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wine
wine-winehq
Commits
f585a301
Commit
f585a301
authored
Jun 19, 2019
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 19, 2019
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wined3d: Pass a wined3d_context_gl structure to context_load_vertex_data().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
26203c8a
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1 changed file
with
6 additions
and
7 deletions
+6
-7
context.c
dlls/wined3d/context.c
+6
-7
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dlls/wined3d/context.c
View file @
f585a301
...
...
@@ -5092,7 +5092,7 @@ void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context
checkGLcall
(
"loadTexCoords"
);
}
/* This should match any arrays loaded in
context
_load_vertex_data(). */
/* This should match any arrays loaded in
wined3d_context_gl
_load_vertex_data(). */
static
void
wined3d_context_gl_unload_vertex_data
(
struct
wined3d_context_gl
*
context_gl
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context_gl
->
c
.
gl_info
;
...
...
@@ -5108,20 +5108,19 @@ static void wined3d_context_gl_unload_vertex_data(struct wined3d_context_gl *con
context_gl
->
c
.
namedArraysLoaded
=
FALSE
;
}
static
void
context_load_vertex_data
(
struct
wined3d_context
*
context
,
static
void
wined3d_context_gl_load_vertex_data
(
struct
wined3d_context_gl
*
context_gl
,
const
struct
wined3d_stream_info
*
si
,
const
struct
wined3d_state
*
state
)
{
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl
(
context
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context_gl
->
c
.
gl_info
;
const
struct
wined3d_stream_info_element
*
e
;
const
struct
wined3d_format_gl
*
format_gl
;
GLuint
current_bo
;
TRACE
(
"context
%p, si %p, state %p.
\n
"
,
context
,
si
,
state
);
TRACE
(
"context
_gl %p, si %p, state %p.
\n
"
,
context_gl
,
si
,
state
);
/* This is used for the fixed-function pipeline only, and the
* fixed-function pipeline doesn't do instancing. */
context
->
instance_count
=
0
;
context
_gl
->
c
.
instance_count
=
0
;
current_bo
=
gl_info
->
supported
[
ARB_VERTEX_BUFFER_OBJECT
]
?
~
0u
:
0
;
/* Blend data */
...
...
@@ -5556,7 +5555,7 @@ void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context
TRACE
(
"Loading named arrays.
\n
"
);
context_unload_numbered_arrays
(
&
context_gl
->
c
);
context_load_vertex_data
(
&
context_gl
->
c
,
&
context_gl
->
c
.
stream_info
,
state
);
wined3d_context_gl_load_vertex_data
(
context_gl
,
&
context_gl
->
c
.
stream_info
,
state
);
context_gl
->
c
.
namedArraysLoaded
=
TRUE
;
}
...
...
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