Commit fd5fc51b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Send depth stencil binding updates through the command stream.

parent 438b6726
......@@ -31,6 +31,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_VIEWPORT,
WINED3D_CS_OP_SET_SCISSOR_RECT,
WINED3D_CS_OP_SET_RENDER_TARGET,
WINED3D_CS_OP_SET_DEPTH_STENCIL,
};
struct wined3d_cs_present
......@@ -84,6 +85,12 @@ struct wined3d_cs_set_render_target
struct wined3d_surface *render_target;
};
struct wined3d_cs_set_depth_stencil
{
enum wined3d_cs_op opcode;
struct wined3d_surface *depth_stencil;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
......@@ -227,6 +234,56 @@ void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_depth_stencil(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_depth_stencil *op = data;
struct wined3d_device *device = cs->device;
struct wined3d_surface *prev;
if ((prev = cs->state.fb->depth_stencil))
{
if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|| prev->flags & SFLAG_DISCARD)
{
surface_modify_ds_location(prev, SFLAG_DISCARDED,
prev->resource.width, prev->resource.height);
if (prev == device->onscreen_depth_stencil)
{
wined3d_surface_decref(device->onscreen_depth_stencil);
device->onscreen_depth_stencil = NULL;
}
}
}
cs->fb.depth_stencil = op->depth_stencil;
if (!prev != !op->depth_stencil)
{
/* Swapping NULL / non NULL depth stencil affects the depth and tests */
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_ZENABLE));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
}
else if (prev && prev->resource.format->depth_size != op->depth_stencil->resource.format->depth_size)
{
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
}
device_invalidate_state(device, STATE_FRAMEBUFFER);
}
void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil)
{
struct wined3d_cs_set_depth_stencil *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL;
op->depth_stencil = depth_stencil;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
......@@ -235,6 +292,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_VIEWPORT */ wined3d_cs_exec_set_viewport,
/* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect,
/* WINED3D_CS_OP_SET_RENDER_TARGET */ wined3d_cs_exec_set_render_target,
/* WINED3D_CS_OP_SET_DEPTH_STENCIL */ wined3d_cs_exec_set_depth_stencil,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
......
......@@ -4054,43 +4054,12 @@ void CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, struc
return;
}
if (prev)
{
if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|| prev->flags & SFLAG_DISCARD)
{
surface_modify_ds_location(prev, SFLAG_DISCARDED,
prev->resource.width, prev->resource.height);
if (prev == device->onscreen_depth_stencil)
{
wined3d_surface_decref(device->onscreen_depth_stencil);
device->onscreen_depth_stencil = NULL;
}
}
}
device->fb.depth_stencil = depth_stencil;
if (depth_stencil)
wined3d_surface_incref(depth_stencil);
if (!prev != !depth_stencil)
{
/* Swapping NULL / non NULL depth stencil affects the depth and tests */
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_ZENABLE));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
}
else if (prev && prev->resource.format->depth_size != depth_stencil->resource.format->depth_size)
{
device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
}
wined3d_cs_emit_set_depth_stencil(device->cs, depth_stencil);
if (prev)
wined3d_surface_decref(prev);
device_invalidate_state(device, STATE_FRAMEBUFFER);
return;
}
HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device,
......
......@@ -2486,6 +2486,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
......
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