Commit f8e4771b authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dcompiler: Parse ISGN in the reflection interface.

parent 5ad0c856
......@@ -57,6 +57,13 @@ HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) D
HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
struct d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC *elements;
UINT element_count;
char *string_data;
};
/* ID3D11ShaderReflection */
struct d3dcompiler_shader_reflection
{
......@@ -89,6 +96,8 @@ struct d3dcompiler_shader_reflection
D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive;
D3D_TESSELLATOR_PARTITIONING hs_prtitioning;
D3D_TESSELLATOR_DOMAIN tessellator_domain;
struct d3dcompiler_shader_signature *isgn;
};
/* reflection handling */
......
......@@ -25,6 +25,25 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
static void free_signature(struct d3dcompiler_shader_signature *sig)
{
TRACE("Free signature %p\n", sig);
HeapFree(GetProcessHeap(), 0, sig->elements);
HeapFree(GetProcessHeap(), 0, sig->string_data);
}
static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
{
TRACE("Cleanup %p\n", ref);
if (ref->isgn)
{
free_signature(ref->isgn);
HeapFree(GetProcessHeap(), 0, ref->isgn);
}
}
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
......@@ -69,6 +88,7 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11Shade
if (!refcount)
{
reflection_cleanup(This);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -361,6 +381,68 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
return E_FAIL;
}
HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, const char *data, DWORD data_size)
{
D3D11_SIGNATURE_PARAMETER_DESC *d;
unsigned int string_data_offset;
unsigned int string_data_size;
const char *ptr = data;
char *string_data;
unsigned int i;
DWORD count;
read_dword(&ptr, &count);
TRACE("%u elements\n", count);
skip_dword_unknown(&ptr, 1);
d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
if (!d)
{
ERR("Failed to allocate signature memory.\n");
return E_OUTOFMEMORY;
}
/* 2 DWORDs for the header, 6 for each element. */
string_data_offset = 2 * sizeof(DWORD) + count * 6 * sizeof(DWORD);
string_data_size = data_size - string_data_offset;
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
if (!string_data)
{
ERR("Failed to allocate string data memory.\n");
HeapFree(GetProcessHeap(), 0, d);
return E_OUTOFMEMORY;
}
memcpy(string_data, data + string_data_offset, string_data_size);
for (i = 0; i < count; ++i)
{
UINT name_offset;
DWORD mask;
read_dword(&ptr, &name_offset);
d[i].SemanticName = string_data + (name_offset - string_data_offset);
read_dword(&ptr, &d[i].SemanticIndex);
read_dword(&ptr, &d[i].SystemValueType);
read_dword(&ptr, &d[i].ComponentType);
read_dword(&ptr, &d[i].Register);
read_dword(&ptr, &mask);
d[i].ReadWriteMask = (mask >> 8) & 0xff;
d[i].Mask = mask & 0xff;
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
}
s->elements = d;
s->element_count = count;
s->string_data = string_data;
return S_OK;
}
HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
const void *data, SIZE_T data_size)
{
......@@ -388,9 +470,25 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
if (FAILED(hr))
{
dxbc_destroy(&src_dxbc);
WARN("Failed to parse section STAT.\n");
return hr;
goto err_out;
}
break;
case TAG_ISGN:
reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn));
if (!reflection->isgn)
{
ERR("Failed to allocate ISGN memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->isgn, section->data, section->data_size);
if (FAILED(hr))
{
WARN("Failed to parse section ISGN.\n");
goto err_out;
}
break;
......@@ -403,4 +501,10 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
dxbc_destroy(&src_dxbc);
return hr;
err_out:
reflection_cleanup(reflection);
dxbc_destroy(&src_dxbc);
return hr;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment