Commit fb92b782 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Use the correct GLenum for point size limit on core profile.

parent 0717d00c
...@@ -3372,7 +3372,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) ...@@ -3372,7 +3372,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.texture_size = gl_max; gl_info->limits.texture_size = gl_max;
TRACE("Maximum texture size support - max texture size %d.\n", gl_max); TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv); gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
gl_info->limits.pointsize_min = gl_floatv[0]; gl_info->limits.pointsize_min = gl_floatv[0];
gl_info->limits.pointsize_max = gl_floatv[1]; gl_info->limits.pointsize_max = gl_floatv[1];
TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]); TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
......
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