Commit f9c75812 authored by Alexandre Julliard's avatar Alexandre Julliard

d3dx9_36: Specify arguments for stub entry points.

parent d6ce0b10
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr) @ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long) @ stdcall D3DXCheckVersion(long long)
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr) @ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
@ stub D3DXCleanMesh @ stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr float) @ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) @ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr) @ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
...@@ -18,33 +18,33 @@ ...@@ -18,33 +18,33 @@
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPerTexelSignal @ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromPerVertexSignal @ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromSignal @ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
@ stub D3DXComputeIMTFromTexture @ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stub D3DXComputeNormalMap @ stub D3DXComputeNormalMap(ptr ptr ptr long long long)
@ stub D3DXComputeNormals @ stub D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent @ stub D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame @ stub D3DXComputeTangentFrame(ptr long)
@ stub D3DXComputeTangentFrameEx @ stub D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr)
@ stub D3DXConcatenateMeshes @ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXConvertMeshSubsetToSingleStrip @ stub D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips @ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stub D3DXCreateAnimationController @ stub D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr) @ stdcall D3DXCreateBuffer(long ptr)
@ stub D3DXCreateCompressedAnimationSet @ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
@ stub D3DXCreateCubeTextureFromFileA @ stub D3DXCreateCubeTextureFromFileA(ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileExA @ stub D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileExW @ stub D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileInMemory @ stub D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
@ stub D3DXCreateCubeTextureFromFileInMemoryEx @ stub D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromFileW @ stub D3DXCreateCubeTextureFromFileW(ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceA @ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceExA @ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceExW @ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceW @ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
...@@ -66,27 +66,27 @@ ...@@ -66,27 +66,27 @@
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) @ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) @ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) @ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DXCreateFragmentLinker @ stub D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateFragmentLinkerEx @ stub D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet @ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr) @ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr) @ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr) @ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
@ stub D3DXCreateNPatchMesh @ stub D3DXCreateNPatchMesh(ptr ptr)
@ stub D3DXCreatePMeshFromStream @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXCreatePatchMesh @ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
@ stub D3DXCreatePolygon @ stub D3DXCreatePolygon(ptr long long ptr ptr)
@ stub D3DXCreatePRTBuffer @ stub D3DXCreatePRTBuffer(long long long ptr)
@ stub D3DXCreatePRTBufferTex @ stub D3DXCreatePRTBufferTex(long long long long ptr)
@ stub D3DXCreatePRTCompBuffer @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
@ stub D3DXCreatePRTEngine @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
@ stub D3DXCreateRenderToEnvMap @ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
@ stub D3DXCreateRenderToSurface @ stub D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stub D3DXCreateSPMesh @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
@ stub D3DXCreateSkinInfo @ stub D3DXCreateSkinInfo(long ptr long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh @ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
@ stub D3DXCreateSkinInfoFVF @ stub D3DXCreateSkinInfoFVF(long long long ptr)
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
@ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr)
@ stdcall D3DXCreateTeapot(ptr ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr)
...@@ -103,50 +103,50 @@ ...@@ -103,50 +103,50 @@
@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper @ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader @ stub D3DXCreateTextureShader(ptr ptr)
@ stub D3DXCreateTorus @ stub D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stub D3DXCreateVolumeTextureFromFileA @ stub D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileExA @ stub D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileExW @ stub D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileInMemory @ stub D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
@ stub D3DXCreateVolumeTextureFromFileInMemoryEx @ stub D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromFileW @ stub D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceA @ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceExA @ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceExW @ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceW @ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
@ stdcall D3DXDebugMute(long) @ stdcall D3DXDebugMute(long)
@ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDeclaratorFromFVF(long ptr)
@ stub D3DXDisassembleEffect @ stub D3DXDisassembleEffect(ptr long ptr)
@ stub D3DXDisassembleShader @ stub D3DXDisassembleShader(ptr long ptr ptr)
@ stub D3DXFileCreate @ stub D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX @ stub D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr) @ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX @ stub D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX @ stub D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long) @ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stub D3DXFloat16To32Array @ stub D3DXFloat16To32Array(ptr ptr long)
@ stub D3DXFloat32To16Array @ stub D3DXFloat32To16Array(ptr ptr long)
@ stub D3DXFrameAppendChild @ stub D3DXFrameAppendChild(ptr ptr)
@ stub D3DXFrameCalculateBoundingSphere @ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
@ stub D3DXFrameDestroy @ stub D3DXFrameDestroy(ptr ptr)
@ stub D3DXFrameFind @ stub D3DXFrameFind(ptr ptr)
@ stub D3DXFrameNumNamedMatrices @ stub D3DXFrameNumNamedMatrices(ptr)
@ stub D3DXFrameRegisterNamedMatrices @ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
@ stdcall D3DXFresnelTerm(float float) @ stdcall D3DXFresnelTerm(float float)
@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stub D3DXGatherFragments @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileA @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileW @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromResourceA @ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromResourceW @ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
@ stub D3DXGenerateOutputDecl @ stub D3DXGenerateOutputDecl(ptr ptr)
@ stub D3DXGeneratePMesh @ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXGetDeclLength(ptr) @ stdcall D3DXGetDeclLength(ptr)
@ stdcall D3DXGetDeclVertexSize(ptr long) @ stdcall D3DXGetDeclVertexSize(ptr long)
@ stdcall D3DXGetDriverLevel(ptr) @ stdcall D3DXGetDriverLevel(ptr)
...@@ -159,29 +159,29 @@ ...@@ -159,29 +159,29 @@
@ stdcall D3DXGetPixelShaderProfile(ptr) @ stdcall D3DXGetPixelShaderProfile(ptr)
@ stdcall D3DXGetShaderConstantTable(ptr ptr) @ stdcall D3DXGetShaderConstantTable(ptr ptr)
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr) @ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
@ stub D3DXGetShaderInputSemantics @ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
@ stub D3DXGetShaderOutputSemantics @ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
@ stub D3DXGetShaderSamplers @ stub D3DXGetShaderSamplers(ptr ptr ptr)
@ stdcall D3DXGetShaderSize(ptr) @ stdcall D3DXGetShaderSize(ptr)
@ stdcall D3DXGetShaderVersion(ptr) @ stdcall D3DXGetShaderVersion(ptr)
@ stdcall D3DXGetVertexShaderProfile(ptr) @ stdcall D3DXGetVertexShaderProfile(ptr)
@ stub D3DXIntersect @ stub D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXIntersectSubset @ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXA @ stub D3DXLoadMeshFromXA(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXInMemory @ stub D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXResource @ stub D3DXLoadMeshFromXResource(long ptr ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXW @ stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof @ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXA @ stub D3DXLoadMeshHierarchyFromXA(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXInMemory @ stub D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXW @ stub D3DXLoadMeshHierarchyFromXW(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadPatchMeshFromXof @ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stub D3DXLoadPRTBufferFromFileA @ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
@ stub D3DXLoadPRTBufferFromFileW @ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileA @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileW @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
@ stub D3DXLoadSkinMeshFromXof @ stub D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
...@@ -189,13 +189,13 @@ ...@@ -189,13 +189,13 @@
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr) @ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) @ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
@ stub D3DXLoadVolumeFromFileA @ stub D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromFileInMemory @ stub D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stub D3DXLoadVolumeFromFileW @ stub D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
@ stub D3DXLoadVolumeFromResourceA @ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromResourceW @ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromVolume @ stub D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
...@@ -228,8 +228,8 @@ ...@@ -228,8 +228,8 @@
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) @ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
@ stdcall D3DXMatrixTranslation(ptr float float float) @ stdcall D3DXMatrixTranslation(ptr float float float)
@ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXMatrixTranspose(ptr ptr)
@ stub D3DXOptimizeFaces @ stub D3DXOptimizeFaces(ptr long long long ptr)
@ stub D3DXOptimizeVertices @ stub D3DXOptimizeVertices(ptr long long long ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
...@@ -252,56 +252,56 @@ ...@@ -252,56 +252,56 @@
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) @ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
@ stub D3DXQuaternionSquadSetup @ stub D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
@ stub D3DXRectPatchSize @ stub D3DXRectPatchSize(ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileA @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileW @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshToXA @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
@ stub D3DXSaveMeshToXW @ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
@ stub D3DXSavePRTBufferToFileA @ stub D3DXSavePRTBufferToFileA(ptr ptr)
@ stub D3DXSavePRTBufferToFileW @ stub D3DXSavePRTBufferToFileW(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileA @ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileW @ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
@ stub D3DXSaveSurfaceToFileA @ stub D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveSurfaceToFileInMemory @ stub D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
@ stub D3DXSaveSurfaceToFileW @ stub D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
@ stub D3DXSaveTextureToFileA @ stub D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stub D3DXSaveTextureToFileInMemory @ stub D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stub D3DXSaveTextureToFileW @ stub D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stub D3DXSaveVolumeToFileA @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileInMemory @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileW @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
@ stub D3DXSHAdd @ stub D3DXSHAdd(ptr long ptr ptr)
@ stub D3DXSHDot @ stub D3DXSHDot(long ptr ptr)
@ stub D3DXSHEvalConeLight @ stub D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHEvalDirection @ stub D3DXSHEvalDirection(ptr long ptr)
@ stub D3DXSHEvalDirectionalLight @ stub D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHEvalHemisphereLight @ stub D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr)
@ stub D3DXSHEvalSphericalLight @ stub D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr)
@ stub D3DXSHMultiply2 @ stub D3DXSHMultiply2(ptr ptr ptr)
@ stub D3DXSHMultiply3 @ stub D3DXSHMultiply3(ptr ptr ptr)
@ stub D3DXSHMultiply4 @ stub D3DXSHMultiply4(ptr ptr ptr)
@ stub D3DXSHMultiply5 @ stub D3DXSHMultiply5(ptr ptr ptr)
@ stub D3DXSHMultiply6 @ stub D3DXSHMultiply6(ptr ptr ptr)
@ stub D3DXSHProjectCubeMap @ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSplitMeshSC @ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSuperCluster @ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
@ stub D3DXSHRotate @ stub D3DXSHRotate(ptr long ptr ptr)
@ stub D3DXSHRotateZ @ stub D3DXSHRotateZ(ptr long long ptr)
@ stub D3DXSHScale @ stub D3DXSHScale(ptr long ptr ptr)
@ stub D3DXSimplifyMesh @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
@ stub D3DXSplitMesh @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXTessellateNPatches @ stub D3DXTessellateNPatches(ptr ptr long long ptr ptr)
@ stub D3DXTessellateRectPatch @ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
@ stub D3DXTessellateTriPatch @ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
@ stub D3DXTriPatchSize @ stub D3DXTriPatchSize(ptr ptr ptr)
@ stub D3DXUVAtlasCreate @ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
@ stub D3DXUVAtlasPack @ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
@ stub D3DXUVAtlasPartition @ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXValidMesh @ stub D3DXValidMesh(ptr ptr ptr)
@ stub D3DXValidPatchMesh @ stub D3DXValidPatchMesh(ptr ptr ptr ptr)
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
...@@ -333,4 +333,4 @@ ...@@ -333,4 +333,4 @@
@ stdcall D3DXVec4Normalize(ptr ptr) @ stdcall D3DXVec4Normalize(ptr ptr)
@ stdcall D3DXVec4Transform(ptr ptr ptr) @ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
@ stub D3DXWeldVertices @ stub D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
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