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wine
wine-winehq
Commits
f9c75812
Commit
f9c75812
authored
May 03, 2011
by
Alexandre Julliard
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d3dx9_36: Specify arguments for stub entry points.
parent
d6ce0b10
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152 deletions
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-152
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+152
-152
No files found.
dlls/d3dx9_36/d3dx9_36.spec
View file @
f9c75812
...
...
@@ -8,7 +8,7 @@
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
@ stub D3DXCleanMesh
@ stub D3DXCleanMesh
(ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
...
...
@@ -18,33 +18,33 @@
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPer
TexelSignal
@ stub D3DXComputeIMTFromPer
VertexSignal
@ stub D3DXComputeIMTFromSignal
@ stub D3DXComputeIMTFromTexture
@ stub D3DXComputeNormalMap
@ stub D3DXComputeNormals
@ stub D3DXComputeTangent
@ stub D3DXComputeTangentFrame
@ stub D3DXComputeTangentFrameEx
@ stub D3DXConcatenateMeshes
@ stub D3DXConvertMeshSubsetToSingleStrip
@ stub D3DXConvertMeshSubsetToStrips
@ stub D3DXCreateAnimationController
@ stub D3DXComputeIMTFromPer
VertexSignal(ptr ptr long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromPer
TexelSignal(ptr long ptr long long long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromSignal
(ptr long long long long ptr ptr ptr ptr ptr)
@ stub D3DXComputeIMTFromTexture
(ptr ptr long long ptr ptr ptr)
@ stub D3DXComputeNormalMap
(ptr ptr ptr long long long)
@ stub D3DXComputeNormals
(ptr ptr)
@ stub D3DXComputeTangent
(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame
(ptr long)
@ stub D3DXComputeTangentFrameEx
(ptr long long long long long long long long long ptr long long long ptr ptr)
@ stub D3DXConcatenateMeshes
(ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXConvertMeshSubsetToSingleStrip
(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips
(ptr long long ptr ptr ptr ptr)
@ stub D3DXCreateAnimationController
(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr)
@ stub D3DXCreateCompressedAnimationSet
@ stub D3DXCreateCompressedAnimationSet
(ptr long long ptr long ptr ptr)
@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
@ stub D3DXCreateCubeTextureFromFileA
@ stub D3DXCreateCubeTextureFromFileExA
@ stub D3DXCreateCubeTextureFromFileExW
@ stub D3DXCreateCubeTextureFromFileInMemory
@ stub D3DXCreateCubeTextureFromFileInMemoryEx
@ stub D3DXCreateCubeTextureFromFileW
@ stub D3DXCreateCubeTextureFromResourceA
@ stub D3DXCreateCubeTextureFromResourceExA
@ stub D3DXCreateCubeTextureFromResourceExW
@ stub D3DXCreateCubeTextureFromResourceW
@ stub D3DXCreateCubeTextureFromFileA
(ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileExA
(ptr ptr long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileExW
(ptr ptr long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileInMemory
(ptr ptr long ptr)
@ stub D3DXCreateCubeTextureFromFileInMemoryEx
(ptr ptr long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileW
(ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceA
(ptr long ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceExA
(ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceExW
(ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceW
(ptr long ptr ptr)
@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
...
...
@@ -66,27 +66,27 @@
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DXCreateFragmentLinker
@ stub D3DXCreateFragmentLinkerEx
@ stub D3DXCreateKeyframedAnimationSet
@ stub D3DXCreateFragmentLinker
(ptr long ptr)
@ stub D3DXCreateFragmentLinkerEx
(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet
(ptr long long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
@ stub D3DXCreateNPatchMesh
@ stub D3DXCreatePMeshFromStream
@ stub D3DXCreatePatchMesh
@ stub D3DXCreatePolygon
@ stub D3DXCreatePRTBuffer
@ stub D3DXCreatePRTBufferTex
@ stub D3DXCreatePRTCompBuffer
@ stub D3DXCreatePRTEngine
@ stub D3DXCreateRenderToEnvMap
@ stub D3DXCreateRenderToSurface
@ stub D3DXCreateSPMesh
@ stub D3DXCreateSkinInfo
@ stub D3DXCreateSkinInfoFromBlendedMesh
@ stub D3DXCreateSkinInfoFVF
@ stub D3DXCreateNPatchMesh
(ptr ptr)
@ stub D3DXCreatePMeshFromStream
(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXCreatePatchMesh
(ptr long long long ptr ptr ptr)
@ stub D3DXCreatePolygon
(ptr long long ptr ptr)
@ stub D3DXCreatePRTBuffer
(long long long ptr)
@ stub D3DXCreatePRTBufferTex
(long long long long ptr)
@ stub D3DXCreatePRTCompBuffer
(long long long ptr ptr ptr ptr)
@ stub D3DXCreatePRTEngine
(ptr ptr long ptr ptr)
@ stub D3DXCreateRenderToEnvMap
(ptr long long long long long ptr)
@ stub D3DXCreateRenderToSurface
(ptr long long long long long ptr)
@ stub D3DXCreateSPMesh
(ptr ptr ptr ptr ptr)
@ stub D3DXCreateSkinInfo
(long ptr long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh
(ptr long ptr ptr)
@ stub D3DXCreateSkinInfoFVF
(long long long ptr)
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
@ stdcall D3DXCreateSprite(ptr ptr)
@ stdcall D3DXCreateTeapot(ptr ptr ptr)
...
...
@@ -103,50 +103,50 @@
@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper
@ stub D3DXCreateTextureShader
@ stub D3DXCreateTorus
@ stub D3DXCreateTextureGutterHelper
(long long ptr long ptr)
@ stub D3DXCreateTextureShader
(ptr ptr)
@ stub D3DXCreateTorus
(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stub D3DXCreateVolumeTextureFromFileA
@ stub D3DXCreateVolumeTextureFromFileExA
@ stub D3DXCreateVolumeTextureFromFileExW
@ stub D3DXCreateVolumeTextureFromFileInMemory
@ stub D3DXCreateVolumeTextureFromFileInMemoryEx
@ stub D3DXCreateVolumeTextureFromFileW
@ stub D3DXCreateVolumeTextureFromResourceA
@ stub D3DXCreateVolumeTextureFromResourceExA
@ stub D3DXCreateVolumeTextureFromResourceExW
@ stub D3DXCreateVolumeTextureFromResourceW
@ stub D3DXCreateVolumeTextureFromFileA
(ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileExA
(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileExW
(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileInMemory
(ptr ptr long ptr)
@ stub D3DXCreateVolumeTextureFromFileInMemoryEx
(ptr ptr long long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileW
(ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceA
(ptr long ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceExA
(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceExW
(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceW
(ptr long ptr ptr)
@ stdcall D3DXDebugMute(long)
@ stdcall D3DXDeclaratorFromFVF(long ptr)
@ stub D3DXDisassembleEffect
@ stub D3DXDisassembleShader
@ stub D3DXFileCreate
@ stub D3DXDisassembleEffect
(ptr long ptr)
@ stub D3DXDisassembleShader
(ptr long ptr ptr)
@ stub D3DXFileCreate
(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX
@ stub D3DXFillCubeTextureTX
(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX
@ stub D3DXFillTextureTX
(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX
@ stub D3DXFillVolumeTextureTX
(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stub D3DXFloat16To32Array
@ stub D3DXFloat32To16Array
@ stub D3DXFrameAppendChild
@ stub D3DXFrameCalculateBoundingSphere
@ stub D3DXFrameDestroy
@ stub D3DXFrameFind
@ stub D3DXFrameNumNamedMatrices
@ stub D3DXFrameRegisterNamedMatrices
@ stub D3DXFloat16To32Array
(ptr ptr long)
@ stub D3DXFloat32To16Array
(ptr ptr long)
@ stub D3DXFrameAppendChild
(ptr ptr)
@ stub D3DXFrameCalculateBoundingSphere
(ptr ptr ptr)
@ stub D3DXFrameDestroy
(ptr ptr)
@ stub D3DXFrameFind
(ptr ptr)
@ stub D3DXFrameNumNamedMatrices
(ptr)
@ stub D3DXFrameRegisterNamedMatrices
(ptr ptr)
@ stdcall D3DXFresnelTerm(float float)
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stub D3DXGatherFragments
@ stub D3DXGatherFragmentsFromFileA
@ stub D3DXGatherFragmentsFromFileW
@ stub D3DXGatherFragmentsFromResourceA
@ stub D3DXGatherFragmentsFromResourceW
@ stub D3DXGenerateOutputDecl
@ stub D3DXGeneratePMesh
@ stub D3DXGatherFragments
(ptr long ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileA
(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileW
(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromResourceA
(long ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromResourceW
(long ptr ptr ptr long ptr ptr)
@ stub D3DXGenerateOutputDecl
(ptr ptr)
@ stub D3DXGeneratePMesh
(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXGetDeclLength(ptr)
@ stdcall D3DXGetDeclVertexSize(ptr long)
@ stdcall D3DXGetDriverLevel(ptr)
...
...
@@ -159,29 +159,29 @@
@ stdcall D3DXGetPixelShaderProfile(ptr)
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
@ stub D3DXGetShaderInputSemantics
@ stub D3DXGetShaderOutputSemantics
@ stub D3DXGetShaderSamplers
@ stub D3DXGetShaderInputSemantics
(ptr ptr ptr)
@ stub D3DXGetShaderOutputSemantics
(ptr ptr ptr)
@ stub D3DXGetShaderSamplers
(ptr ptr ptr)
@ stdcall D3DXGetShaderSize(ptr)
@ stdcall D3DXGetShaderVersion(ptr)
@ stdcall D3DXGetVertexShaderProfile(ptr)
@ stub D3DXIntersect
@ stub D3DXIntersectSubset
@ stub D3DXIntersect
(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXIntersectSubset
(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXA
@ stub D3DXLoadMeshFromXInMemory
@ stub D3DXLoadMeshFromXResource
@ stub D3DXLoadMeshFromXW
@ stub D3DXLoadMeshFromXof
@ stub D3DXLoadMeshHierarchyFromXA
@ stub D3DXLoadMeshHierarchyFromXInMemory
@ stub D3DXLoadMeshHierarchyFromXW
@ stub D3DXLoadPatchMeshFromXof
@ stub D3DXLoadPRTBufferFromFileA
@ stub D3DXLoadPRTBufferFromFileW
@ stub D3DXLoadPRTCompBufferFromFileA
@ stub D3DXLoadPRTCompBufferFromFileW
@ stub D3DXLoadSkinMeshFromXof
@ stub D3DXLoadMeshFromXA
(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXInMemory
(ptr long long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXResource
(long ptr ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXW
(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof
(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXA
(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXInMemory
(ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXW
(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadPatchMeshFromXof
(ptr long ptr ptr ptr long ptr)
@ stub D3DXLoadPRTBufferFromFileA
(ptr ptr)
@ stub D3DXLoadPRTBufferFromFileW
(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileA
(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileW
(ptr ptr)
@ stub D3DXLoadSkinMeshFromXof
(ptr long ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
...
...
@@ -189,13 +189,13 @@
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
@ stub D3DXLoadVolumeFromFileA
@ stub D3DXLoadVolumeFromFileInMemory
@ stub D3DXLoadVolumeFromFileW
@ stub D3DXLoadVolumeFromFileA
(ptr ptr ptr ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromFileInMemory
(ptr ptr ptr ptr long ptr long long ptr)
@ stub D3DXLoadVolumeFromFileW
(ptr ptr ptr ptr ptr long long ptr)
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
@ stub D3DXLoadVolumeFromResourceA
@ stub D3DXLoadVolumeFromResourceW
@ stub D3DXLoadVolumeFromVolume
@ stub D3DXLoadVolumeFromResourceA
(ptr ptr ptr long ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromResourceW
(ptr ptr ptr long ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromVolume
(ptr ptr ptr ptr ptr ptr long long)
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
...
...
@@ -228,8 +228,8 @@
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
@ stdcall D3DXMatrixTranslation(ptr float float float)
@ stdcall D3DXMatrixTranspose(ptr ptr)
@ stub D3DXOptimizeFaces
@ stub D3DXOptimizeVertices
@ stub D3DXOptimizeFaces
(ptr long long long ptr)
@ stub D3DXOptimizeVertices
(ptr long long long ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
...
...
@@ -252,56 +252,56 @@
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
@ stub D3DXQuaternionSquadSetup
@ stub D3DXQuaternionSquadSetup
(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
@ stub D3DXRectPatchSize
@ stub D3DXSaveMeshHierarchyToFileA
@ stub D3DXSaveMeshHierarchyToFileW
@ stub D3DXSaveMeshToXA
@ stub D3DXSaveMeshToXW
@ stub D3DXSavePRTBufferToFileA
@ stub D3DXSavePRTBufferToFileW
@ stub D3DXSavePRTCompBufferToFileA
@ stub D3DXSavePRTCompBufferToFileW
@ stub D3DXSaveSurfaceToFileA
@ stub D3DXSaveSurfaceToFileInMemory
@ stub D3DXSaveSurfaceToFileW
@ stub D3DXSaveTextureToFileA
@ stub D3DXSaveTextureToFileInMemory
@ stub D3DXSaveTextureToFileW
@ stub D3DXSaveVolumeToFileA
@ stub D3DXSaveVolumeToFileInMemory
@ stub D3DXSaveVolumeToFileW
@ stub D3DXSHAdd
@ stub D3DXSHDot
@ stub D3DXSHEvalConeLight
@ stub D3DXSHEvalDirection
@ stub D3DXSHEvalDirectionalLight
@ stub D3DXSHEvalHemisphereLight
@ stub D3DXSHEvalSphericalLight
@ stub D3DXSHMultiply2
@ stub D3DXSHMultiply3
@ stub D3DXSHMultiply4
@ stub D3DXSHMultiply5
@ stub D3DXSHMultiply6
@ stub D3DXSHProjectCubeMap
@ stub D3DXSHPRTCompSplitMeshSC
@ stub D3DXSHPRTCompSuperCluster
@ stub D3DXSHRotate
@ stub D3DXSHRotateZ
@ stub D3DXSHScale
@ stub D3DXSimplifyMesh
@ stub D3DXRectPatchSize
(ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileA
(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileW
(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshToXA
(ptr ptr ptr ptr ptr long long)
@ stub D3DXSaveMeshToXW
(ptr ptr ptr ptr ptr long long)
@ stub D3DXSavePRTBufferToFileA
(ptr ptr)
@ stub D3DXSavePRTBufferToFileW
(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileA
(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileW
(ptr ptr)
@ stub D3DXSaveSurfaceToFileA
(ptr long ptr ptr ptr)
@ stub D3DXSaveSurfaceToFileInMemory
(ptr long ptr ptr ptr)
@ stub D3DXSaveSurfaceToFileW
(ptr long ptr ptr ptr)
@ stub D3DXSaveTextureToFileA
(ptr long ptr ptr)
@ stub D3DXSaveTextureToFileInMemory
(ptr long ptr ptr)
@ stub D3DXSaveTextureToFileW
(ptr long ptr ptr)
@ stub D3DXSaveVolumeToFileA
(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileInMemory
(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileW
(ptr long ptr ptr ptr)
@ stub D3DXSHAdd
(ptr long ptr ptr)
@ stub D3DXSHDot
(long ptr ptr)
@ stub D3DXSHEvalConeLight
(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHEvalDirection
(ptr long ptr)
@ stub D3DXSHEvalDirectionalLight
(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHEvalHemisphereLight
(long ptr long long ptr ptr ptr)
@ stub D3DXSHEvalSphericalLight
(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHMultiply2
(ptr ptr ptr)
@ stub D3DXSHMultiply3
(ptr ptr ptr)
@ stub D3DXSHMultiply4
(ptr ptr ptr)
@ stub D3DXSHMultiply5
(ptr ptr ptr)
@ stub D3DXSHMultiply6
(ptr ptr ptr)
@ stub D3DXSHProjectCubeMap
(long ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSplitMeshSC
(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSuperCluster
(ptr ptr long long ptr ptr)
@ stub D3DXSHRotate
(ptr long ptr ptr)
@ stub D3DXSHRotateZ
(ptr long long ptr)
@ stub D3DXSHScale
(ptr long ptr ptr)
@ stub D3DXSimplifyMesh
(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
@ stub D3DXSplitMesh
@ stub D3DXTessellateNPatches
@ stub D3DXTessellateRectPatch
@ stub D3DXTessellateTriPatch
@ stub D3DXTriPatchSize
@ stub D3DXUVAtlasCreate
@ stub D3DXUVAtlasPack
@ stub D3DXUVAtlasPartition
@ stub D3DXValidMesh
@ stub D3DXValidPatchMesh
@ stub D3DXSplitMesh
(ptr ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXTessellateNPatches
(ptr ptr long long ptr ptr)
@ stub D3DXTessellateRectPatch
(ptr ptr ptr ptr ptr)
@ stub D3DXTessellateTriPatch
(ptr ptr ptr ptr ptr)
@ stub D3DXTriPatchSize
(ptr ptr ptr)
@ stub D3DXUVAtlasCreate
(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
@ stub D3DXUVAtlasPack
(ptr long long long long ptr ptr long ptr long ptr)
@ stub D3DXUVAtlasPartition
(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXValidMesh
(ptr ptr ptr)
@ stub D3DXValidPatchMesh
(ptr ptr ptr ptr)
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
...
...
@@ -333,4 +333,4 @@
@ stdcall D3DXVec4Normalize(ptr ptr)
@ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
@ stub D3DXWeldVertices
@ stub D3DXWeldVertices
(ptr long ptr ptr ptr ptr ptr)
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