3d_gl_info
*
gl_info
,
unsigned
int
unit
)
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0
+
unit
));
checkGLcall
(
"glActiveTextureARB"
);
context
->
active_texture
=
unit
;
}
static
void
context_set_render_offscreen
(
struct
wined3d_context
*
context
,
BOOL
offscreen
)
{
if
(
context
->
render_offscreen
==
offscreen
)
return
;
...
...
dlls/wined3d/device.c
View file @
f47f9f7c
...
...
@@ -967,7 +967,7 @@ out:
}
/* Context activation is done by the caller. */
static
void
create_dummy_textures
(
struct
wined3d_device
*
device
)
static
void
create_dummy_textures
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
unsigned
int
i
;
...
...
@@ -989,8 +989,7 @@ static void create_dummy_textures(struct wined3d_device *device)
DWORD
color
=
0x000000ff
;
/* Make appropriate texture active */
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
i
);
/* Generate an opengl texture name */
glGenTextures
(
1
,
&
device
->
dummyTextureName
[
i
]);
...
...
@@ -1272,7 +1271,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
context
=
context_acquire
(
device
,
swapchain
->
front_buffer
);
create_dummy_textures
(
device
);
create_dummy_textures
(
device
,
context
);
ENTER_GL
();
...
...
@@ -4833,8 +4832,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
gl_info
=
context
->
gl_info
;
ENTER_GL
();
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
0
);
LEAVE_GL
();
/* Only load the surface for partial updates. For newly allocated texture
...
...
@@ -5281,8 +5279,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
}
/* Make sure that a proper texture unit is selected */
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
0
);
sampler
=
device
->
rev_tex_unit_map
[
0
];
if
(
sampler
!=
WINED3D_UNMAPPED_STAGE
)
context_invalidate_state
(
context
,
STATE_SAMPLER
(
sampler
));
...
...
@@ -5588,7 +5585,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
swapchain
->
context
[
0
]
=
context
;
swapchain
->
num_contexts
=
1
;
create_dummy_textures
(
device
);
create_dummy_textures
(
device
,
context
);
context_release
(
context
);
hr
=
device
->
shader_backend
->
shader_alloc_private
(
device
);
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
f47f9f7c
...
...
@@ -479,8 +479,7 @@ static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_s
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
}
if
(
state
->
lowest_disabled_stage
>
0
)
...
...
@@ -558,11 +557,9 @@ static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_s
BOOL
usedBump
=
!!
(
context
->
texShaderBumpMap
&
1
<<
(
stage
+
1
));
if
(
usesBump
!=
usedBump
)
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
+
1
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
+
1
);
nvts_activate_dimensions
(
state
,
stage
+
1
,
context
);
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
}
}
}
...
...
@@ -598,8 +595,7 @@ static void nvts_bumpenvmat(struct wined3d_context *context, const struct wined3
*/
if
(
mapped_stage
<
gl_info
->
limits
.
textures
)
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage))"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
/* We can't just pass a pointer to the state to GL due to the
* different matrix format (column major vs row major). */
...
...
dlls/wined3d/state.c
View file @
f47f9f7c
...
...
@@ -753,8 +753,7 @@ static void state_texfactor(struct wined3d_context *context, const struct wined3
/* Note the WINED3DRS value applies to all textures, but GL has one
* per texture, so apply it now ready to be used!
*/
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
i
);
glTexEnvfv
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_COLOR
,
&
col
[
0
]);
checkGLcall
(
"glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);"
);
...
...
@@ -3031,8 +3030,7 @@ static void tex_colorop(struct wined3d_context *context, const struct wined3d_st
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
}
if
(
stage
>=
state
->
lowest_disabled_stage
)
...
...
@@ -3090,8 +3088,7 @@ void tex_alphaop(struct wined3d_context *context, const struct wined3d_state *st
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
}
op
=
state
->
texture_states
[
stage
][
WINED3DTSS_ALPHAOP
];
...
...
@@ -3193,8 +3190,7 @@ static void transform_texture(struct wined3d_context *context, const struct wine
if
(
mapped_stage
==
WINED3D_UNMAPPED_STAGE
)
return
;
if
(
mapped_stage
>=
gl_info
->
limits
.
textures
)
return
;
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
generated
=
(
state
->
texture_states
[
texUnit
][
WINED3DTSS_TEXCOORDINDEX
]
&
0xffff0000
)
!=
WINED3DTSS_TCI_PASSTHRU
;
coordIdx
=
min
(
state
->
texture_states
[
texUnit
][
WINED3DTSS_TEXCOORDINDEX
&
0x0000ffff
],
MAX_TEXTURES
-
1
);
...
...
@@ -3309,8 +3305,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
WARN
(
"stage %u not mapped to a valid texture unit (%u)
\n
"
,
stage
,
mapped_stage
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
/* Values 0-7 are indexes into the FVF tex coords - See comments in DrawPrimitive
*
...
...
@@ -3538,8 +3533,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
context_active_texture
(
context
,
gl_info
,
mapped_stage
);
if
(
state
->
textures
[
sampler
])
{
...
...
dlls/wined3d/surface.c
View file @
f47f9f7c
...
...
@@ -5602,7 +5602,7 @@ static void surface_depth_blt(const struct wined3d_surface *surface, struct wine
SetRect
(
&
rect
,
0
,
h
,
w
,
0
);
surface_get_blt_info
(
target
,
&
rect
,
surface
->
pow2Width
,
surface
->
pow2Height
,
&
info
);
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
)
);
context_active_texture
(
context
,
context
->
gl_info
,
0
);
glGetIntegerv
(
info
.
binding
,
&
old_binding
);
glBindTexture
(
info
.
bind_target
,
texture
);
if
(
gl_info
->
supported
[
ARB_SHADOW
])
...
...
dlls/wined3d/wined3d_private.h
View file @
f47f9f7c
...
...
@@ -1088,6 +1088,7 @@ struct wined3d_context
GLenum
untracked_materials
[
2
];
UINT
blit_w
,
blit_h
;
enum
fogsource
fog_source
;
DWORD
active_texture
;
char
*
vshader_const_dirty
,
*
pshader_const_dirty
;
...
...
@@ -1234,6 +1235,8 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
BOOL
context_apply_draw_state
(
struct
wined3d_context
*
context
,
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
context_apply_fbo_state_blit
(
struct
wined3d_context
*
context
,
GLenum
target
,
struct
wined3d_surface
*
render_target
,
struct
wined3d_surface
*
depth_stencil
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
context_active_texture
(
struct
wined3d_context
*
context
,
const
struct
wined3d_gl_info
*
gl_info
,
unsigned
int
unit
)
DECLSPEC_HIDDEN
;
void
context_check_fbo_status
(
const
struct
wined3d_context
*
context
,
GLenum
target
)
DECLSPEC_HIDDEN
;
struct
wined3d_context
*
context_create
(
struct
wined3d_swapchain
*
swapchain
,
struct
wined3d_surface
*
target
,
const
struct
wined3d_format
*
ds_format
)
DECLSPEC_HIDDEN
;
...
...
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