Commit fb4c7e9f authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename "NumberOfSwapChains" to "swapchain_count".

parent 55555319
......@@ -1308,19 +1308,22 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
return WINED3D_OK;
}
/** NOTE: These are ahead of the other getters and setters to save using a forward declaration **/
static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p)\n", This);
static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
return This->NumberOfSwapChains;
TRACE("iface %p.\n", iface);
return device->swapchain_count;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, UINT iSwapChain, IWineD3DSwapChain **pSwapChain) {
static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface,
UINT iSwapChain, IWineD3DSwapChain **pSwapChain)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : swapchain %d\n", This, iSwapChain);
if (iSwapChain < This->NumberOfSwapChains)
if (iSwapChain < This->swapchain_count)
{
*pSwapChain = (IWineD3DSwapChain *)This->swapchains[iSwapChain];
IWineD3DSwapChain_AddRef(*pSwapChain);
......@@ -1955,8 +1958,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
goto err_out;
}
This->NumberOfSwapChains = 1;
This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(*This->swapchains));
This->swapchain_count = 1;
This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains));
if (!This->swapchains)
{
ERR("Out of memory!\n");
......@@ -2054,8 +2057,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
err_out:
HeapFree(GetProcessHeap(), 0, This->render_targets);
HeapFree(GetProcessHeap(), 0, This->swapchains);
This->NumberOfSwapChains = 0;
if(This->palettes) {
This->swapchain_count = 0;
if (This->palettes)
{
HeapFree(GetProcessHeap(), 0, This->palettes[0]);
HeapFree(GetProcessHeap(), 0, This->palettes);
}
......@@ -2098,8 +2102,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface,
goto err_out;
}
This->NumberOfSwapChains = 1;
This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(*This->swapchains));
This->swapchain_count = 1;
This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains));
if (!This->swapchains)
{
ERR("Out of memory!\n");
......@@ -2259,7 +2263,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
context_release(context);
for (i = 0; i < This->NumberOfSwapChains; ++i)
for (i = 0; i < This->swapchain_count; ++i)
{
TRACE("Releasing the implicit swapchain %u.\n", i);
if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0)
......@@ -2270,7 +2274,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
HeapFree(GetProcessHeap(), 0, This->swapchains);
This->swapchains = NULL;
This->NumberOfSwapChains = 0;
This->swapchain_count = 0;
for (i = 0; i < This->palette_count; ++i)
HeapFree(GetProcessHeap(), 0, This->palettes[i]);
......@@ -2290,7 +2294,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
unsigned int i;
for (i = 0; i < This->NumberOfSwapChains; ++i)
for (i = 0; i < This->swapchain_count; ++i)
{
TRACE("Releasing the implicit swapchain %u.\n", i);
if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0)
......@@ -2301,7 +2305,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_
HeapFree(GetProcessHeap(), 0, This->swapchains);
This->swapchains = NULL;
This->NumberOfSwapChains = 0;
This->swapchain_count = 0;
return WINED3D_OK;
}
......
......@@ -1708,7 +1708,7 @@ struct IWineD3DDeviceImpl
HWND focus_window;
IWineD3DSwapChainImpl **swapchains;
UINT NumberOfSwapChains;
UINT swapchain_count;
struct list resources; /* a linked list to track resources created by the device */
struct list shaders; /* a linked list to track shaders (pixel and vertex) */
......
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