Commit fc945ae4 authored by Sven Hesse's avatar Sven Hesse Committed by Alexandre Julliard

d3d11/tests: Add test for the SM4 instruction continuec.

To get fxc to output continuec_z/continuec_nz instead of an if-block with a normal continue inside, the shaders have been compiled with the /Gfa flag. Signed-off-by: 's avatarSven Hesse <drmccoy@drmccoy.de> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 66c7b37a
......@@ -10789,6 +10789,122 @@ static void test_sm4_breakc_instruction(void)
release_test_context(&test_context);
}
static void test_sm4_continuec_instruction(void)
{
struct d3d11_test_context test_context;
ID3D11DeviceContext *context;
ID3D11PixelShader *ps;
ID3D11Device *device;
HRESULT hr;
/* To get fxc to output continuec_z/continuec_nz instead of an if-block
* with a normal continue inside, the shaders have been compiled with
* the /Gfa flag. */
static const DWORD ps_continuec_nz_code[] =
{
#if 0
float4 main() : SV_TARGET
{
uint counter = 0;
int i = -1;
while (i < 255) {
++i;
if (i != 0)
continue;
++counter;
}
if (counter == 1)
return float4(0.0f, 1.0f, 0.0f, 1.0f);
else
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0xaadaac96, 0xbe00fdfb, 0x29356be0, 0x47e79bd6, 0x00000001, 0x00000208, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000190, 0x00000040, 0x00000064,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000003, 0x08000036, 0x00100032, 0x00000000,
0x00004002, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x01000030, 0x07000021, 0x00100042,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a, 0x00000000,
0x0700001e, 0x00100022, 0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x09000037,
0x00100022, 0x00000002, 0x0010001a, 0x00000001, 0x0010001a, 0x00000001, 0x00004001, 0x00000000,
0x05000036, 0x00100012, 0x00000002, 0x0010000a, 0x00000000, 0x05000036, 0x00100032, 0x00000000,
0x00100046, 0x00000002, 0x05000036, 0x00100042, 0x00000000, 0x0010001a, 0x00000001, 0x03040008,
0x0010002a, 0x00000000, 0x0700001e, 0x00100012, 0x00000001, 0x0010000a, 0x00000000, 0x00004001,
0x00000001, 0x05000036, 0x00100032, 0x00000000, 0x00100046, 0x00000001, 0x01000016, 0x07000020,
0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000001, 0x08000036, 0x001020f2,
0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0304003f, 0x0010000a,
0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000,
0x3f800000, 0x0100003e,
};
static const DWORD ps_continuec_z_code[] =
{
#if 0
float4 main() : SV_TARGET
{
uint counter = 0;
int i = -1;
while (i < 255) {
++i;
if (i == 0)
continue;
++counter;
}
if (counter == 255)
return float4(0.0f, 1.0f, 0.0f, 1.0f);
else
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0x0322b23d, 0x52b25dc8, 0xa625f5f1, 0x271e3f46, 0x00000001, 0x000001d0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000158, 0x00000040, 0x00000056,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100032, 0x00000000,
0x00004002, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x01000030, 0x07000021, 0x00100042,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a, 0x00000000,
0x0700001e, 0x00100022, 0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x05000036,
0x00100042, 0x00000001, 0x0010000a, 0x00000000, 0x05000036, 0x00100072, 0x00000000, 0x00100966,
0x00000001, 0x03000008, 0x0010002a, 0x00000000, 0x0700001e, 0x00100012, 0x00000001, 0x0010000a,
0x00000000, 0x00004001, 0x00000001, 0x05000036, 0x00100032, 0x00000000, 0x00100046, 0x00000001,
0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x000000ff,
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000,
0x0304003f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000,
0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
};
if (!init_test_context(&test_context, NULL))
return;
device = test_context.device;
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_continuec_nz_code, sizeof(ps_continuec_nz_code), NULL, &ps);
ok(SUCCEEDED(hr), "Failed to create continuec_nz pixel shader, hr %#x.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_continuec_z_code, sizeof(ps_continuec_z_code), NULL, &ps);
ok(SUCCEEDED(hr), "Failed to create continuec_z pixel shader, hr %#x.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11PixelShader_Release(ps);
release_test_context(&test_context);
}
static void test_create_input_layout(void)
{
D3D11_INPUT_ELEMENT_DESC layout_desc[] =
......@@ -18316,6 +18432,7 @@ START_TEST(d3d11)
test_shader_stage_input_output_matching();
test_sm4_if_instruction();
test_sm4_breakc_instruction();
test_sm4_continuec_instruction();
test_create_input_layout();
test_input_assembler();
test_null_sampler();
......
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