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wine
wine-winehq
Commits
fd64779f
Commit
fd64779f
authored
Mar 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Mar 16, 2007
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Plain Diff
d3d9: Add a cubemap wrapping test.
parent
ee2e5672
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1 changed file
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visual.c
dlls/d3d9/tests/visual.c
+139
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dlls/d3d9/tests/visual.c
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fd64779f
...
...
@@ -548,6 +548,144 @@ static void fog_test(IDirect3DDevice9 *device)
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
}
/* This test verifies the behaviour of cube maps wrt. texture wrapping.
* D3D cube map wrapping always behaves like GL_CLAMP_TO_EDGE,
* regardless of the actual addressing mode set. */
static
void
test_cube_wrap
(
IDirect3DDevice9
*
device
)
{
static
const
float
quad
[][
6
]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
};
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
static
const
struct
{
D3DTEXTUREADDRESS
mode
;
const
char
*
name
;
}
address_modes
[]
=
{
{
D3DTADDRESS_WRAP
,
"D3DTADDRESS_WRAP"
},
{
D3DTADDRESS_MIRROR
,
"D3DTADDRESS_MIRROR"
},
{
D3DTADDRESS_CLAMP
,
"D3DTADDRESS_CLAMP"
},
{
D3DTADDRESS_BORDER
,
"D3DTADDRESS_BORDER"
},
{
D3DTADDRESS_MIRRORONCE
,
"D3DTADDRESS_MIRRORONCE"
},
};
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DCubeTexture9
*
texture
=
NULL
;
IDirect3DSurface9
*
surface
=
NULL
;
D3DLOCKED_RECT
locked_rect
;
HRESULT
hr
;
INT
x
,
y
,
face
;
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements
,
&
vertex_declaration
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
vertex_declaration
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
device
,
128
,
128
,
D3DFMT_A8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"CreateOffscreenPlainSurface failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
locked_rect
,
NULL
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"LockRect failed (0x%08x)
\n
"
,
hr
);
for
(
y
=
0
;
y
<
128
;
++
y
)
{
DWORD
*
ptr
=
(
DWORD
*
)(((
BYTE
*
)
locked_rect
.
pBits
)
+
(
y
*
locked_rect
.
Pitch
));
for
(
x
=
0
;
x
<
64
;
++
x
)
{
*
ptr
++
=
0xffff0000
;
}
for
(
x
=
64
;
x
<
128
;
++
x
)
{
*
ptr
++
=
0xff0000ff
;
}
}
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"UnlockRect failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateCubeTexture
(
device
,
128
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"CreateCubeTexture failed (0x%08x)
\n
"
,
hr
);
/* Create cube faces */
for
(
face
=
0
;
face
<
6
;
++
face
)
{
IDirect3DSurface9
*
face_surface
=
NULL
;
hr
=
IDirect3DCubeTexture9_GetCubeMapSurface
(
texture
,
face
,
0
,
&
face_surface
);
ok
(
SUCCEEDED
(
hr
),
"GetCubeMapSurface failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_UpdateSurface
(
device
,
surface
,
NULL
,
face_surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"UpdateSurface failed (0x%08x)
\n
"
,
hr
);
IDirect3DSurface9_Release
(
face_surface
);
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MINFILTER
,
D3DTEXF_LINEAR
);
ok
(
SUCCEEDED
(
hr
),
"SetSamplerState D3DSAMP_MINFILTER failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MAGFILTER
,
D3DTEXF_LINEAR
);
ok
(
SUCCEEDED
(
hr
),
"SetSamplerState D3DSAMP_MAGFILTER failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_BORDERCOLOR
,
0xff00ff00
);
ok
(
SUCCEEDED
(
hr
),
"SetSamplerState D3DSAMP_BORDERCOLOR failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %s
\n
"
,
DXGetErrorString9
(
hr
));
for
(
x
=
0
;
x
<
(
sizeof
(
address_modes
)
/
sizeof
(
*
address_modes
));
++
x
)
{
DWORD
color
;
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_ADDRESSU
,
address_modes
[
x
].
mode
);
ok
(
SUCCEEDED
(
hr
),
"SetSamplerState D3DSAMP_ADDRESSU (%s) failed (0x%08x)
\n
"
,
address_modes
[
x
].
name
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_ADDRESSV
,
address_modes
[
x
].
mode
);
ok
(
SUCCEEDED
(
hr
),
"SetSamplerState D3DSAMP_ADDRESSV (%s) failed (0x%08x)
\n
"
,
address_modes
[
x
].
name
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
&
quad
[
0
],
sizeof
(
quad
[
0
]));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
/* Due to the nature of this test, we sample essentially at the edge
* between two faces. Because of this it's undefined from which face
* the driver will sample. Furtunately that's not important for this
* test, since all we care about is that it doesn't sample from the
* other side of the surface or from the border. */
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color
==
0x00ff0000
||
color
==
0x000000ff
,
"Got color 0x%08x for addressing mode %s, expected 0x00ff0000 or 0x000000ff.
\n
"
,
color
,
address_modes
[
x
].
name
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed (0x%08x)
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed (0x%08x)
\n
"
,
hr
);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
IDirect3DCubeTexture9_Release
(
texture
);
IDirect3DSurface9_Release
(
surface
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -602,6 +740,7 @@ START_TEST(visual)
lighting_test
(
device_ptr
);
clear_test
(
device_ptr
);
fog_test
(
device_ptr
);
test_cube_wrap
(
device_ptr
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
2
,
0
))
{
...
...
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