Commit fdd9a4cb authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use wined3d_texture_prepare_location() in surface_load_location().

parent bf8feb8b
......@@ -3068,7 +3068,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface previously discarded, nothing to do.\n");
wined3d_surface_prepare(surface, context, location);
wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
wined3d_texture_validate_location(texture, sub_resource_idx, location);
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
goto done;
......
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