Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
f6e923b5
Commit
f6e923b5
authored
Apr 15, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 16, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
parent
da1b4597
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
3 deletions
+2
-3
device.c
dlls/wined3d/device.c
+2
-3
No files found.
dlls/wined3d/device.c
View file @
f6e923b5
...
...
@@ -1862,9 +1862,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
This
->
stencilBufferTarget
=
NULL
;
TRACE
(
"Releasing the render target at %p
\n
"
,
This
->
render_targets
[
0
]);
if
(
IWineD3DSurface_Release
(
This
->
render_targets
[
0
])
>
0
){
/* This check is a bit silly, it should be in swapchain_release FIXME("(%p) Something's still holding the renderTarget\n",This); */
}
IWineD3DSurface_Release
(
This
->
render_targets
[
0
]);
TRACE
(
"Setting rendertarget to NULL
\n
"
);
This
->
render_targets
[
0
]
=
NULL
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment