Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
f7406e74
Commit
f7406e74
authored
Mar 28, 2013
by
Ken Thomases
Committed by
Alexandre Julliard
Mar 29, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
winemac: Invalidate window shadow on every draw for transparent windows.
parent
7ab76484
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
9 additions
and
7 deletions
+9
-7
cocoa_window.m
dlls/winemac.drv/cocoa_window.m
+9
-7
No files found.
dlls/winemac.drv/cocoa_window.m
View file @
f7406e74
...
...
@@ -231,18 +231,20 @@ static inline void fix_generic_modifiers_by_device(NSUInteger* modifiers)
CGContextDrawImage
(
context
,
imageRect
,
image
);
CGImageRelease
(
image
);
if
(
window
.
shapeChangedSinceLastDraw
||
window
.
colorKeyed
||
window
.
usePerPixelAlpha
)
{
window
.
shapeChangedSinceLastDraw
=
FALSE
;
[
window
invalidateShadow
];
}
}
}
pthread_mutex_unlock
(
window
.
surface_mutex
);
}
// If the window may be transparent, then we have to invalidate the
// shadow every time we draw. Also, if this is the first time we've
// drawn since changing from transparent to opaque.
if
(
!
[
window
isOpaque
]
||
window
.
shapeChangedSinceLastDraw
)
{
window
.
shapeChangedSinceLastDraw
=
FALSE
;
[
window
invalidateShadow
];
}
}
/* By default, NSView will swallow right-clicks in an attempt to support contextual
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment