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wine
wine-winehq
Commits
f50a2631
Commit
f50a2631
authored
Dec 13, 2022
by
Max Figura
Committed by
Alexandre Julliard
Mar 21, 2023
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wined3d: Move the WINED3D_RS_MAXTESSELLATIONLEVEL stub to wined3d_device_apply_stateblock.
parent
5ac15af1
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4 changed files
with
4 additions
and
4 deletions
+4
-4
adapter_vk.c
dlls/wined3d/adapter_vk.c
+0
-1
device.c
dlls/wined3d/device.c
+3
-0
directx.c
dlls/wined3d/directx.c
+0
-1
state.c
dlls/wined3d/state.c
+1
-2
No files found.
dlls/wined3d/adapter_vk.c
View file @
f50a2631
...
...
@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_MAXTESSELLATIONLEVEL
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_X
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_Y
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_Z
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
...
...
dlls/wined3d/device.c
View file @
f50a2631
...
...
@@ -4225,6 +4225,9 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
case
WINED3D_RS_MINTESSELLATIONLEVEL
:
break
;
case
WINED3D_RS_MAXTESSELLATIONLEVEL
:
break
;
default:
wined3d_device_set_render_state
(
device
,
idx
,
state
->
rs
[
idx
]);
break
;
...
...
dlls/wined3d/directx.c
View file @
f50a2631
...
...
@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ZFUNC
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_MAXTESSELLATIONLEVEL
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_X
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_Y
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_Z
),
{
STATE_VDECL
}},
...
...
dlls/wined3d/state.c
View file @
f50a2631
...
...
@@ -4589,7 +4589,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_ditherenable
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_MAXTESSELLATIONLEVEL
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_X
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_Y
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_ADAPTIVETESS_Z
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
),
NULL
},
WINED3D_GL_EXT_NONE
},
...
...
@@ -5363,7 +5362,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{
149
,
150
},
{
153
,
153
},
{
162
,
165
},
{
167
,
17
8
},
{
167
,
17
9
},
{
185
,
193
},
{
195
,
209
},
{
0
,
0
},
...
...
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