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wine
wine-winehq
Commits
f9c181bf
Commit
f9c181bf
authored
Oct 09, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 10, 2012
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wined3d: Implement WINED3DSIH_DIV in the GLSL shader backend.
parent
2b46c404
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1 deletion
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
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dlls/wined3d/glsl_shader.c
View file @
f9c181bf
...
...
@@ -2197,6 +2197,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
{
case
WINED3DSIH_ADD
:
op
=
'+'
;
break
;
case
WINED3DSIH_AND
:
op
=
'&'
;
break
;
case
WINED3DSIH_DIV
:
op
=
'/'
;
break
;
case
WINED3DSIH_MUL
:
op
=
'*'
;
break
;
case
WINED3DSIH_SUB
:
op
=
'-'
;
break
;
default:
...
...
@@ -5154,7 +5155,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DEF */
shader_glsl_nop
,
/* WINED3DSIH_DEFB */
shader_glsl_nop
,
/* WINED3DSIH_DEFI */
shader_glsl_nop
,
/* WINED3DSIH_DIV */
NULL
,
/* WINED3DSIH_DIV */
shader_glsl_binop
,
/* WINED3DSIH_DP2ADD */
shader_glsl_dp2add
,
/* WINED3DSIH_DP3 */
shader_glsl_dot
,
/* WINED3DSIH_DP4 */
shader_glsl_dot
,
...
...
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