Commit f87c54f1 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

Some threading fixes (prevents some dead-locks).

parent 21856fbd
......@@ -1667,6 +1667,8 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
This->state_block.texture_stage_state[dwStage][D3DTSS_ADDRESSV - 1] = dwState;
}
ENTER_GL();
switch (d3dTexStageStateType) {
case D3DTSS_MINFILTER:
case D3DTSS_MIPFILTER:
......@@ -2007,6 +2009,8 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
break;
}
LEAVE_GL();
return DD_OK;
}
......@@ -3016,7 +3020,9 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, max_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_tex);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_env);
LEAVE_GL();
d3d_dev->matrices_updated(d3d_dev, TEXMAT0_CHANGED);
ENTER_GL();
#if 0
/* I keep this code here as it's very useful to debug :-) */
{
......
......@@ -723,6 +723,7 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx,
glReadBuffer(GL_BACK);
else {
ERR("Wrong surface type for locking !\n");
glBindTexture(GL_TEXTURE_2D, cur_tex);
LEAVE_GL();
return DDERR_INVALIDPARAMS;
}
......
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