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wine
wine-winehq
Commits
fcba2b53
Commit
fcba2b53
authored
Jan 23, 2003
by
Jukka Heinonen
Committed by
Alexandre Julliard
Jan 23, 2003
Browse files
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Plain Diff
Reorganize int10 code. Fix comments.
parent
f9b35fac
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1 changed file
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76 additions
and
76 deletions
+76
-76
int10.c
dlls/winedos/int10.c
+76
-76
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dlls/winedos/int10.c
View file @
fcba2b53
...
...
@@ -30,32 +30,34 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
int
);
static
void
scroll_window
(
int
direction
,
char
lines
,
char
row1
,
char
col1
,
char
row2
,
char
col2
,
char
attribute
);
#define SCROLL_UP 1
#define SCROLL_DOWN 2
static
void
BIOS
_GetCursorPos
(
BIOSDATA
*
data
,
unsigned
page
,
unsigned
*
X
,
unsigned
*
Y
)
/**********************************************************************
* INT10_GetCursorPos
*/
static
void
INT10
_GetCursorPos
(
BIOSDATA
*
data
,
unsigned
page
,
unsigned
*
X
,
unsigned
*
Y
)
{
*
X
=
data
->
VideoCursorPos
[
page
*
2
];
/* column */
*
Y
=
data
->
VideoCursorPos
[
page
*
2
+
1
];
/* row */
*
X
=
data
->
VideoCursorPos
[
page
*
2
];
/* column */
*
Y
=
data
->
VideoCursorPos
[
page
*
2
+
1
];
/* row */
}
static
void
BIOS_SetCursorPos
(
BIOSDATA
*
data
,
unsigned
page
,
unsigned
X
,
unsigned
Y
)
/**********************************************************************
* INT10_SetCursorPos
*/
static
void
INT10_SetCursorPos
(
BIOSDATA
*
data
,
unsigned
page
,
unsigned
X
,
unsigned
Y
)
{
data
->
VideoCursorPos
[
page
*
2
]
=
X
;
data
->
VideoCursorPos
[
page
*
2
+
1
]
=
Y
;
data
->
VideoCursorPos
[
page
*
2
]
=
X
;
data
->
VideoCursorPos
[
page
*
2
+
1
]
=
Y
;
}
/**********************************************************************
*
DOSVM
_InitializeVideoMode
*
INT10
_InitializeVideoMode
*
* The first time this function is called VGA emulation is set to the
* default text mode.
*/
static
void
DOSVM
_InitializeVideoMode
(
BIOSDATA
*
data
)
static
void
INT10
_InitializeVideoMode
(
BIOSDATA
*
data
)
{
static
BOOL
already_initialized
=
FALSE
;
unsigned
width
;
...
...
@@ -84,41 +86,11 @@ static void DOSVM_InitializeVideoMode( BIOSDATA *data )
/**********************************************************************
* DOSVM_Int10Handler (WPROCS.116)
* DOSVM_Int10Handler (WINEDOS16.116)
*
* Handler for int 10h (video).
* INT10_HandleVESA
*
* NOTE:
* Most INT 10 functions for text-mode, CGA, EGA, and VGA cards
* are present in this list. (SVGA and XGA are not) That is not
* to say that all these functions should be supported, but if
* anyone is brain-damaged enough to want to emulate one of these
* beasts then this should get you started.
*
* NOTE:
* Several common graphical extensions used by Microsoft hook
* off of here. I have *not* added them to this list (yet). They
* include:
*
* MSHERC.COM - More functionality for Hercules cards.
* EGA.SYS (also MOUSE.COM) - More for EGA cards.
*
* Yes, MS also added this support into their mouse driver. Don't
* ask me, I don't work for them.
*
* Joseph Pranevich - 9/98
*
* Jess Haas 2/99
* Added support for Vesa. It is not complete but is a start.
* NOTE: Im not sure if i did all this right or if eny of it works.
* Currently i dont have a program that uses Vesa that actually gets far
* enough without crashing to do vesa stuff.
*
* Added additional vga graphic support - 3/99
* Handler for VESA functions (int10 function 0x4f).
*/
static
void
DOSVM_Int10Handler_VESA
(
CONTEXT86
*
context
)
static
void
INT10_HandleVESA
(
CONTEXT86
*
context
)
{
BIOSDATA
*
data
=
BIOS_DATA
;
...
...
@@ -369,13 +341,45 @@ static void DOSVM_Int10Handler_VESA( CONTEXT86 *context )
}
}
/**********************************************************************/
/**********************************************************************
* DOSVM_Int10Handler
*
* Handler for int 10h (video).
*
* NOTE:
* Most INT 10 functions for text-mode, CGA, EGA, and VGA cards
* are present in this list. (SVGA and XGA are not) That is not
* to say that all these functions should be supported, but if
* anyone is brain-damaged enough to want to emulate one of these
* beasts then this should get you started.
*
* NOTE:
* Several common graphical extensions used by Microsoft hook
* off of here. I have *not* added them to this list (yet). They
* include:
*
* MSHERC.COM - More functionality for Hercules cards.
* EGA.SYS (also MOUSE.COM) - More for EGA cards.
*
* Yes, MS also added this support into their mouse driver. Don't
* ask me, I don't work for them.
*
* Joseph Pranevich - 9/98
*
* Jess Haas 2/99
* Added support for Vesa. It is not complete but is a start.
* NOTE: Im not sure if i did all this right or if eny of it works.
* Currently i dont have a program that uses Vesa that actually gets far
* enough without crashing to do vesa stuff.
*
* Added additional vga graphic support - 3/99
*/
void
WINAPI
DOSVM_Int10Handler
(
CONTEXT86
*
context
)
{
BIOSDATA
*
data
=
BIOS_DATA
;
DOSVM
_InitializeVideoMode
(
data
);
INT10
_InitializeVideoMode
(
data
);
switch
(
AH_reg
(
context
))
{
...
...
@@ -455,7 +459,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
/* BH = Page Number */
/* Not supported */
/* DH = Row */
/* 0 is left */
/* DL = Column */
/* 0 is top */
BIOS
_SetCursorPos
(
data
,
BH_reg
(
context
),
DL_reg
(
context
),
DH_reg
(
context
));
INT10
_SetCursorPos
(
data
,
BH_reg
(
context
),
DL_reg
(
context
),
DH_reg
(
context
));
if
(
BH_reg
(
context
))
{
FIXME
(
"Set Cursor Position: Cannot set to page %d
\n
"
,
...
...
@@ -475,7 +479,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
TRACE
(
"Get cursor position and size (page %d)
\n
"
,
BH_reg
(
context
));
SET_CX
(
context
,
data
->
VideoCursorType
);
BIOS
_GetCursorPos
(
data
,
BH_reg
(
context
),
&
col
,
&
row
);
INT10
_GetCursorPos
(
data
,
BH_reg
(
context
),
&
col
,
&
row
);
SET_DH
(
context
,
row
);
SET_DL
(
context
,
col
);
TRACE
(
"Cursor Position: %d/%d
\n
"
,
DL_reg
(
context
),
DH_reg
(
context
));
...
...
@@ -497,10 +501,16 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
/* BH = Attribute */
/* CH,CL = row, col upper-left */
/* DH,DL = row, col lower-right */
scroll_window
(
SCROLL_UP
,
AL_reg
(
context
),
CH_reg
(
context
),
CL_reg
(
context
),
DH_reg
(
context
),
DL_reg
(
context
),
BH_reg
(
context
));
TRACE
(
"Scroll Up Window %d
\n
"
,
AL_reg
(
context
));
if
(
AL_reg
(
context
)
==
0
)
VGA_ClearText
(
CH_reg
(
context
),
CL_reg
(
context
),
DH_reg
(
context
),
DL_reg
(
context
),
BH_reg
(
context
)
);
else
VGA_ScrollUpText
(
CH_reg
(
context
),
CL_reg
(
context
),
DH_reg
(
context
),
DL_reg
(
context
),
AL_reg
(
context
),
BH_reg
(
context
)
);
break
;
case
0x07
:
/* SCROLL DOWN WINDOW */
...
...
@@ -508,10 +518,16 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
/* BH = Attribute */
/* CH,CL = row, col upper-left */
/* DH,DL = row, col lower-right */
scroll_window
(
SCROLL_DOWN
,
AL_reg
(
context
),
CH_reg
(
context
),
CL_reg
(
context
),
DH_reg
(
context
),
DL_reg
(
context
),
BH_reg
(
context
));
TRACE
(
"Scroll Down Window %d
\n
"
,
AL_reg
(
context
));
if
(
AL_reg
(
context
)
==
0
)
VGA_ClearText
(
CH_reg
(
context
),
CL_reg
(
context
),
DH_reg
(
context
),
DL_reg
(
context
),
BH_reg
(
context
)
);
else
VGA_ScrollDownText
(
CH_reg
(
context
),
CL_reg
(
context
),
DH_reg
(
context
),
DL_reg
(
context
),
AL_reg
(
context
),
BH_reg
(
context
)
);
break
;
case
0x08
:
/* READ CHARACTER AND ATTRIBUTE AT CURSOR POSITION */
...
...
@@ -544,7 +560,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
{
unsigned
row
,
col
;
BIOS
_GetCursorPos
(
data
,
BH_reg
(
context
),
&
col
,
&
row
);
INT10
_GetCursorPos
(
data
,
BH_reg
(
context
),
&
col
,
&
row
);
VGA_WriteChars
(
col
,
row
,
AL_reg
(
context
),
(
AH_reg
(
context
)
==
0x09
)
?
BL_reg
(
context
)
:
-
1
,
...
...
@@ -842,7 +858,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
break
;
case
0x4f
:
/* VESA */
DOSVM_Int10Handler_
VESA
(
context
);
INT10_Handle
VESA
(
context
);
break
;
default:
...
...
@@ -851,22 +867,6 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
}
}
static
void
scroll_window
(
int
direction
,
char
lines
,
char
row1
,
char
col1
,
char
row2
,
char
col2
,
char
attribute
)
{
if
(
!
lines
)
/* Actually, clear the window */
{
VGA_ClearText
(
row1
,
col1
,
row2
,
col2
,
attribute
);
}
else
if
(
direction
==
SCROLL_UP
)
{
VGA_ScrollUpText
(
row1
,
col1
,
row2
,
col2
,
lines
,
attribute
);
}
else
{
VGA_ScrollDownText
(
row1
,
col1
,
row2
,
col2
,
lines
,
attribute
);
}
}
/**********************************************************************
* DOSVM_PutChar
...
...
@@ -881,9 +881,9 @@ void WINAPI DOSVM_PutChar( BYTE ascii )
TRACE
(
"char: 0x%02x(%c)
\n
"
,
ascii
,
ascii
);
DOSVM
_InitializeVideoMode
(
data
);
INT10
_InitializeVideoMode
(
data
);
VGA_PutChar
(
ascii
);
VGA_GetCursorPos
(
&
xpos
,
&
ypos
);
BIOS
_SetCursorPos
(
data
,
0
,
xpos
,
ypos
);
INT10
_SetCursorPos
(
data
,
0
,
xpos
,
ypos
);
}
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