Commit fe4ba036 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Implement d3d11_immediate_context_PSGetShaderResources().

parent a6aabcbc
......@@ -1024,8 +1024,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
{
FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
iface, start_slot, view_count, views);
wined3d_mutex_lock();
for (i = 0; i < view_count; ++i)
{
struct wined3d_shader_resource_view *wined3d_view;
struct d3d_shader_resource_view *view_impl;
if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
{
views[i] = NULL;
continue;
}
view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
views[i] = &view_impl->ID3D11ShaderResourceView_iface;
ID3D11ShaderResourceView_AddRef(views[i]);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment