Commit fae3a643 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Get rid of IDirect3DVertexBufferImpl.

parent 5fc17b84
......@@ -4527,7 +4527,7 @@ static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFER
IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
{
struct ddraw *ddraw = impl_from_IDirect3D7(iface);
IDirect3DVertexBufferImpl *object;
struct d3d_vertex_buffer *object;
HRESULT hr;
TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
......@@ -4551,7 +4551,7 @@ static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFER
IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
{
struct ddraw *ddraw = impl_from_IDirect3D3(iface);
IDirect3DVertexBufferImpl *object;
struct d3d_vertex_buffer *object;
HRESULT hr;
TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
......
......@@ -38,10 +38,6 @@
#include "wine/wined3d.h"
extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
/* Typdef the interfaces */
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
/*****************************************************************************
......@@ -520,7 +516,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
/*****************************************************************************
* IDirect3DVertexBuffer
*****************************************************************************/
struct IDirect3DVertexBufferImpl
struct d3d_vertex_buffer
{
IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
......@@ -536,10 +532,10 @@ struct IDirect3DVertexBufferImpl
DWORD fvf;
};
HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* Helper functions from utils.c
......
......@@ -3996,7 +3996,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
HRESULT hr;
DWORD stride;
......@@ -4060,7 +4060,7 @@ static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPR
IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
......@@ -4092,7 +4092,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
{
struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
DWORD stride = get_flexible_vertex_size(vb->fvf);
struct wined3d_resource *wined3d_resource;
struct wined3d_resource_desc desc;
......@@ -4208,7 +4208,7 @@ static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface
DWORD IndexCount, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
IDirect3DVertexBufferImpl *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
......
......@@ -26,14 +26,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static inline IDirect3DVertexBufferImpl *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_iface);
return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
}
static inline IDirect3DVertexBufferImpl *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7_iface);
return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
}
/*****************************************************************************
......@@ -55,10 +55,9 @@ static inline IDirect3DVertexBufferImpl *impl_from_IDirect3DVertexBuffer7(IDirec
* E_NOINTERFACE if the interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
REFIID riid, void **obj)
static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
......@@ -75,7 +74,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBu
if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
{
IUnknown_AddRef(iface);
*obj = &This->IDirect3DVertexBuffer_iface;
*obj = &buffer->IDirect3DVertexBuffer_iface;
TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
return S_OK;
}
......@@ -86,18 +85,19 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBu
TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
REFIID riid, void **obj)
static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
return IDirect3DVertexBuffer7_QueryInterface(&This->IDirect3DVertexBuffer7_iface, riid, obj);
return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
}
/*****************************************************************************
......@@ -109,23 +109,23 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertex
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
ULONG ref = InterlockedIncrement(&This->ref);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
ULONG ref = InterlockedIncrement(&buffer->ref);
TRACE("%p increasing refcount to %u.\n", This, ref);
TRACE("%p increasing refcount to %u.\n", buffer, ref);
return ref;
}
static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p.\n", iface);
return IDirect3DVertexBuffer7_AddRef(&This->IDirect3DVertexBuffer7_iface);
return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
}
......@@ -138,12 +138,12 @@ static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *if
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
ULONG ref = InterlockedDecrement(&buffer->ref);
TRACE("%p decreasing refcount to %u.\n", This, ref);
TRACE("%p decreasing refcount to %u.\n", buffer, ref);
if (ref == 0)
{
......@@ -155,31 +155,30 @@ static ULONG WINAPI IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *if
* stream source in wined3d, and they should get unset there before
* they are destroyed. */
wined3d_mutex_lock();
wined3d_device_get_stream_source(This->ddraw->wined3d_device,
wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
0, &curVB, &offset, &stride);
if (curVB == This->wineD3DVertexBuffer)
wined3d_device_set_stream_source(This->ddraw->wined3d_device, 0, NULL, 0, 0);
if (curVB == buffer->wineD3DVertexBuffer)
wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
if (curVB)
wined3d_buffer_decref(curVB); /* For the GetStreamSource */
wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
wined3d_buffer_decref(This->wineD3DVertexBuffer);
wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
return 0;
HeapFree(GetProcessHeap(), 0, buffer);
}
return ref;
}
static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p.\n", iface);
return IDirect3DVertexBuffer7_Release(&This->IDirect3DVertexBuffer7_iface);
return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
}
/*****************************************************************************
......@@ -205,48 +204,52 @@ static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *i
* D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface, DWORD Flags,
void **Data, DWORD *Size)
static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
DWORD flags, void **data, DWORD *data_size)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
DWORD wined3d_flags = 0;
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
/* Writeonly: Pointless. Event: Unsupported by native according to the sdk
* nosyslock: Not applicable
*/
if(!(Flags & DDLOCK_WAIT)) wined3d_flags |= WINED3DLOCK_DONOTWAIT;
if(Flags & DDLOCK_READONLY) wined3d_flags |= WINED3DLOCK_READONLY;
if(Flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
if(Flags & DDLOCK_DISCARDCONTENTS) wined3d_flags |= WINED3DLOCK_DISCARD;
if (!(flags & DDLOCK_WAIT))
wined3d_flags |= WINED3DLOCK_DONOTWAIT;
if (flags & DDLOCK_READONLY)
wined3d_flags |= WINED3DLOCK_READONLY;
if (flags & DDLOCK_NOOVERWRITE)
wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
if (flags & DDLOCK_DISCARDCONTENTS)
wined3d_flags |= WINED3DLOCK_DISCARD;
wined3d_mutex_lock();
if(Size)
if (data_size)
{
/* Get the size, for returning it, and for locking */
wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
*Size = wined3d_desc.size;
*data_size = wined3d_desc.size;
}
hr = wined3d_buffer_map(This->wineD3DVertexBuffer, 0, 0, (BYTE **)Data, wined3d_flags);
hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
void **Data, DWORD *Size)
static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
DWORD flags, void **data, DWORD *data_size)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
return IDirect3DVertexBuffer7_Lock(&This->IDirect3DVertexBuffer7_iface, Flags, Data, Size);
return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
}
/*****************************************************************************
......@@ -258,26 +261,26 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *if
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_unmap(This->wineD3DVertexBuffer);
wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p.\n", iface);
return IDirect3DVertexBuffer7_Unlock(&This->IDirect3DVertexBuffer7_iface);
return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
}
......@@ -303,18 +306,18 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *
* DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer7 *SrcBuffer,
DWORD SrcIndex, IDirect3DDevice7 *device, DWORD Flags)
static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer);
struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
BOOL oldClip, doClip;
HRESULT hr;
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags);
iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
/* Vertex operations:
* D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
......@@ -326,7 +329,8 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
* WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
* are not implemented. Clipping is disabled ATM, because of unsure conditions.
*/
if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
if (!(vertex_op & D3DVOP_TRANSFORM))
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
......@@ -334,16 +338,16 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
* render states instead. Set the render states according to
* the vertex ops
*/
doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
doClip = !!(vertex_op & D3DVOP_CLIP);
wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, (DWORD *)&oldClip);
if (doClip != oldClip)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
wined3d_device_set_stream_source(device_impl->wined3d_device,
0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf));
wined3d_device_set_vertex_declaration(device_impl->wined3d_device, Src->wineD3DVertexDeclaration);
hr = wined3d_device_process_vertices(device_impl->wined3d_device, SrcIndex, DestIndex,
Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf);
0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
/* Restore the states if needed */
if (doClip != oldClip)
......@@ -354,20 +358,20 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
return hr;
}
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
DWORD SrcIndex, IDirect3DDevice3 *device, DWORD Flags)
static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer);
struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags);
iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
return IDirect3DVertexBuffer7_ProcessVertices(&This->IDirect3DVertexBuffer7_iface, VertexOp,
DestIndex, Count, &Src->IDirect3DVertexBuffer7_iface, SrcIndex,
device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, Flags);
return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
}
/*****************************************************************************
......@@ -383,38 +387,36 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVerte
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
D3DVERTEXBUFFERDESC *Desc)
static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, Desc);
TRACE("iface %p, desc %p.\n", iface, desc);
if(!Desc) return DDERR_INVALIDPARAMS;
if (!desc) return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
/* Now fill the Desc structure */
Desc->dwCaps = This->Caps;
Desc->dwFVF = This->fvf;
Desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(This->fvf);
/* Now fill the desc structure */
desc->dwCaps = buffer->Caps;
desc->dwFVF = buffer->fvf;
desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
D3DVERTEXBUFFERDESC *Desc)
static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p, desc %p.\n", iface, Desc);
TRACE("iface %p, desc %p.\n", iface, desc);
return IDirect3DVertexBuffer7_GetVertexBufferDesc(&This->IDirect3DVertexBuffer7_iface, Desc);
return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
}
......@@ -431,17 +433,17 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DV
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
IDirect3DDevice7 *D3DDevice, DWORD Flags)
static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
IDirect3DDevice7 *device, DWORD flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
static BOOL hide = FALSE;
TRACE("iface %p, device %p, flags %#x.\n", iface, D3DDevice, Flags);
TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
if (!hide)
{
FIXME("iface %p, device %p, flags %#x stub!\n", iface, D3DDevice, Flags);
FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
hide = TRUE;
}
......@@ -449,22 +451,22 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
* of it once we use OpenGL vertex buffers
*/
wined3d_mutex_lock();
This->Caps |= D3DVBCAPS_OPTIMIZED;
buffer->Caps |= D3DVBCAPS_OPTIMIZED;
wined3d_mutex_unlock();
return DD_OK;
}
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
IDirect3DDevice3 *device, DWORD Flags)
static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
IDirect3DDevice3 *device, DWORD flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
TRACE("iface %p, device %p, flags %#x.\n", iface, device, Flags);
TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
return IDirect3DVertexBuffer7_Optimize(&This->IDirect3DVertexBuffer7_iface,
device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, Flags);
return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
}
/*****************************************************************************
......@@ -489,18 +491,12 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
* D3D_OK on success, or DDERR_*
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
DWORD VertexOp,
DWORD DestIndex,
DWORD Count,
D3DDRAWPRIMITIVESTRIDEDDATA *StrideData,
DWORD VertexTypeDesc,
IDirect3DDevice7 *D3DDevice,
DWORD Flags)
static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
{
FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
iface, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3DDevice, Flags);
FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
iface, vertex_op, dst_idx, count, data, fvf, device, flags);
return DD_OK;
}
......@@ -511,38 +507,33 @@ IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DVertexBufferImpl_QueryInterface,
IDirect3DVertexBufferImpl_AddRef,
IDirect3DVertexBufferImpl_Release,
/*** IDirect3DVertexBuffer Methods ***/
IDirect3DVertexBufferImpl_Lock,
IDirect3DVertexBufferImpl_Unlock,
IDirect3DVertexBufferImpl_ProcessVertices,
IDirect3DVertexBufferImpl_GetVertexBufferDesc,
IDirect3DVertexBufferImpl_Optimize,
/*** IDirect3DVertexBuffer7 Methods ***/
IDirect3DVertexBufferImpl_ProcessVerticesStrided
d3d_vertex_buffer7_QueryInterface,
d3d_vertex_buffer7_AddRef,
d3d_vertex_buffer7_Release,
d3d_vertex_buffer7_Lock,
d3d_vertex_buffer7_Unlock,
d3d_vertex_buffer7_ProcessVertices,
d3d_vertex_buffer7_GetVertexBufferDesc,
d3d_vertex_buffer7_Optimize,
d3d_vertex_buffer7_ProcessVerticesStrided,
};
static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DVertexBufferImpl_1_QueryInterface,
IDirect3DVertexBufferImpl_1_AddRef,
IDirect3DVertexBufferImpl_1_Release,
/*** IDirect3DVertexBuffer Methods ***/
IDirect3DVertexBufferImpl_1_Lock,
IDirect3DVertexBufferImpl_1_Unlock,
IDirect3DVertexBufferImpl_1_ProcessVertices,
IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
IDirect3DVertexBufferImpl_1_Optimize
d3d_vertex_buffer1_QueryInterface,
d3d_vertex_buffer1_AddRef,
d3d_vertex_buffer1_Release,
d3d_vertex_buffer1_Lock,
d3d_vertex_buffer1_Unlock,
d3d_vertex_buffer1_ProcessVertices,
d3d_vertex_buffer1_GetVertexBufferDesc,
d3d_vertex_buffer1_Optimize,
};
HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
D3DVERTEXBUFFERDESC *desc)
HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
{
IDirect3DVertexBufferImpl *buffer;
struct d3d_vertex_buffer *buffer;
DWORD usage;
HRESULT hr = D3D_OK;
......@@ -601,7 +592,7 @@ end:
return hr;
}
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
{
if (!iface)
return NULL;
......@@ -610,7 +601,7 @@ IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVerte
return impl_from_IDirect3DVertexBuffer(iface);
}
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
{
if (!iface)
return NULL;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment