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wine
wine-winehq
Commits
fdd9a4cb
Commit
fdd9a4cb
authored
Apr 26, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 27, 2016
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wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
bf8feb8b
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surface.c
dlls/wined3d/surface.c
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dlls/wined3d/surface.c
View file @
fdd9a4cb
...
...
@@ -3068,7 +3068,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
if
(
sub_resource
->
locations
&
WINED3D_LOCATION_DISCARDED
)
{
TRACE
(
"Surface previously discarded, nothing to do.
\n
"
);
wined3d_
surface_prepare
(
surface
,
context
,
location
);
wined3d_
texture_prepare_location
(
texture
,
sub_resource_idx
,
context
,
location
);
wined3d_texture_validate_location
(
texture
,
sub_resource_idx
,
location
);
wined3d_texture_invalidate_location
(
texture
,
sub_resource_idx
,
WINED3D_LOCATION_DISCARDED
);
goto
done
;
...
...
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