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wine
wine-winehq
Commits
f89ea649
Commit
f89ea649
authored
Jan 03, 2003
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jan 03, 2003
Browse files
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Plain Diff
- some fixes / optimisations in the color keying code
- minimize at the maximum texture uploads
parent
cec93d0a
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
67 additions
and
58 deletions
+67
-58
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+2
-4
d3dtexture.c
dlls/ddraw/d3dtexture.c
+54
-49
mesa.c
dlls/ddraw/mesa.c
+3
-4
mesa_private.h
dlls/ddraw/mesa_private.h
+8
-1
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
f89ea649
...
...
@@ -1413,15 +1413,13 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
glDisable
(
GL_TEXTURE_2D
);
}
else
{
IDirectDrawSurfaceImpl
*
tex_impl
=
ICOM_OBJECT
(
IDirectDrawSurfaceImpl
,
IDirectDrawSurface7
,
lpTexture2
);
IDirect3DTextureGLImpl
*
tex_glimpl
=
(
IDirect3DTextureGLImpl
*
)
tex_impl
->
tex_private
;
This
->
current_texture
[
dwStage
]
=
tex_impl
;
IDirectDrawSurface7_AddRef
(
ICOM_INTERFACE
(
tex_impl
,
IDirectDrawSurface7
));
/* Not sure about this either */
TRACE
(
" activating OpenGL texture %d.
\n
"
,
tex_glimpl
->
tex_name
);
glEnable
(
GL_TEXTURE_2D
);
glBindTexture
(
GL_TEXTURE_2D
,
tex_glimpl
->
tex_name
);
gltex_upload_texture
(
tex_impl
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
glThis
->
render_state
.
mag
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
glThis
->
render_state
.
min
);
}
...
...
dlls/ddraw/d3dtexture.c
View file @
f89ea649
...
...
@@ -61,10 +61,9 @@ snoop_texture(IDirectDrawSurfaceImpl *This) {
/*******************************************************************************
* IDirectSurface callback methods
*/
static
HRESULT
gltex_upload_texture
(
IDirectDrawSurfaceImpl
*
This
,
BOOLEAN
init_upload
)
{
HRESULT
gltex_upload_texture
(
IDirectDrawSurfaceImpl
*
This
)
{
IDirect3DTextureGLImpl
*
glThis
=
(
IDirect3DTextureGLImpl
*
)
This
->
tex_private
;
GLuint
current_texture
;
#if 0
static BOOL color_table_queried = FALSE;
#endif
...
...
@@ -77,11 +76,15 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
DDSURFACEDESC
*
src_d
=
(
DDSURFACEDESC
*
)
&
(
This
->
surface_desc
);
TRACE
(
" uploading texture to GL id %d (initial = %d).
\n
"
,
glThis
->
tex_name
,
init_upload
);
glGetIntegerv
(
GL_TEXTURE_BINDING_2D
,
&
current_texture
);
glBindTexture
(
GL_TEXTURE_2D
,
glThis
->
tex_name
);
if
(
glThis
->
dirty_flag
==
FALSE
)
{
TRACE
(
" activating OpenGL texture id %d.
\n
"
,
glThis
->
tex_name
);
return
DD_OK
;
}
else
{
TRACE
(
" activating and uploading texture id %d (initial done = %d).
\n
"
,
glThis
->
tex_name
,
glThis
->
initial_upload_done
);
}
/* Texture snooping for the curious :-) */
snoop_texture
(
This
);
...
...
@@ -272,15 +275,22 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
surface
=
(
WORD
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
src_d
->
dwWidth
*
src_d
->
dwHeight
*
sizeof
(
WORD
));
dst
=
surface
;
if
(
src_d
->
dwFlags
&
DDSD_CKSRCBLT
)
{
for
(
i
=
0
;
i
<
src_d
->
dwHeight
*
src_d
->
dwWidth
;
i
++
)
{
WORD
color
=
*
src
++
;
*
dst
=
(
color
&
0x0FFF
)
<<
4
;
if
(((
src_d
->
dwFlags
&
DDSD_CKSRCBLT
)
==
0
)
||
(
color
<
src_d
->
ddckCKSrcBlt
.
dwColorSpaceLowValue
)
||
if
((
color
<
src_d
->
ddckCKSrcBlt
.
dwColorSpaceLowValue
)
||
(
color
>
src_d
->
ddckCKSrcBlt
.
dwColorSpaceHighValue
))
*
dst
|=
(
color
&
0xF000
)
>>
12
;
dst
++
;
}
}
else
{
for
(
i
=
0
;
i
<
src_d
->
dwHeight
*
src_d
->
dwWidth
;
i
++
)
{
WORD
color
=
*
src
++
;
*
dst
++
=
(((
color
&
0x0FFF
)
<<
4
)
|
((
color
&
0xF000
)
>>
12
));
}
}
format
=
GL_RGBA
;
pixel_format
=
GL_UNSIGNED_SHORT_4_4_4_4
;
...
...
@@ -294,15 +304,23 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
surface
=
(
WORD
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
src_d
->
dwWidth
*
src_d
->
dwHeight
*
sizeof
(
WORD
));
dst
=
(
WORD
*
)
surface
;
if
(
src_d
->
dwFlags
&
DDSD_CKSRCBLT
)
{
for
(
i
=
0
;
i
<
src_d
->
dwHeight
*
src_d
->
dwWidth
;
i
++
)
{
WORD
color
=
*
src
++
;
*
dst
=
(
color
&
0x7FFF
)
<<
1
;
if
(((
src_d
->
dwFlags
&
DDSD_CKSRCBLT
)
==
0
)
||
(
color
<
src_d
->
ddckCKSrcBlt
.
dwColorSpaceLowValue
)
||
if
((
color
<
src_d
->
ddckCKSrcBlt
.
dwColorSpaceLowValue
)
||
(
color
>
src_d
->
ddckCKSrcBlt
.
dwColorSpaceHighValue
))
*
dst
|=
(
color
&
0x8000
)
>>
15
;
dst
++
;
}
}
else
{
for
(
i
=
0
;
i
<
src_d
->
dwHeight
*
src_d
->
dwWidth
;
i
++
)
{
WORD
color
=
*
src
++
;
*
dst
++
=
(((
color
&
0x7FFF
)
<<
1
)
|
((
color
&
0x8000
)
>>
15
));
}
}
format
=
GL_RGBA
;
pixel_format
=
GL_UNSIGNED_SHORT_5_5_5_1
;
...
...
@@ -367,13 +385,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
(
src_d
->
ddpfPixelFormat
.
u3
.
dwGBitMask
==
0x0000FF00
)
&&
(
src_d
->
ddpfPixelFormat
.
u4
.
dwBBitMask
==
0x000000FF
)
&&
(
src_d
->
ddpfPixelFormat
.
u5
.
dwRGBAlphaBitMask
==
0x00000000
))
{
if
(
src_d
->
dwFlags
&
DDSD_CKSRCBLT
)
{
/* Just add an alpha component and handle color-keying... */
DWORD
i
;
DWORD
*
src
=
(
DWORD
*
)
src_d
->
lpSurface
,
*
dst
;
surface
=
(
DWORD
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
src_d
->
dwWidth
*
src_d
->
dwHeight
*
sizeof
(
DWORD
));
dst
=
(
DWORD
*
)
surface
;
if
(
src_d
->
dwFlags
&
DDSD_CKSRCBLT
)
{
for
(
i
=
0
;
i
<
src_d
->
dwHeight
*
src_d
->
dwWidth
;
i
++
)
{
DWORD
color
=
*
src
++
;
*
dst
=
color
<<
8
;
...
...
@@ -382,6 +401,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
*
dst
|=
0xFF
;
dst
++
;
}
}
else
{
for
(
i
=
0
;
i
<
src_d
->
dwHeight
*
src_d
->
dwWidth
;
i
++
)
{
*
dst
++
=
(
*
src
++
<<
8
)
|
0xFF
;
}
}
format
=
GL_RGBA
;
pixel_format
=
GL_UNSIGNED_INT_8_8_8_8
;
...
...
@@ -396,7 +419,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
}
if
((
upload_done
==
FALSE
)
&&
(
error
==
FALSE
))
{
if
(
init_upload
)
if
(
glThis
->
initial_upload_done
==
FALSE
)
{
glTexImage2D
(
GL_TEXTURE_2D
,
This
->
mipmap_level
,
format
,
...
...
@@ -405,7 +428,8 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
format
,
pixel_format
,
surface
==
NULL
?
src_d
->
lpSurface
:
surface
);
else
glThis
->
initial_upload_done
=
TRUE
;
}
else
{
glTexSubImage2D
(
GL_TEXTURE_2D
,
This
->
mipmap_level
,
0
,
0
,
...
...
@@ -413,6 +437,8 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
format
,
pixel_format
,
surface
==
NULL
?
src_d
->
lpSurface
:
surface
);
}
if
(
surface
)
HeapFree
(
GetProcessHeap
(),
0
,
surface
);
}
else
if
(
error
==
TRUE
)
{
if
(
ERR_ON
(
ddraw
))
{
...
...
@@ -421,7 +447,8 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
}
}
glBindTexture
(
GL_TEXTURE_2D
,
current_texture
);
glThis
->
dirty_flag
=
FALSE
;
return
DD_OK
;
}
...
...
@@ -440,12 +467,8 @@ gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDCOLORKEY c
{
IDirect3DTextureGLImpl
*
glThis
=
(
IDirect3DTextureGLImpl
*
)
This
->
tex_private
;
/* Basically, the only thing we have to do is to re-upload the texture */
if
(
glThis
->
first_unlock
==
FALSE
)
{
ENTER_GL
();
gltex_upload_texture
(
This
,
glThis
->
first_unlock
);
LEAVE_GL
();
}
glThis
->
dirty_flag
=
TRUE
;
return
DD_OK
;
}
...
...
@@ -493,12 +516,8 @@ static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteIm
/* First call the previous set_palette function */
glThis
->
set_palette
(
This
,
pal
);
/* Then re-upload the texture to OpenGL only if the surface was already 'unlocked' once */
if
(
glThis
->
first_unlock
==
FALSE
)
{
ENTER_GL
();
gltex_upload_texture
(
This
,
glThis
->
first_unlock
);
LEAVE_GL
();
}
/* And set the dirty flag */
glThis
->
dirty_flag
=
TRUE
;
}
static
void
...
...
@@ -545,10 +564,9 @@ gltex_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
glThis
->
unlock_update
(
This
,
pRect
);
ENTER_GL
();
gltex_upload_texture
(
This
,
glThis
->
first_unlock
);
LEAVE_GL
();
glThis
->
first_unlock
=
FALSE
;
/* Set the dirty flag according to the lock type */
if
((
This
->
lastlocktype
&
DDLOCK_READONLY
)
==
0
)
glThis
->
dirty_flag
=
TRUE
;
}
HRESULT
WINAPI
...
...
@@ -661,15 +679,8 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
/* If the GetHandle was not done, it is an error... */
if
(
glThis
->
tex_name
==
0
)
ERR
(
"Unbound GL texture !!!
\n
"
);
ENTER_GL
();
/* Now, load the texture */
/* d3dd->set_context(d3dd); We need to set the context somehow.... */
ret_value
=
gltex_upload_texture
(
This
,
glThis
->
first_unlock
);
glThis
->
first_unlock
=
FALSE
;
LEAVE_GL
();
/* Set this texture as dirty */
glThis
->
dirty_flag
=
TRUE
;
}
}
...
...
@@ -823,10 +834,6 @@ HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOL
/* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL.
Otherwise, it will be uploaded here (and may be invalid). */
if
(
at_creation
==
TRUE
)
private
->
first_unlock
=
TRUE
;
else
private
->
first_unlock
=
FALSE
;
surf
->
final_release
=
gltex_final_release
;
surf
->
lock_update
=
gltex_lock_update
;
surf
->
unlock_update
=
gltex_unlock_update
;
...
...
@@ -844,13 +851,11 @@ HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOL
TRACE
(
" GL texture created for surface %p (private data at %p and GL id reusing id %d from surface %p (%p)).
\n
"
,
surf
,
private
,
private
->
tex_name
,
main
,
main
->
tex_private
);
}
if
((
at_creation
==
FALSE
)
&&
((
surf
->
surface_desc
.
ddsCaps
.
dwCaps
&
DDSCAPS_ALLOCONLOAD
)
==
0
))
{
gltex_upload_texture
(
surf
,
TRUE
);
}
LEAVE_GL
();
/* And set the dirty flag accordingly */
private
->
dirty_flag
=
(
at_creation
==
FALSE
);
private
->
initial_upload_done
=
FALSE
;
}
return
D3D_OK
;
...
...
dlls/ddraw/mesa.c
View file @
f89ea649
...
...
@@ -86,16 +86,15 @@ void set_render_state(IDirect3DDeviceGLImpl* This,
glDisable
(
GL_TEXTURE_2D
);
TRACE
(
"disabling texturing
\n
"
);
}
else
{
IDirect3DTextureGLImpl
*
gl_tex
=
(
IDirect3DTextureGLImpl
*
)
tex
->
tex_private
;
glEnable
(
GL_TEXTURE_2D
);
/* Default parameters */
glBindTexture
(
GL_TEXTURE_2D
,
gl_tex
->
tex_name
);
gltex_upload_texture
(
tex
);
/* To prevent state change, we could test here what are the parameters
stored in the texture */
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
rs
->
mag
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
rs
->
min
);
TRACE
(
"setting OpenGL texture handle : %d
\n
"
,
gl_tex
->
tex_name
);
}
}
break
;
...
...
dlls/ddraw/mesa_private.h
View file @
f89ea649
...
...
@@ -102,7 +102,11 @@ typedef struct IDirect3DTextureGLImpl
{
GLuint
tex_name
;
BOOLEAN
loaded
;
/* For the moment, this is here.. Should be part of surface management though */
BOOLEAN
first_unlock
;
/* Texture upload management */
BOOLEAN
initial_upload_done
;
BOOLEAN
dirty_flag
;
/* This is for now used to override 'standard' surface stuff to be as transparent as possible */
void
(
*
final_release
)(
struct
IDirectDrawSurfaceImpl
*
This
);
void
(
*
lock_update
)(
IDirectDrawSurfaceImpl
*
This
,
LPCRECT
pRect
,
DWORD
dwFlags
);
...
...
@@ -157,6 +161,9 @@ extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context)
extern
HRESULT
d3ddevice_enumerate7
(
LPD3DENUMDEVICESCALLBACK7
cb
,
LPVOID
context
)
;
extern
HRESULT
d3ddevice_find
(
IDirect3DImpl
*
d3d
,
LPD3DFINDDEVICESEARCH
lpD3DDFS
,
LPD3DFINDDEVICERESULT
lplpD3DDevice
);
/* Used to upload the texture */
extern
HRESULT
gltex_upload_texture
(
IDirectDrawSurfaceImpl
*
This
)
;
/* Common functions defined in d3dcommon.c */
void
set_render_state
(
IDirect3DDeviceGLImpl
*
This
,
D3DRENDERSTATETYPE
dwRenderStateType
,
DWORD
dwRenderState
);
...
...
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