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wine
wine-winehq
Commits
f8bd01a3
Commit
f8bd01a3
authored
Oct 19, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 19, 2009
Browse files
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Plain Diff
d3d8: Add traces.
parent
adf5bb5f
Show whitespace changes
Inline
Side-by-side
Showing
14 changed files
with
487 additions
and
239 deletions
+487
-239
cubetexture.c
dlls/d3d8/cubetexture.c
+38
-18
device.c
dlls/d3d8/device.c
+193
-96
directx.c
dlls/d3d8/directx.c
+39
-16
indexbuffer.c
dlls/d3d8/indexbuffer.c
+30
-15
pixelshader.c
dlls/d3d8/pixelshader.c
+4
-2
stateblock.c
dlls/d3d8/stateblock.c
+7
-5
surface.c
dlls/d3d8/surface.c
+27
-13
swapchain.c
dlls/d3d8/swapchain.c
+9
-4
texture.c
dlls/d3d8/texture.c
+38
-19
vertexbuffer.c
dlls/d3d8/vertexbuffer.c
+30
-15
vertexdeclaration.c
dlls/d3d8/vertexdeclaration.c
+5
-5
vertexshader.c
dlls/d3d8/vertexshader.c
+4
-2
volume.c
dlls/d3d8/volume.c
+26
-11
volumetexture.c
dlls/d3d8/volumetexture.c
+37
-18
No files found.
dlls/d3d8/cubetexture.c
View file @
f8bd01a3
...
...
@@ -26,6 +26,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DCubeTexture8 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_QueryInterface
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture8
)
...
...
@@ -44,7 +47,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 ifac
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -61,7 +64,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
...
...
@@ -83,7 +86,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetDevice
(
This
->
wineD3DCubeTexture
,
&
wined3d_device
);
...
...
@@ -100,7 +104,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_SetPrivateData
(
This
->
wineD3DCubeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -112,7 +118,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEX
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetPrivateData
(
This
->
wineD3DCubeTexture
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -124,7 +132,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEX
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_FreePrivateData
(
This
->
wineD3DCubeTexture
,
refguid
);
...
...
@@ -136,7 +145,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETE
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DCubeTexture_SetPriority
(
This
->
wineD3DCubeTexture
,
PriorityNew
);
...
...
@@ -148,7 +158,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DCubeTexture_GetPriority
(
This
->
wineD3DCubeTexture
);
...
...
@@ -159,7 +170,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8
static
void
WINAPI
IDirect3DCubeTexture8Impl_PreLoad
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DCubeTexture_PreLoad
(
This
->
wineD3DCubeTexture
);
...
...
@@ -169,7 +181,8 @@ static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 ifac
static
D3DRESOURCETYPE
WINAPI
IDirect3DCubeTexture8Impl_GetType
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
D3DRESOURCETYPE
type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
type
=
IWineD3DCubeTexture_GetType
(
This
->
wineD3DCubeTexture
);
...
...
@@ -182,7 +195,8 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETE
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
DWORD
lod
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, lod %u.
\n
"
,
iface
,
LODNew
);
wined3d_mutex_lock
();
lod
=
IWineD3DCubeTexture_SetLOD
(
This
->
wineD3DCubeTexture
,
LODNew
);
...
...
@@ -194,7 +208,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 ifac
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
DWORD
lod
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
lod
=
IWineD3DCubeTexture_GetLOD
((
LPDIRECT3DBASETEXTURE8
)
This
);
...
...
@@ -206,7 +221,8 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 ifac
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
DWORD
cnt
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
cnt
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
);
...
...
@@ -221,7 +237,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
HRESULT
hr
;
WINED3DSURFACE_DESC
wined3ddesc
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, level %u, desc %p.
\n
"
,
iface
,
Level
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetLevelDesc
(
This
->
wineD3DCubeTexture
,
Level
,
&
wined3ddesc
);
...
...
@@ -247,7 +263,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, face %#x, level %u, surface %p.
\n
"
,
iface
,
FaceType
,
Level
,
ppCubeMapSurface
);
wined3d_mutex_lock
();
hrc
=
IWineD3DCubeTexture_GetCubeMapSurface
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
&
mySurface
);
...
...
@@ -263,7 +279,9 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_LockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.
\n
"
,
iface
,
FaceType
,
Level
,
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_LockRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
...
...
@@ -275,7 +293,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_UnlockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, face %#x, level %u.
\n
"
,
iface
,
FaceType
,
Level
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_UnlockRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
);
...
...
@@ -287,7 +306,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, face %#x, dirty_rect %p.
\n
"
,
iface
,
FaceType
,
pDirtyRect
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_AddDirtyRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
pDirtyRect
);
...
...
dlls/d3d8/device.c
View file @
f8bd01a3
...
...
@@ -258,6 +258,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 ifac
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DDevice8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -281,7 +284,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
return
ref
;
}
...
...
@@ -293,7 +296,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
if
(
This
->
inDestruction
)
return
0
;
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
unsigned
i
;
...
...
@@ -324,7 +327,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"
(%p) : Relay
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_TestCooperativeLevel
(
This
->
WineD3DDevice
);
...
...
@@ -337,7 +340,7 @@ static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetAvailableTextureMem
(
This
->
WineD3DDevice
);
...
...
@@ -350,7 +353,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) : Relay bytes(%d)
\n
"
,
This
,
Bytes
);
TRACE
(
"iface %p, byte_count %u.
\n
"
,
iface
,
Bytes
);
FIXME
(
"Byte count ignored.
\n
"
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_EvictManagedResources
(
This
->
WineD3DDevice
);
...
...
@@ -364,7 +368,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface,
HRESULT
hr
=
D3D_OK
;
IWineD3D
*
pWineD3D
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, d3d8 %p.
\n
"
,
iface
,
ppD3D8
);
if
(
NULL
==
ppD3D8
)
{
return
D3DERR_INVALIDCALL
;
...
...
@@ -392,7 +396,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
HRESULT
hrc
=
D3D_OK
;
WINED3DCAPS
*
pWineCaps
;
TRACE
(
"(%p) : Relay pCaps %p
\n
"
,
This
,
pCaps
);
TRACE
(
"iface %p, caps %p.
\n
"
,
iface
,
pCaps
);
if
(
NULL
==
pCaps
){
return
D3DERR_INVALIDCALL
;
}
...
...
@@ -416,7 +421,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetDisplayMode
(
LPDIRECT3DDEVICE8
iface
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, mode %p.
\n
"
,
iface
,
pMode
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetDisplayMode
(
This
->
WineD3DDevice
,
0
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
...
...
@@ -430,7 +436,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 ifac
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetCreationParameters
(
LPDIRECT3DDEVICE8
iface
,
D3DDEVICE_CREATION_PARAMETERS
*
pParameters
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, parameters %p.
\n
"
,
iface
,
pParameters
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetCreationParameters
(
This
->
WineD3DDevice
,
(
WINED3DDEVICE_CREATION_PARAMETERS
*
)
pParameters
);
...
...
@@ -443,7 +450,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
IDirect3DSurface8Impl
*
pSurface
=
(
IDirect3DSurface8Impl
*
)
pCursorBitmap
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.
\n
"
,
iface
,
XHotSpot
,
YHotSpot
,
pCursorBitmap
);
if
(
!
pCursorBitmap
)
{
WARN
(
"No cursor bitmap, returning WINED3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -458,7 +468,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
static
void
WINAPI
IDirect3DDevice8Impl_SetCursorPosition
(
LPDIRECT3DDEVICE8
iface
,
UINT
XScreenSpace
,
UINT
YScreenSpace
,
DWORD
Flags
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, x %u, y %u, flags %#x.
\n
"
,
iface
,
XScreenSpace
,
YScreenSpace
,
Flags
);
wined3d_mutex_lock
();
IWineD3DDevice_SetCursorPosition
(
This
->
WineD3DDevice
,
XScreenSpace
,
YScreenSpace
,
Flags
);
...
...
@@ -468,7 +480,8 @@ static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 ifac
static
BOOL
WINAPI
IDirect3DDevice8Impl_ShowCursor
(
LPDIRECT3DDEVICE8
iface
,
BOOL
bShow
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
BOOL
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, show %#x.
\n
"
,
iface
,
bShow
);
wined3d_mutex_lock
();
ret
=
IWineD3DDevice_ShowCursor
(
This
->
WineD3DDevice
,
bShow
);
...
...
@@ -483,7 +496,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DD
HRESULT
hrc
=
D3D_OK
;
WINED3DPRESENT_PARAMETERS
localParameters
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, present_parameters %p, swapchain %p.
\n
"
,
iface
,
pPresentationParameters
,
pSwapChain
);
/* Fix the back buffer count */
if
(
pPresentationParameters
->
BackBufferCount
==
0
)
{
...
...
@@ -553,7 +567,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRE
WINED3DPRESENT_PARAMETERS
localParameters
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay pPresentationParameters(%p)
\n
"
,
This
,
pPresentationParameters
);
TRACE
(
"
iface %p, present_parameters %p.
\n
"
,
iface
,
pPresentationParameters
);
localParameters
.
BackBufferWidth
=
pPresentationParameters
->
BackBufferWidth
;
localParameters
.
BackBufferHeight
=
pPresentationParameters
->
BackBufferHeight
;
...
...
@@ -595,7 +609,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_Present
(
LPDIRECT3DDEVICE8
iface
,
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.
\n
"
,
iface
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_Present
(
This
->
WineD3DDevice
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
);
...
...
@@ -609,7 +625,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
IWineD3DSurface
*
retSurface
=
NULL
;
HRESULT
rc
=
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.
\n
"
,
iface
,
BackBuffer
,
Type
,
ppBackBuffer
);
wined3d_mutex_lock
();
rc
=
IWineD3DDevice_GetBackBuffer
(
This
->
WineD3DDevice
,
0
,
BackBuffer
,
(
WINED3DBACKBUFFER_TYPE
)
Type
,
&
retSurface
);
...
...
@@ -625,7 +642,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetRasterStatus
(
LPDIRECT3DDEVICE8
iface
,
D3DRASTER_STATUS
*
pRasterStatus
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, raster_status %p.
\n
"
,
iface
,
pRasterStatus
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetRasterStatus
(
This
->
WineD3DDevice
,
0
,
(
WINED3DRASTER_STATUS
*
)
pRasterStatus
);
...
...
@@ -636,7 +654,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 ifa
static
void
WINAPI
IDirect3DDevice8Impl_SetGammaRamp
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Flags
,
CONST
D3DGAMMARAMP
*
pRamp
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, flags %#x, ramp %p.
\n
"
,
iface
,
Flags
,
pRamp
);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock
();
...
...
@@ -646,7 +665,8 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DW
static
void
WINAPI
IDirect3DDevice8Impl_GetGammaRamp
(
LPDIRECT3DDEVICE8
iface
,
D3DGAMMARAMP
*
pRamp
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, ramp %p.
\n
"
,
iface
,
pRamp
);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock
();
...
...
@@ -819,7 +839,10 @@ static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT
IDirect3DSurface8Impl
*
object
;
HRESULT
hr
;
TRACE
(
"(%p) : w(%d) h(%d) fmt(%d) surf@%p
\n
"
,
This
,
Width
,
Height
,
Format
,
*
ppSurface
);
TRACE
(
"iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,
\n
"
"
\t
usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.
\n
"
,
iface
,
Width
,
Height
,
Format
,
Lockable
,
Discard
,
Level
,
ppSurface
,
Usage
,
Pool
,
MultiSample
,
MultisampleQuality
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DSurface8Impl
));
if
(
!
object
)
...
...
@@ -845,7 +868,9 @@ static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT
static
HRESULT
WINAPI
IDirect3DDevice8Impl_CreateRenderTarget
(
LPDIRECT3DDEVICE8
iface
,
UINT
Width
,
UINT
Height
,
D3DFORMAT
Format
,
D3DMULTISAMPLE_TYPE
MultiSample
,
BOOL
Lockable
,
IDirect3DSurface8
**
ppSurface
)
{
HRESULT
hr
;
TRACE
(
"Relay
\n
"
);
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.
\n
"
,
iface
,
Width
,
Height
,
Format
,
MultiSample
,
Lockable
,
ppSurface
);
hr
=
IDirect3DDevice8Impl_CreateSurface
(
iface
,
Width
,
Height
,
Format
,
Lockable
,
FALSE
/* Discard */
,
0
/* Level */
,
ppSurface
,
D3DUSAGE_RENDERTARGET
,
D3DPOOL_DEFAULT
,
MultiSample
,
0
);
...
...
@@ -855,7 +880,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8
static
HRESULT
WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface
(
LPDIRECT3DDEVICE8
iface
,
UINT
Width
,
UINT
Height
,
D3DFORMAT
Format
,
D3DMULTISAMPLE_TYPE
MultiSample
,
IDirect3DSurface8
**
ppSurface
)
{
HRESULT
hr
;
TRACE
(
"Relay
\n
"
);
TRACE
(
"iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.
\n
"
,
iface
,
Width
,
Height
,
Format
,
MultiSample
,
ppSurface
);
/* TODO: Verify that Discard is false */
hr
=
IDirect3DDevice8Impl_CreateSurface
(
iface
,
Width
,
Height
,
Format
,
TRUE
/* Lockable */
,
FALSE
,
...
...
@@ -867,7 +894,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DD
/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
static
HRESULT
WINAPI
IDirect3DDevice8Impl_CreateImageSurface
(
LPDIRECT3DDEVICE8
iface
,
UINT
Width
,
UINT
Height
,
D3DFORMAT
Format
,
IDirect3DSurface8
**
ppSurface
)
{
HRESULT
hr
;
TRACE
(
"Relay
\n
"
);
TRACE
(
"iface %p, width %u, height %u, format %#x, surface %p.
\n
"
,
iface
,
Width
,
Height
,
Format
,
ppSurface
);
hr
=
IDirect3DDevice8Impl_CreateSurface
(
iface
,
Width
,
Height
,
Format
,
TRUE
/* Lockable */
,
FALSE
/* Discard */
,
0
/* Level */
,
ppSurface
,
0
/* Usage (undefined/none) */
,
D3DPOOL_SYSTEMMEM
,
D3DMULTISAMPLE_NONE
,
...
...
@@ -884,11 +913,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID
WINED3DFORMAT
srcFormat
,
destFormat
;
WINED3DSURFACE_DESC
winedesc
;
TRACE
(
"
(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p
\n
"
,
iface
,
pSourceSurface
,
pSourceRects
,
cRects
,
pDestinationSurface
,
pDestPoints
);
TRACE
(
"
iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.
\n
"
,
iface
,
pSourceSurface
,
pSourceRects
,
cRects
,
pDestinationSurface
,
pDestPoints
);
/* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT
*/
/* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
* destination texture is in WINED3DPOOL_DEFAULT.
*/
wined3d_mutex_lock
();
IWineD3DSurface_GetDesc
(
Source
->
wineD3DSurface
,
&
winedesc
);
...
...
@@ -931,7 +960,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID
static
HRESULT
WINAPI
IDirect3DDevice8Impl_UpdateTexture
(
LPDIRECT3DDEVICE8
iface
,
IDirect3DBaseTexture8
*
pSourceTexture
,
IDirect3DBaseTexture8
*
pDestinationTexture
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, src_texture %p, dst_texture %p.
\n
"
,
iface
,
pSourceTexture
,
pDestinationTexture
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_UpdateTexture
(
This
->
WineD3DDevice
,
((
IDirect3DBaseTexture8Impl
*
)
pSourceTexture
)
->
wineD3DBaseTexture
,
((
IDirect3DBaseTexture8Impl
*
)
pDestinationTexture
)
->
wineD3DBaseTexture
);
...
...
@@ -945,7 +975,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 ifac
IDirect3DSurface8Impl
*
destSurface
=
(
IDirect3DSurface8Impl
*
)
pDestSurface
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, dst_surface %p.
\n
"
,
iface
,
pDestSurface
);
if
(
pDestSurface
==
NULL
)
{
WARN
(
"(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL
\n
"
,
This
);
...
...
@@ -965,7 +995,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 ifa
IDirect3DSurface8Impl
*
pZSurface
=
(
IDirect3DSurface8Impl
*
)
pNewZStencil
;
IWineD3DSurface
*
original_ds
=
NULL
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, render_target %p, depth_stencil %p.
\n
"
,
iface
,
pRenderTarget
,
pNewZStencil
);
wined3d_mutex_lock
();
...
...
@@ -989,7 +1020,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 i
HRESULT
hr
=
D3D_OK
;
IWineD3DSurface
*
pRenderTarget
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, render_target %p.
\n
"
,
iface
,
ppRenderTarget
);
if
(
ppRenderTarget
==
NULL
)
{
return
D3DERR_INVALIDCALL
;
...
...
@@ -1015,7 +1046,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
HRESULT
hr
=
D3D_OK
;
IWineD3DSurface
*
pZStencilSurface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, depth_stencil %p.
\n
"
,
iface
,
ppZStencilSurface
);
if
(
ppZStencilSurface
==
NULL
){
return
D3DERR_INVALIDCALL
;
}
...
...
@@ -1038,7 +1070,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_BeginScene
(
LPDIRECT3DDEVICE8
iface
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_BeginScene
(
This
->
WineD3DDevice
);
...
...
@@ -1050,7 +1083,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
static
HRESULT
WINAPI
DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene
(
LPDIRECT3DDEVICE8
iface
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_EndScene
(
This
->
WineD3DDevice
);
...
...
@@ -1062,7 +1096,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3D
static
HRESULT
WINAPI
IDirect3DDevice8Impl_Clear
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Count
,
CONST
D3DRECT
*
pRects
,
DWORD
Flags
,
D3DCOLOR
Color
,
float
Z
,
DWORD
Stencil
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.
\n
"
,
iface
,
Count
,
pRects
,
Flags
,
Color
,
Z
,
Stencil
);
/* Note: D3DRECT is compatible with WINED3DRECT */
wined3d_mutex_lock
();
...
...
@@ -1075,7 +1111,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetTransform
(
LPDIRECT3DDEVICE8
iface
,
D3DTRANSFORMSTATETYPE
State
,
CONST
D3DMATRIX
*
lpMatrix
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, state %#x, matrix %p.
\n
"
,
iface
,
State
,
lpMatrix
);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock
();
...
...
@@ -1088,7 +1125,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetTransform
(
LPDIRECT3DDEVICE8
iface
,
D3DTRANSFORMSTATETYPE
State
,
D3DMATRIX
*
pMatrix
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, state %#x, matrix %p.
\n
"
,
iface
,
State
,
pMatrix
);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock
();
...
...
@@ -1101,7 +1139,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_MultiplyTransform
(
LPDIRECT3DDEVICE8
iface
,
D3DTRANSFORMSTATETYPE
State
,
CONST
D3DMATRIX
*
pMatrix
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, state %#x, matrix %p.
\n
"
,
iface
,
State
,
pMatrix
);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock
();
...
...
@@ -1114,7 +1153,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 i
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetViewport
(
LPDIRECT3DDEVICE8
iface
,
CONST
D3DVIEWPORT8
*
pViewport
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, viewport %p.
\n
"
,
iface
,
pViewport
);
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock
();
...
...
@@ -1127,7 +1167,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetViewport
(
LPDIRECT3DDEVICE8
iface
,
D3DVIEWPORT8
*
pViewport
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, viewport %p.
\n
"
,
iface
,
pViewport
);
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock
();
...
...
@@ -1140,7 +1181,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetMaterial
(
LPDIRECT3DDEVICE8
iface
,
CONST
D3DMATERIAL8
*
pMaterial
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, material %p.
\n
"
,
iface
,
pMaterial
);
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock
();
...
...
@@ -1153,7 +1195,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetMaterial
(
LPDIRECT3DDEVICE8
iface
,
D3DMATERIAL8
*
pMaterial
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, material %p.
\n
"
,
iface
,
pMaterial
);
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock
();
...
...
@@ -1166,7 +1209,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetLight
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Index
,
CONST
D3DLIGHT8
*
pLight
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, index %u, light %p.
\n
"
,
iface
,
Index
,
pLight
);
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
wined3d_mutex_lock
();
...
...
@@ -1179,7 +1223,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWO
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetLight
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Index
,
D3DLIGHT8
*
pLight
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, index %u, light %p.
\n
"
,
iface
,
Index
,
pLight
);
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
wined3d_mutex_lock
();
...
...
@@ -1192,7 +1237,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWO
static
HRESULT
WINAPI
IDirect3DDevice8Impl_LightEnable
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Index
,
BOOL
Enable
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, index %u, enable %#x.
\n
"
,
iface
,
Index
,
Enable
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetLightEnable
(
This
->
WineD3DDevice
,
Index
,
Enable
);
...
...
@@ -1204,7 +1250,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetLightEnable
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Index
,
BOOL
*
pEnable
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, index %u, enable %p.
\n
"
,
iface
,
Index
,
pEnable
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetLightEnable
(
This
->
WineD3DDevice
,
Index
,
pEnable
);
...
...
@@ -1216,7 +1263,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 ifac
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetClipPlane
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Index
,
CONST
float
*
pPlane
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, index %u, plane %p.
\n
"
,
iface
,
Index
,
pPlane
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetClipPlane
(
This
->
WineD3DDevice
,
Index
,
pPlane
);
...
...
@@ -1228,7 +1276,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetClipPlane
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Index
,
float
*
pPlane
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, index %u, plane %p.
\n
"
,
iface
,
Index
,
pPlane
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetClipPlane
(
This
->
WineD3DDevice
,
Index
,
pPlane
);
...
...
@@ -1240,7 +1289,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetRenderState
(
LPDIRECT3DDEVICE8
iface
,
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, state %#x, value %#x.
\n
"
,
iface
,
State
,
Value
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetRenderState
(
This
->
WineD3DDevice
,
State
,
Value
);
...
...
@@ -1252,7 +1302,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 ifac
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetRenderState
(
LPDIRECT3DDEVICE8
iface
,
D3DRENDERSTATETYPE
State
,
DWORD
*
pValue
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, state %#x, value %p.
\n
"
,
iface
,
State
,
pValue
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetRenderState
(
This
->
WineD3DDevice
,
State
,
pValue
);
...
...
@@ -1264,7 +1315,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 ifac
static
HRESULT
WINAPI
IDirect3DDevice8Impl_BeginStateBlock
(
LPDIRECT3DDEVICE8
iface
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_BeginStateBlock
(
This
->
WineD3DDevice
);
...
...
@@ -1279,7 +1331,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
IWineD3DStateBlock
*
wineD3DStateBlock
;
IDirect3DStateBlock8Impl
*
object
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, token %p.
\n
"
,
iface
,
pToken
);
/* Tell wineD3D to endstateblock before anything else (in case we run out
* of memory later and cause locking problems)
...
...
@@ -1320,7 +1372,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa
IDirect3DStateBlock8Impl
*
pSB
;
HRESULT
hr
;
TRACE
(
"
(%p) %#x Relay
\n
"
,
This
,
Token
);
TRACE
(
"
iface %p, token %#x.
\n
"
,
iface
,
Token
);
wined3d_mutex_lock
();
pSB
=
d3d8_get_object
(
&
This
->
handle_table
,
Token
-
1
,
D3D8_HANDLE_SB
);
...
...
@@ -1341,7 +1393,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 i
IDirect3DStateBlock8Impl
*
pSB
;
HRESULT
hr
;
TRACE
(
"
(%p) %#x Relay
\n
"
,
This
,
Token
);
TRACE
(
"
iface %p, token %#x.
\n
"
,
iface
,
Token
);
wined3d_mutex_lock
();
pSB
=
d3d8_get_object
(
&
This
->
handle_table
,
Token
-
1
,
D3D8_HANDLE_SB
);
...
...
@@ -1361,7 +1413,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 if
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
IDirect3DStateBlock8Impl
*
pSB
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, token %#x.
\n
"
,
iface
,
Token
);
wined3d_mutex_lock
();
pSB
=
d3d8_free_handle
(
&
This
->
handle_table
,
Token
-
1
,
D3D8_HANDLE_SB
);
...
...
@@ -1388,7 +1440,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
IDirect3DStateBlock8Impl
*
object
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, type %#x, handle %p.
\n
"
,
iface
,
Type
,
handle
);
if
(
Type
!=
D3DSBT_ALL
&&
Type
!=
D3DSBT_PIXELSTATE
...
...
@@ -1438,7 +1490,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetClipStatus
(
LPDIRECT3DDEVICE8
iface
,
CONST
D3DCLIPSTATUS8
*
pClipStatus
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, clip_status %p.
\n
"
,
iface
,
pClipStatus
);
/* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
wined3d_mutex_lock
();
...
...
@@ -1451,7 +1504,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetClipStatus
(
LPDIRECT3DDEVICE8
iface
,
D3DCLIPSTATUS8
*
pClipStatus
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, clip_status %p.
\n
"
,
iface
,
pClipStatus
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetClipStatus
(
This
->
WineD3DDevice
,
(
WINED3DCLIPSTATUS
*
)
pClipStatus
);
...
...
@@ -1465,7 +1519,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
IWineD3DBaseTexture
*
retTexture
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, stage %u, texture %p.
\n
"
,
iface
,
Stage
,
ppTexture
);
if
(
ppTexture
==
NULL
){
return
D3DERR_INVALIDCALL
;
...
...
@@ -1498,7 +1552,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetTexture
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Stage
,
IDirect3DBaseTexture8
*
pTexture
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %d %p
\n
"
,
This
,
Stage
,
pTexture
);
TRACE
(
"iface %p, stage %u, texture %p.
\n
"
,
iface
,
Stage
,
pTexture
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetTexture
(
This
->
WineD3DDevice
,
Stage
,
...
...
@@ -1550,7 +1605,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVI
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
const
struct
tss_lookup
*
l
=
&
tss_lookup
[
Type
];
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, stage %u, state %#x, value %p.
\n
"
,
iface
,
Stage
,
Type
,
pValue
);
wined3d_mutex_lock
();
if
(
l
->
sampler_state
)
hr
=
IWineD3DDevice_GetSamplerState
(
This
->
WineD3DDevice
,
Stage
,
l
->
state
,
pValue
);
...
...
@@ -1564,7 +1620,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
const
struct
tss_lookup
*
l
=
&
tss_lookup
[
Type
];
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, stage %u, state %#x, value %#x.
\n
"
,
iface
,
Stage
,
Type
,
Value
);
wined3d_mutex_lock
();
if
(
l
->
sampler_state
)
hr
=
IWineD3DDevice_SetSamplerState
(
This
->
WineD3DDevice
,
Stage
,
l
->
state
,
Value
);
...
...
@@ -1577,7 +1634,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_ValidateDevice
(
LPDIRECT3DDEVICE8
iface
,
DWORD
*
pNumPasses
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, pass_count %p.
\n
"
,
iface
,
pNumPasses
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_ValidateDevice
(
This
->
WineD3DDevice
,
pNumPasses
);
...
...
@@ -1586,16 +1644,19 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 ifac
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetInfo
(
LPDIRECT3DDEVICE8
iface
,
DWORD
DevInfoID
,
void
*
pDevInfoStruct
,
DWORD
DevInfoStructSize
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetInfo
(
IDirect3DDevice8
*
iface
,
DWORD
info_id
,
void
*
info
,
DWORD
info_size
)
{
FIXME
(
"iface %p, info_id %#x, info %p, info_size %u stub!
\n
"
,
iface
,
info_id
,
info
,
info_size
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetPaletteEntries
(
LPDIRECT3DDEVICE8
iface
,
UINT
PaletteNumber
,
CONST
PALETTEENTRY
*
pEntries
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, palette_idx %u, entries %p.
\n
"
,
iface
,
PaletteNumber
,
pEntries
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetPaletteEntries
(
This
->
WineD3DDevice
,
PaletteNumber
,
pEntries
);
...
...
@@ -1607,7 +1668,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 i
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetPaletteEntries
(
LPDIRECT3DDEVICE8
iface
,
UINT
PaletteNumber
,
PALETTEENTRY
*
pEntries
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, palette_idx %u, entries %p.
\n
"
,
iface
,
PaletteNumber
,
pEntries
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetPaletteEntries
(
This
->
WineD3DDevice
,
PaletteNumber
,
pEntries
);
...
...
@@ -1619,7 +1681,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 i
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette
(
LPDIRECT3DDEVICE8
iface
,
UINT
PaletteNumber
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, palette_idx %u.
\n
"
,
iface
,
PaletteNumber
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetCurrentTexturePalette
(
This
->
WineD3DDevice
,
PaletteNumber
);
...
...
@@ -1631,7 +1694,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette
(
LPDIRECT3DDEVICE8
iface
,
UINT
*
PaletteNumber
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, palette_idx %p.
\n
"
,
iface
,
PaletteNumber
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetCurrentTexturePalette
(
This
->
WineD3DDevice
,
PaletteNumber
);
...
...
@@ -1645,7 +1709,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.
\n
"
,
iface
,
PrimitiveType
,
StartVertex
,
PrimitiveCount
);
wined3d_mutex_lock
();
IWineD3DDevice_SetPrimitiveType
(
This
->
WineD3DDevice
,
PrimitiveType
);
...
...
@@ -1660,7 +1726,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE
UINT
MinVertexIndex
,
UINT
NumVertices
,
UINT
startIndex
,
UINT
primCount
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.
\n
"
,
iface
,
PrimitiveType
,
MinVertexIndex
,
NumVertices
,
startIndex
,
primCount
);
wined3d_mutex_lock
();
IWineD3DDevice_SetPrimitiveType
(
This
->
WineD3DDevice
,
PrimitiveType
);
...
...
@@ -1674,7 +1742,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP
(
LPDIRECT3DDEVICE8
iface
,
D3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
CONST
void
*
pVertexStreamZeroData
,
UINT
VertexStreamZeroStride
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.
\n
"
,
iface
,
PrimitiveType
,
PrimitiveCount
,
pVertexStreamZeroData
,
VertexStreamZeroStride
);
wined3d_mutex_lock
();
IWineD3DDevice_SetPrimitiveType
(
This
->
WineD3DDevice
,
PrimitiveType
);
...
...
@@ -1692,7 +1762,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVI
UINT
VertexStreamZeroStride
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,
\n
"
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.
\n
"
,
iface
,
PrimitiveType
,
MinVertexIndex
,
NumVertexIndices
,
PrimitiveCount
,
pIndexData
,
IndexDataFormat
,
pVertexStreamZeroData
,
VertexStreamZeroStride
);
wined3d_mutex_lock
();
IWineD3DDevice_SetPrimitiveType
(
This
->
WineD3DDevice
,
PrimitiveType
);
...
...
@@ -1708,7 +1782,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
IDirect3DVertexBuffer8Impl
*
dest
=
(
IDirect3DVertexBuffer8Impl
*
)
pDestBuffer
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.
\n
"
,
iface
,
SrcStartIndex
,
DestIndex
,
VertexCount
,
pDestBuffer
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_ProcessVertices
(
This
->
WineD3DDevice
,
SrcStartIndex
,
DestIndex
,
VertexCount
,
dest
->
wineD3DVertexBuffer
,
NULL
,
Flags
,
dest
->
fvf
);
...
...
@@ -1835,7 +1911,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
IDirect3DVertexShader8Impl
*
shader
;
HRESULT
hr
;
TRACE
(
"
(%p) : Relay
\n
"
,
This
);
TRACE
(
"
iface %p, shader %#x.
\n
"
,
iface
,
pShader
);
if
(
VS_HIGHESTFIXEDFXF
>=
pShader
)
{
TRACE
(
"Setting FVF, %#x
\n
"
,
pShader
);
...
...
@@ -1877,7 +1953,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 ifa
IDirect3DVertexDeclaration8
*
d3d8_declaration
;
HRESULT
hrc
;
TRACE
(
"
(%p) : Relay device@%p
\n
"
,
This
,
This
->
WineD3DDevice
);
TRACE
(
"
iface %p, shader %p.
\n
"
,
iface
,
ppShader
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_GetVertexDeclaration
(
This
->
WineD3DDevice
,
&
wined3d_declaration
);
...
...
@@ -1915,7 +1991,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE
IDirect3DVertexShader8Impl
*
shader
;
IWineD3DVertexShader
*
cur
=
NULL
;
TRACE
(
"
(%p) : pShader %#x
\n
"
,
This
,
pShader
);
TRACE
(
"
iface %p, shader %#x.
\n
"
,
iface
,
pShader
);
wined3d_mutex_lock
();
shader
=
d3d8_free_handle
(
&
This
->
handle_table
,
pShader
-
(
VS_HIGHESTFIXEDFXF
+
1
),
D3D8_HANDLE_VS
);
...
...
@@ -1948,7 +2024,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Register
,
CONST
void
*
pConstantData
,
DWORD
ConstantCount
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
TRACE
(
"iface %p, register %u, data %p, count %u.
\n
"
,
iface
,
Register
,
pConstantData
,
ConstantCount
);
if
(
Register
+
ConstantCount
>
D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
{
WARN
(
"Trying to access %u constants, but d3d8 only supports %u
\n
"
,
...
...
@@ -1966,7 +2044,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEV
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Register
,
void
*
pConstantData
,
DWORD
ConstantCount
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
TRACE
(
"iface %p, register %u, data %p, count %u.
\n
"
,
iface
,
Register
,
pConstantData
,
ConstantCount
);
if
(
Register
+
ConstantCount
>
D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
{
WARN
(
"Trying to access %u constants, but d3d8 only supports %u
\n
"
,
...
...
@@ -1986,7 +2066,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3D
IDirect3DVertexDeclaration8Impl
*
declaration
;
IDirect3DVertexShader8Impl
*
shader
;
TRACE
(
"(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u
\n
"
,
This
,
pVertexShader
,
pData
,
*
pSizeOfData
);
TRACE
(
"iface %p, shader %#x, data %p, data_size %p.
\n
"
,
iface
,
pVertexShader
,
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
shader
=
d3d8_get_object
(
&
This
->
handle_table
,
pVertexShader
-
(
VS_HIGHESTFIXEDFXF
+
1
),
D3D8_HANDLE_VS
);
...
...
@@ -2022,7 +2103,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEV
IDirect3DVertexShader8Impl
*
shader
=
NULL
;
HRESULT
hr
;
TRACE
(
"(%p) : pVertexShader %#x, pData %p, pSizeOfData %p
\n
"
,
This
,
pVertexShader
,
pData
,
pSizeOfData
);
TRACE
(
"iface %p, shader %#x, data %p, data_size %p.
\n
"
,
iface
,
pVertexShader
,
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
shader
=
d3d8_get_object
(
&
This
->
handle_table
,
pVertexShader
-
(
VS_HIGHESTFIXEDFXF
+
1
),
D3D8_HANDLE_VS
);
...
...
@@ -2051,7 +2133,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, I
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
IDirect3DIndexBuffer8Impl
*
ib
=
(
IDirect3DIndexBuffer8Impl
*
)
pIndexData
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, buffer %p, base_vertex_idx %u.
\n
"
,
iface
,
pIndexData
,
baseVertexIndex
);
/* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
* the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
...
...
@@ -2074,7 +2157,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, I
IWineD3DBuffer
*
retIndexData
=
NULL
;
HRESULT
rc
=
D3D_OK
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, buffer %p, base_vertex_index %p.
\n
"
,
iface
,
ppIndexData
,
pBaseVertexIndex
);
if
(
ppIndexData
==
NULL
){
return
D3DERR_INVALIDCALL
;
...
...
@@ -2155,7 +2238,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 ifac
IDirect3DPixelShader8Impl
*
shader
;
HRESULT
hr
;
TRACE
(
"
(%p) : pShader %#x
\n
"
,
This
,
pShader
);
TRACE
(
"
iface %p, shader %#x.
\n
"
,
iface
,
pShader
);
wined3d_mutex_lock
();
...
...
@@ -2184,9 +2267,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 ifac
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetPixelShader
(
LPDIRECT3DDEVICE8
iface
,
DWORD
*
ppShader
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
IWineD3DPixelShader
*
object
;
HRESULT
hrc
=
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, shader %p.
\n
"
,
iface
,
ppShader
);
if
(
NULL
==
ppShader
)
{
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
...
...
@@ -2215,7 +2299,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
IDirect3DPixelShader8Impl
*
shader
;
IWineD3DPixelShader
*
cur
=
NULL
;
TRACE
(
"
(%p) : pShader %#x
\n
"
,
This
,
pShader
);
TRACE
(
"
iface %p, shader %#x.
\n
"
,
iface
,
pShader
);
wined3d_mutex_lock
();
...
...
@@ -2248,7 +2332,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Register
,
CONST
void
*
pConstantData
,
DWORD
ConstantCount
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, register %u, data %p, count %u.
\n
"
,
iface
,
Register
,
pConstantData
,
ConstantCount
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
ConstantCount
);
...
...
@@ -2260,7 +2346,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDE
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant
(
LPDIRECT3DDEVICE8
iface
,
DWORD
Register
,
void
*
pConstantData
,
DWORD
ConstantCount
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, register %u, data %p, count %u.
\n
"
,
iface
,
Register
,
pConstantData
,
ConstantCount
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
ConstantCount
);
...
...
@@ -2274,7 +2362,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVI
IDirect3DPixelShader8Impl
*
shader
=
NULL
;
HRESULT
hr
;
TRACE
(
"(%p) : pPixelShader %#x, pData %p, pSizeOfData %p
\n
"
,
This
,
pPixelShader
,
pData
,
pSizeOfData
);
TRACE
(
"iface %p, shader %#x, data %p, data_size %p.
\n
"
,
iface
,
pPixelShader
,
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
shader
=
d3d8_get_object
(
&
This
->
handle_table
,
pPixelShader
-
(
VS_HIGHESTFIXEDFXF
+
1
),
D3D8_HANDLE_PS
);
...
...
@@ -2295,7 +2384,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVI
static
HRESULT
WINAPI
IDirect3DDevice8Impl_DrawRectPatch
(
LPDIRECT3DDEVICE8
iface
,
UINT
Handle
,
CONST
float
*
pNumSegs
,
CONST
D3DRECTPATCH_INFO
*
pRectPatchInfo
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, handle %#x, segment_count %p, patch_info %p.
\n
"
,
iface
,
Handle
,
pNumSegs
,
pRectPatchInfo
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_DrawRectPatch
(
This
->
WineD3DDevice
,
Handle
,
pNumSegs
,
(
CONST
WINED3DRECTPATCH_INFO
*
)
pRectPatchInfo
);
...
...
@@ -2307,7 +2398,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
static
HRESULT
WINAPI
IDirect3DDevice8Impl_DrawTriPatch
(
LPDIRECT3DDEVICE8
iface
,
UINT
Handle
,
CONST
float
*
pNumSegs
,
CONST
D3DTRIPATCH_INFO
*
pTriPatchInfo
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, handle %#x, segment_count %p, patch_info %p.
\n
"
,
iface
,
Handle
,
pNumSegs
,
pTriPatchInfo
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_DrawTriPatch
(
This
->
WineD3DDevice
,
Handle
,
pNumSegs
,
(
CONST
WINED3DTRIPATCH_INFO
*
)
pTriPatchInfo
);
...
...
@@ -2319,7 +2412,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_DeletePatch
(
LPDIRECT3DDEVICE8
iface
,
UINT
Handle
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, handle %#x.
\n
"
,
iface
,
Handle
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_DeletePatch
(
This
->
WineD3DDevice
,
Handle
);
...
...
@@ -2331,7 +2425,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface,
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetStreamSource
(
LPDIRECT3DDEVICE8
iface
,
UINT
StreamNumber
,
IDirect3DVertexBuffer8
*
pStreamData
,
UINT
Stride
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, stream_idx %u, buffer %p, stride %u.
\n
"
,
iface
,
StreamNumber
,
pStreamData
,
Stride
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_SetStreamSource
(
This
->
WineD3DDevice
,
StreamNumber
,
...
...
@@ -2347,7 +2443,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 ifa
IWineD3DBuffer
*
retStream
=
NULL
;
HRESULT
rc
=
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, stream_idx %u, buffer %p, stride %p.
\n
"
,
iface
,
StreamNumber
,
pStream
,
pStride
);
if
(
pStream
==
NULL
){
return
D3DERR_INVALIDCALL
;
...
...
dlls/d3d8/directx.c
View file @
f8bd01a3
...
...
@@ -42,6 +42,8 @@ static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID ri
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3D8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -58,7 +60,7 @@ static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
return
ref
;
}
...
...
@@ -67,7 +69,7 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
TRACE
(
"Releasing wined3d %p
\n
"
,
This
->
WineD3D
);
...
...
@@ -86,7 +88,8 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
static
HRESULT
WINAPI
IDirect3D8Impl_RegisterSoftwareDevice
(
LPDIRECT3D8
iface
,
void
*
pInitializeFunction
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
pInitializeFunction
);
TRACE
(
"iface %p, init_function %p.
\n
"
,
iface
,
pInitializeFunction
);
wined3d_mutex_lock
();
hr
=
IWineD3D_RegisterSoftwareDevice
(
This
->
WineD3D
,
pInitializeFunction
);
...
...
@@ -98,7 +101,8 @@ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface,
static
UINT
WINAPI
IDirect3D8Impl_GetAdapterCount
(
LPDIRECT3D8
iface
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3D_GetAdapterCount
(
This
->
WineD3D
);
...
...
@@ -114,7 +118,8 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
WINED3DADAPTER_IDENTIFIER
adapter_id
;
HRESULT
hr
;
TRACE
(
"(%p)->(%d,%08x, %p
\n
"
,
This
,
Adapter
,
Flags
,
pIdentifier
);
TRACE
(
"iface %p, adapter %u, flags %#x, identifier %p.
\n
"
,
iface
,
Adapter
,
Flags
,
pIdentifier
);
adapter_id
.
driver
=
pIdentifier
->
Driver
;
adapter_id
.
driver_size
=
sizeof
(
pIdentifier
->
Driver
);
...
...
@@ -141,7 +146,8 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
static
UINT
WINAPI
IDirect3D8Impl_GetAdapterModeCount
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)->(%d)
\n
"
,
This
,
Adapter
);
TRACE
(
"iface %p, adapter %u.
\n
"
,
iface
,
Adapter
);
wined3d_mutex_lock
();
hr
=
IWineD3D_GetAdapterModeCount
(
This
->
WineD3D
,
Adapter
,
0
/* format */
);
...
...
@@ -153,7 +159,9 @@ static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Ad
static
HRESULT
WINAPI
IDirect3D8Impl_EnumAdapterModes
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
UINT
Mode
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)->(%d, %d, %p)
\n
"
,
This
,
Adapter
,
Mode
,
pMode
);
TRACE
(
"iface %p, adapter %u, mode_idx %u, mode %p.
\n
"
,
iface
,
Adapter
,
Mode
,
pMode
);
wined3d_mutex_lock
();
hr
=
IWineD3D_EnumAdapterModes
(
This
->
WineD3D
,
Adapter
,
WINED3DFMT_UNKNOWN
,
Mode
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
...
...
@@ -167,7 +175,9 @@ static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT A
static
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterDisplayMode
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)->(%d,%p)
\n
"
,
This
,
Adapter
,
pMode
);
TRACE
(
"iface %p, adapter %u, mode %p.
\n
"
,
iface
,
Adapter
,
pMode
);
wined3d_mutex_lock
();
hr
=
IWineD3D_GetAdapterDisplayMode
(
This
->
WineD3D
,
Adapter
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
...
...
@@ -183,7 +193,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 i
D3DFORMAT
BackBufferFormat
,
BOOL
Windowed
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)->(%d, %d, %d, %d, %s)
\n
"
,
This
,
Adapter
,
CheckType
,
DisplayFormat
,
BackBufferFormat
,
Windowed
?
"true"
:
"false"
);
TRACE
(
"iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.
\n
"
,
iface
,
Adapter
,
CheckType
,
DisplayFormat
,
BackBufferFormat
,
Windowed
);
wined3d_mutex_lock
();
hr
=
IWineD3D_CheckDeviceType
(
This
->
WineD3D
,
Adapter
,
CheckType
,
wined3dformat_from_d3dformat
(
DisplayFormat
),
...
...
@@ -199,7 +211,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 i
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
WINED3DRESOURCETYPE
WineD3DRType
;
TRACE
(
"(%p)->(%d, %d, %d, %08x, %d, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
AdapterFormat
,
Usage
,
RType
,
CheckFormat
);
TRACE
(
"iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.
\n
"
,
iface
,
Adapter
,
DeviceType
,
AdapterFormat
,
Usage
,
RType
,
CheckFormat
);
if
(
CheckFormat
==
D3DFMT_R8G8B8
)
{
...
...
@@ -233,7 +247,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *ifac
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)-<(%d, %d, %d, %s, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
SurfaceFormat
,
Windowed
?
"true"
:
"false"
,
MultiSampleType
);
TRACE
(
"iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.
\n
"
,
iface
,
Adapter
,
DeviceType
,
SurfaceFormat
,
Windowed
,
MultiSampleType
);
wined3d_mutex_lock
();
hr
=
IWineD3D_CheckDeviceMultiSampleType
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
...
...
@@ -248,7 +264,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, U
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)-<(%d, %d, %d, %d, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
AdapterFormat
,
RenderTargetFormat
,
DepthStencilFormat
);
TRACE
(
"iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.
\n
"
,
iface
,
Adapter
,
DeviceType
,
AdapterFormat
,
RenderTargetFormat
,
DepthStencilFormat
);
wined3d_mutex_lock
();
hr
=
IWineD3D_CheckDepthStencilMatch
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
...
...
@@ -278,7 +296,7 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
HRESULT
hrc
=
D3D_OK
;
WINED3DCAPS
*
pWineCaps
;
TRACE
(
"
(%p) Relay %d %u %p
\n
"
,
This
,
Adapter
,
DeviceType
,
pCaps
);
TRACE
(
"
iface %p, adapter %u, device_type %#x, caps %p.
\n
"
,
iface
,
Adapter
,
DeviceType
,
pCaps
);
if
(
NULL
==
pCaps
){
return
D3DERR_INVALIDCALL
;
...
...
@@ -303,7 +321,8 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
static
HMONITOR
WINAPI
IDirect3D8Impl_GetAdapterMonitor
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HMONITOR
ret
;
TRACE
(
"(%p)->(%d)
\n
"
,
This
,
Adapter
);
TRACE
(
"iface %p, adapter %u.
\n
"
,
iface
,
Adapter
);
wined3d_mutex_lock
();
ret
=
IWineD3D_GetAdapterMonitor
(
This
->
WineD3D
,
Adapter
);
...
...
@@ -314,7 +333,8 @@ static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT
ULONG
WINAPI
D3D8CB_DestroySwapChain
(
IWineD3DSwapChain
*
pSwapChain
)
{
IUnknown
*
swapChainParent
;
TRACE
(
"(%p) call back
\n
"
,
pSwapChain
);
TRACE
(
"swapchain %p.
\n
"
,
pSwapChain
);
IWineD3DSwapChain_GetParent
(
pSwapChain
,
&
swapChainParent
);
IUnknown_Release
(
swapChainParent
);
...
...
@@ -329,7 +349,10 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
IDirect3DDevice8Impl
*
object
=
NULL
;
WINED3DPRESENT_PARAMETERS
localParameters
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.
\n
"
,
iface
,
Adapter
,
DeviceType
,
hFocusWindow
,
BehaviourFlags
,
pPresentationParameters
,
ppReturnedDeviceInterface
);
/* Check the validity range of the adapter parameter */
if
(
Adapter
>=
IDirect3D8Impl_GetAdapterCount
(
iface
))
{
...
...
dlls/d3d8/indexbuffer.c
View file @
f8bd01a3
...
...
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DIndexBuffer8
))
{
...
...
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 ifac
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -61,7 +63,7 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
...
...
@@ -81,7 +83,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DIndexBuffer
,
&
wined3d_device
);
...
...
@@ -98,7 +101,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -110,7 +115,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBU
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -122,7 +129,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBU
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
);
...
...
@@ -134,7 +142,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXB
static
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_SetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DIndexBuffer
,
PriorityNew
);
...
...
@@ -146,7 +155,8 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8
static
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_GetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DIndexBuffer
);
...
...
@@ -157,16 +167,17 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8
static
void
WINAPI
IDirect3DIndexBuffer8Impl_PreLoad
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer8Impl_GetType
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"
(%p)
\n
"
,
This
);
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer8Impl_GetType
(
IDirect3DIndexBuffer8
*
iface
)
{
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
D3DRTYPE_INDEXBUFFER
;
}
...
...
@@ -175,7 +186,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXB
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Lock
(
LPDIRECT3DINDEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DIndexBuffer
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
...
...
@@ -187,7 +200,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 ifac
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Unlock
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DIndexBuffer
);
...
...
@@ -200,7 +214,8 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 i
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
WINED3DBUFFER_DESC
desc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DIndexBuffer
,
&
desc
);
...
...
dlls/d3d8/pixelshader.c
View file @
f8bd01a3
...
...
@@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DPixelShader8Impl_QueryInterface
(
IDirect3DPixelShader8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DPixelShader8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *ifac
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -60,7 +62,7 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
wined3d_mutex_lock
();
...
...
dlls/d3d8/stateblock.c
View file @
f8bd01a3
...
...
@@ -30,6 +30,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_QueryInterface
(
IDirect3DStateBlock8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DStateBlock8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -46,7 +48,7 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface)
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
return
ref
;
}
...
...
@@ -55,7 +57,7 @@ static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
wined3d_mutex_lock
();
...
...
@@ -73,7 +75,7 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *i
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DStateBlock_GetDevice
(
This
->
wineD3DStateBlock
,
&
wined3d_device
);
...
...
@@ -91,7 +93,7 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *ifa
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DStateBlock_Capture
(
This
->
wineD3DStateBlock
);
...
...
@@ -104,7 +106,7 @@ static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DStateBlock_Apply
(
This
->
wineD3DStateBlock
);
...
...
dlls/d3d8/surface.c
View file @
f8bd01a3
...
...
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DSurface8Impl_QueryInterface
(
LPDIRECT3DSURFACE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DSurface8
))
{
...
...
@@ -43,7 +45,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 if
static
ULONG
WINAPI
IDirect3DSurface8Impl_AddRef
(
LPDIRECT3DSURFACE8
iface
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
if
(
This
->
forwardReference
)
{
/* Forward refcounting */
...
...
@@ -52,6 +54,9 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
}
else
{
/* No container, handle our own refcounting */
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
if
(
This
->
parentDevice
)
IUnknown_AddRef
(
This
->
parentDevice
);
...
...
@@ -59,7 +64,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
IUnknown_AddRef
(
This
->
wineD3DSurface
);
wined3d_mutex_unlock
();
}
TRACE
(
"(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
return
ref
;
}
}
...
...
@@ -67,7 +72,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
static
ULONG
WINAPI
IDirect3DSurface8Impl_Release
(
LPDIRECT3DSURFACE8
iface
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
if
(
This
->
forwardReference
)
{
/* Forward refcounting */
...
...
@@ -76,7 +81,8 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
}
else
{
/* No container, handle our own refcounting */
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
...
...
@@ -98,7 +104,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface,
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
ppDevice
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_GetDevice
(
This
->
wineD3DSurface
,
&
wined3d_device
);
...
...
@@ -115,7 +122,9 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface,
static
HRESULT
WINAPI
IDirect3DSurface8Impl_SetPrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_SetPrivateData
(
This
->
wineD3DSurface
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -127,7 +136,9 @@ static HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 if
static
HRESULT
WINAPI
IDirect3DSurface8Impl_GetPrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_GetPrivateData
(
This
->
wineD3DSurface
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -139,7 +150,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 if
static
HRESULT
WINAPI
IDirect3DSurface8Impl_FreePrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_FreePrivateData
(
This
->
wineD3DSurface
,
refguid
);
...
...
@@ -153,7 +165,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 ifac
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
res
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, riid %s, container %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppContainer
);
if
(
!
This
->
container
)
return
E_NOINTERFACE
;
...
...
@@ -167,7 +179,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
WINED3DSURFACE_DESC
wined3ddesc
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_GetDesc
(
This
->
wineD3DSurface
,
&
wined3ddesc
);
...
...
@@ -191,8 +204,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3
static
HRESULT
WINAPI
IDirect3DSurface8Impl_LockRect
(
LPDIRECT3DSURFACE8
iface
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"
(%p) calling IWineD3DSurface_LockRect %p %p %p %d
\n
"
,
This
,
This
->
wineD3DSur
face
,
pLockedRect
,
pRect
,
Flags
);
TRACE
(
"
iface %p, locked_rect %p, rect %p, flags %#x.
\n
"
,
i
face
,
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_lock
();
if
(
pRect
)
{
...
...
@@ -221,7 +234,8 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D
static
HRESULT
WINAPI
IDirect3DSurface8Impl_UnlockRect
(
LPDIRECT3DSURFACE8
iface
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DSurface_UnlockRect
(
This
->
wineD3DSurface
);
...
...
dlls/d3d8/swapchain.c
View file @
f8bd01a3
...
...
@@ -28,6 +28,8 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DSwapChain8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
return
ref
;
}
...
...
@@ -53,7 +55,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
wined3d_mutex_lock
();
...
...
@@ -70,7 +72,9 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
static
HRESULT
WINAPI
IDirect3DSwapChain8Impl_Present
(
LPDIRECT3DSWAPCHAIN8
iface
,
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
)
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.
\n
"
,
iface
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
);
wined3d_mutex_lock
();
hr
=
IWineD3DSwapChain_Present
(
This
->
wineD3DSwapChain
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
,
0
);
...
...
@@ -84,7 +88,8 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.
\n
"
,
iface
,
iBackBuffer
,
Type
,
ppBackBuffer
);
wined3d_mutex_lock
();
hrc
=
IWineD3DSwapChain_GetBackBuffer
(
This
->
wineD3DSwapChain
,
iBackBuffer
,
(
WINED3DBACKBUFFER_TYPE
)
Type
,
&
mySurface
);
...
...
dlls/d3d8/texture.c
View file @
f8bd01a3
...
...
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DTexture8Impl_QueryInterface
(
LPDIRECT3DTEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture8
)
...
...
@@ -45,7 +47,7 @@ static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -62,7 +64,7 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
...
...
@@ -82,7 +84,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface,
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_GetDevice
(
This
->
wineD3DTexture
,
&
wined3d_device
);
...
...
@@ -99,7 +102,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface,
static
HRESULT
WINAPI
IDirect3DTexture8Impl_SetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -111,7 +116,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 if
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -123,7 +130,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 if
static
HRESULT
WINAPI
IDirect3DTexture8Impl_FreePrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
...
...
@@ -135,7 +143,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 i
static
DWORD
WINAPI
IDirect3DTexture8Impl_SetPriority
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
...
...
@@ -147,7 +156,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface,
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetPriority
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
...
...
@@ -158,7 +168,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
static
void
WINAPI
IDirect3DTexture8Impl_PreLoad
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
...
...
@@ -168,7 +179,8 @@ static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
static
D3DRESOURCETYPE
WINAPI
IDirect3DTexture8Impl_GetType
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
D3DRESOURCETYPE
type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
type
=
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
...
...
@@ -181,7 +193,8 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 i
static
DWORD
WINAPI
IDirect3DTexture8Impl_SetLOD
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, lod %u.
\n
"
,
iface
,
LODNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
...
...
@@ -193,7 +206,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetLOD
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
...
...
@@ -205,7 +219,8 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetLevelCount
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
...
...
@@ -217,10 +232,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
/* IDirect3DTexture8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetLevelDesc
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DSURFACE_DESC
*
pDesc
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
WINED3DSURFACE_DESC
wined3ddesc
;
HRESULT
hr
;
WINED3DSURFACE_DESC
wined3ddesc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
Level
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_GetLevelDesc
(
This
->
wineD3DTexture
,
Level
,
&
wined3ddesc
);
...
...
@@ -246,7 +261,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, level %u, surface %p.
\n
"
,
iface
,
Level
,
ppSurfaceLevel
);
wined3d_mutex_lock
();
hrc
=
IWineD3DTexture_GetSurfaceLevel
(
This
->
wineD3DTexture
,
Level
,
&
mySurface
);
...
...
@@ -262,7 +277,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 i
static
HRESULT
WINAPI
IDirect3DTexture8Impl_LockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, level %u, locked_rect %p, rect %p, flags %#x.
\n
"
,
iface
,
Level
,
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
...
...
@@ -274,7 +291,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, U
static
HRESULT
WINAPI
IDirect3DTexture8Impl_UnlockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, level %u.
\n
"
,
iface
,
Level
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
...
...
@@ -286,7 +304,8 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
static
HRESULT
WINAPI
IDirect3DTexture8Impl_AddDirtyRect
(
LPDIRECT3DTEXTURE8
iface
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, dirty_rect %p.
\n
"
,
iface
,
pDirtyRect
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
...
...
dlls/d3d8/vertexbuffer.c
View file @
f8bd01a3
...
...
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexBuffer8
))
{
...
...
@@ -45,7 +47,7 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 if
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -62,7 +64,7 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
...
...
@@ -83,7 +85,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DVertexBuffer
,
&
wined3d_device
);
...
...
@@ -100,7 +103,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -112,7 +117,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEX
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -124,7 +131,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEX
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
);
...
...
@@ -136,7 +144,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTE
static
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_SetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DVertexBuffer
,
PriorityNew
);
...
...
@@ -148,7 +157,8 @@ static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
static
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_GetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DVertexBuffer
);
...
...
@@ -159,16 +169,17 @@ static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
static
void
WINAPI
IDirect3DVertexBuffer8Impl_PreLoad
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DBuffer_PreLoad
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer8Impl_GetType
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"
(%p)
\n
"
,
This
);
static
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer8Impl_GetType
(
IDirect3DVertexBuffer8
*
iface
)
{
TRACE
(
"
iface %p.
\n
"
,
iface
);
return
D3DRTYPE_VERTEXBUFFER
;
}
...
...
@@ -177,7 +188,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTE
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Lock
(
LPDIRECT3DVERTEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DVertexBuffer
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
...
...
@@ -189,7 +202,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 if
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Unlock
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DVertexBuffer
);
...
...
@@ -202,7 +216,8 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
WINED3DBUFFER_DESC
desc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DVertexBuffer
,
&
desc
);
...
...
dlls/d3d8/vertexdeclaration.c
View file @
f8bd01a3
...
...
@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IUnknown */
static
HRESULT
WINAPI
IDirect3DVertexDeclaration8Impl_QueryInterface
(
IDirect3DVertexDeclaration8
*
iface
,
REFIID
riid
,
void
**
obj_ptr
)
{
TRACE
(
"
(%p)->(%s, %p)
\n
"
,
iface
,
debugstr_guid
(
riid
),
obj_ptr
);
TRACE
(
"
iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
obj_ptr
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexDeclaration8
))
...
...
@@ -46,9 +46,9 @@ static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVe
static
ULONG
WINAPI
IDirect3DVertexDeclaration8Impl_AddRef
(
IDirect3DVertexDeclaration8
*
iface
)
{
IDirect3DVertexDeclaration8Impl
*
This
=
(
IDirect3DVertexDeclaration8Impl
*
)
iface
;
ULONG
ref_count
=
InterlockedIncrement
(
&
This
->
ref_count
);
TRACE
(
"(%p) : AddRef increasing to %d
\n
"
,
This
,
ref_count
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref_count
);
if
(
ref_count
==
1
)
{
...
...
@@ -63,9 +63,9 @@ static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclar
static
ULONG
WINAPI
IDirect3DVertexDeclaration8Impl_Release
(
IDirect3DVertexDeclaration8
*
iface
)
{
IDirect3DVertexDeclaration8Impl
*
This
=
(
IDirect3DVertexDeclaration8Impl
*
)
iface
;
ULONG
ref_count
=
InterlockedDecrement
(
&
This
->
ref_count
);
TRACE
(
"(%p) : Releasing to %d
\n
"
,
This
,
ref_count
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref_count
);
if
(
!
ref_count
)
{
wined3d_mutex_lock
();
...
...
dlls/d3d8/vertexshader.c
View file @
f8bd01a3
...
...
@@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DVertexShader8Impl_QueryInterface
(
IDirect3DVertexShader8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexShader8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -44,7 +46,7 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *if
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
&&
This
->
wineD3DVertexShader
)
{
...
...
@@ -67,7 +69,7 @@ static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *i
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
if
(
This
->
wineD3DVertexShader
)
...
...
dlls/d3d8/volume.c
View file @
f8bd01a3
...
...
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DVolume8Impl_QueryInterface
(
LPDIRECT3DVOLUME8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVolume8
))
{
IUnknown_AddRef
(
iface
);
...
...
@@ -42,7 +44,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 ifac
static
ULONG
WINAPI
IDirect3DVolume8Impl_AddRef
(
LPDIRECT3DVOLUME8
iface
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
if
(
This
->
forwardReference
)
{
/* Forward to the containerParent */
...
...
@@ -51,7 +53,8 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
}
else
{
/* No container, handle our own refcounting */
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -67,7 +70,7 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
static
ULONG
WINAPI
IDirect3DVolume8Impl_Release
(
LPDIRECT3DVOLUME8
iface
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"
(%p)
\n
"
,
This
);
TRACE
(
"
iface %p.
\n
"
,
iface
);
if
(
This
->
forwardReference
)
{
/* Forward to the containerParent */
...
...
@@ -77,7 +80,8 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
else
{
/* No container, handle our own refcounting */
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
wined3d_mutex_lock
();
...
...
@@ -94,6 +98,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, ID
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
IWineD3DVolume_GetDevice
(
This
->
wineD3DVolume
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
...
...
@@ -106,7 +112,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, ID
static
HRESULT
WINAPI
IDirect3DVolume8Impl_SetPrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -118,7 +126,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 ifac
static
HRESULT
WINAPI
IDirect3DVolume8Impl_GetPrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -130,7 +140,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 ifac
static
HRESULT
WINAPI
IDirect3DVolume8Impl_FreePrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DVolume
,
refguid
);
...
...
@@ -143,7 +154,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface,
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
res
;
TRACE
(
"(This %p, riid %s, ppContainer %p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppContainer
);
TRACE
(
"iface %p, riid %s, container %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppContainer
);
if
(
!
This
->
container
)
return
E_NOINTERFACE
;
...
...
@@ -163,7 +175,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
HRESULT
hr
;
WINED3DVOLUME_DESC
wined3ddesc
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_GetDesc
(
This
->
wineD3DVolume
,
&
wined3ddesc
);
...
...
@@ -187,7 +199,9 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
static
HRESULT
WINAPI
IDirect3DVolume8Impl_LockBox
(
LPDIRECT3DVOLUME8
iface
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolume
,
pLockedVolume
,
pBox
,
Flags
);
TRACE
(
"iface %p, locked_box %p, box %p, flags %#x.
\n
"
,
iface
,
pLockedVolume
,
pBox
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_LockBox
(
This
->
wineD3DVolume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
CONST
WINED3DBOX
*
)
pBox
,
Flags
);
...
...
@@ -199,7 +213,8 @@ static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DL
static
HRESULT
WINAPI
IDirect3DVolume8Impl_UnlockBox
(
LPDIRECT3DVOLUME8
iface
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) relay %p
\n
"
,
This
,
This
->
wineD3DVolume
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_UnlockBox
(
This
->
wineD3DVolume
);
...
...
dlls/d3d8/volumetexture.c
View file @
f8bd01a3
...
...
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture8
)
...
...
@@ -45,7 +47,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"
%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
...
...
@@ -62,7 +64,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"
(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"
%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
...
...
@@ -82,7 +84,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXT
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
IWineD3DDevice
*
wined3d_device
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
ppDevice
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_GetDevice
(
This
->
wineD3DVolumeTexture
,
&
wined3d_device
);
...
...
@@ -99,7 +102,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXT
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
...
...
@@ -111,7 +116,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUM
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
...
...
@@ -123,7 +130,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUM
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
...
...
@@ -135,7 +143,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLU
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
...
...
@@ -147,7 +156,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXT
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
...
...
@@ -158,7 +168,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXT
static
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
...
...
@@ -168,7 +179,8 @@ static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
D3DRESOURCETYPE
type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
type
=
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
...
...
@@ -181,7 +193,8 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLU
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, lod %u.
\n
"
,
iface
,
LODNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
...
...
@@ -193,7 +206,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
...
...
@@ -205,7 +219,8 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
...
...
@@ -220,7 +235,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
WINED3DVOLUME_DESC
wined3ddesc
;
HRESULT
hr
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, level %u, desc %p.
\n
"
,
iface
,
Level
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_GetLevelDesc
(
This
->
wineD3DVolumeTexture
,
Level
,
&
wined3ddesc
);
...
...
@@ -246,7 +261,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
HRESULT
hrc
=
D3D_OK
;
IWineD3DVolume
*
myVolume
=
NULL
;
TRACE
(
"
(%p) Relay
\n
"
,
This
);
TRACE
(
"
iface %p, level %u, volume %p.
\n
"
,
iface
,
Level
,
ppVolumeLevel
);
wined3d_mutex_lock
();
hrc
=
IWineD3DVolumeTexture_GetVolumeLevel
(
This
->
wineD3DVolumeTexture
,
Level
,
&
myVolume
);
...
...
@@ -262,7 +277,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_LockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
pLockedVolume
,
pBox
,
Flags
);
TRACE
(
"iface %p, level %u, locked_box %p, box %p, flags %#x.
\n
"
,
iface
,
Level
,
pLockedVolume
,
pBox
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
CONST
WINED3DBOX
*
)
pBox
,
Flags
);
...
...
@@ -274,7 +291,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
Level
);
TRACE
(
"iface %p, level %u.
\n
"
,
iface
,
Level
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
...
...
@@ -286,7 +304,8 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
CONST
D3DBOX
*
pDirtyBox
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"iface %p, dirty_box %p.
\n
"
,
iface
,
pDirtyBox
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
CONST
WINED3DBOX
*
)
pDirtyBox
);
...
...
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