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wine
wine-winehq
Commits
f8e4771b
Commit
f8e4771b
authored
Dec 21, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Dec 21, 2010
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Plain Diff
d3dcompiler: Parse ISGN in the reflection interface.
parent
5ad0c856
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Inline
Side-by-side
Showing
2 changed files
with
115 additions
and
2 deletions
+115
-2
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+9
-0
reflection.c
dlls/d3dcompiler_43/reflection.c
+106
-2
No files found.
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
f8e4771b
...
...
@@ -57,6 +57,13 @@ HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) D
HRESULT
d3dcompiler_get_blob_part
(
const
void
*
data
,
SIZE_T
data_size
,
D3D_BLOB_PART
part
,
UINT
flags
,
ID3DBlob
**
blob
)
DECLSPEC_HIDDEN
;
HRESULT
d3dcompiler_strip_shader
(
const
void
*
data
,
SIZE_T
data_size
,
UINT
flags
,
ID3DBlob
**
blob
)
DECLSPEC_HIDDEN
;
struct
d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC
*
elements
;
UINT
element_count
;
char
*
string_data
;
};
/* ID3D11ShaderReflection */
struct
d3dcompiler_shader_reflection
{
...
...
@@ -89,6 +96,8 @@ struct d3dcompiler_shader_reflection
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
hs_output_primitive
;
D3D_TESSELLATOR_PARTITIONING
hs_prtitioning
;
D3D_TESSELLATOR_DOMAIN
tessellator_domain
;
struct
d3dcompiler_shader_signature
*
isgn
;
};
/* reflection handling */
...
...
dlls/d3dcompiler_43/reflection.c
View file @
f8e4771b
...
...
@@ -25,6 +25,25 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dcompiler
);
static
void
free_signature
(
struct
d3dcompiler_shader_signature
*
sig
)
{
TRACE
(
"Free signature %p
\n
"
,
sig
);
HeapFree
(
GetProcessHeap
(),
0
,
sig
->
elements
);
HeapFree
(
GetProcessHeap
(),
0
,
sig
->
string_data
);
}
static
void
reflection_cleanup
(
struct
d3dcompiler_shader_reflection
*
ref
)
{
TRACE
(
"Cleanup %p
\n
"
,
ref
);
if
(
ref
->
isgn
)
{
free_signature
(
ref
->
isgn
);
HeapFree
(
GetProcessHeap
(),
0
,
ref
->
isgn
);
}
}
static
inline
struct
d3dcompiler_shader_reflection
*
impl_from_ID3D11ShaderReflection
(
ID3D11ShaderReflection
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
d3dcompiler_shader_reflection
,
ID3D11ShaderReflection_iface
);
...
...
@@ -69,6 +88,7 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11Shade
if
(
!
refcount
)
{
reflection_cleanup
(
This
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -361,6 +381,68 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
return
E_FAIL
;
}
HRESULT
d3dcompiler_parse_signature
(
struct
d3dcompiler_shader_signature
*
s
,
const
char
*
data
,
DWORD
data_size
)
{
D3D11_SIGNATURE_PARAMETER_DESC
*
d
;
unsigned
int
string_data_offset
;
unsigned
int
string_data_size
;
const
char
*
ptr
=
data
;
char
*
string_data
;
unsigned
int
i
;
DWORD
count
;
read_dword
(
&
ptr
,
&
count
);
TRACE
(
"%u elements
\n
"
,
count
);
skip_dword_unknown
(
&
ptr
,
1
);
d
=
HeapAlloc
(
GetProcessHeap
(),
0
,
count
*
sizeof
(
*
d
));
if
(
!
d
)
{
ERR
(
"Failed to allocate signature memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
/* 2 DWORDs for the header, 6 for each element. */
string_data_offset
=
2
*
sizeof
(
DWORD
)
+
count
*
6
*
sizeof
(
DWORD
);
string_data_size
=
data_size
-
string_data_offset
;
string_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
string_data_size
);
if
(
!
string_data
)
{
ERR
(
"Failed to allocate string data memory.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
d
);
return
E_OUTOFMEMORY
;
}
memcpy
(
string_data
,
data
+
string_data_offset
,
string_data_size
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
UINT
name_offset
;
DWORD
mask
;
read_dword
(
&
ptr
,
&
name_offset
);
d
[
i
].
SemanticName
=
string_data
+
(
name_offset
-
string_data_offset
);
read_dword
(
&
ptr
,
&
d
[
i
].
SemanticIndex
);
read_dword
(
&
ptr
,
&
d
[
i
].
SystemValueType
);
read_dword
(
&
ptr
,
&
d
[
i
].
ComponentType
);
read_dword
(
&
ptr
,
&
d
[
i
].
Register
);
read_dword
(
&
ptr
,
&
mask
);
d
[
i
].
ReadWriteMask
=
(
mask
>>
8
)
&
0xff
;
d
[
i
].
Mask
=
mask
&
0xff
;
TRACE
(
"semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u
\n
"
,
debugstr_a
(
d
[
i
].
SemanticName
),
d
[
i
].
SemanticIndex
,
d
[
i
].
SystemValueType
,
d
[
i
].
ComponentType
,
d
[
i
].
Register
,
d
[
i
].
Mask
,
d
[
i
].
ReadWriteMask
,
d
[
i
].
Stream
);
}
s
->
elements
=
d
;
s
->
element_count
=
count
;
s
->
string_data
=
string_data
;
return
S_OK
;
}
HRESULT
d3dcompiler_shader_reflection_init
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
void
*
data
,
SIZE_T
data_size
)
{
...
...
@@ -388,9 +470,25 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
hr
=
d3dcompiler_parse_stat
(
reflection
,
section
->
data
,
section
->
data_size
);
if
(
FAILED
(
hr
))
{
dxbc_destroy
(
&
src_dxbc
);
WARN
(
"Failed to parse section STAT.
\n
"
);
return
hr
;
goto
err_out
;
}
break
;
case
TAG_ISGN
:
reflection
->
isgn
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
reflection
->
isgn
));
if
(
!
reflection
->
isgn
)
{
ERR
(
"Failed to allocate ISGN memory.
\n
"
);
hr
=
E_OUTOFMEMORY
;
goto
err_out
;
}
hr
=
d3dcompiler_parse_signature
(
reflection
->
isgn
,
section
->
data
,
section
->
data_size
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to parse section ISGN.
\n
"
);
goto
err_out
;
}
break
;
...
...
@@ -403,4 +501,10 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
dxbc_destroy
(
&
src_dxbc
);
return
hr
;
err_out:
reflection_cleanup
(
reflection
);
dxbc_destroy
(
&
src_dxbc
);
return
hr
;
}
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