Commit fdfabd53 authored by Alexandre Julliard's avatar Alexandre Julliard

wined3d: Avoid a compiler warning on old gcc.

parent f99fc383
...@@ -255,7 +255,7 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA ...@@ -255,7 +255,7 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
/* GL locking is done by the caller. */ /* GL locking is done by the caller. */
static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_info, GLhandleARB program) static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_info, GLhandleARB program)
{ {
GLint i, object_count, source_size; GLint i, object_count, source_size = -1;
GLhandleARB *objects; GLhandleARB *objects;
char *source = NULL; char *source = NULL;
...@@ -275,7 +275,7 @@ static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_inf ...@@ -275,7 +275,7 @@ static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_inf
GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp)); GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp));
if (!source || source_size < tmp) if (source_size < tmp)
{ {
HeapFree(GetProcessHeap(), 0, source); HeapFree(GetProcessHeap(), 0, source);
......
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