Commit fe6165db authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Attempt to remove some tabs smuggled in by xcode.

parent 953f8d7b
......@@ -81,9 +81,9 @@ static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) {
* vertex declaration appplying function calls this function for updating
*/
if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
return;
}
if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
return;
}
normals = stateblock->wineD3DDevice->strided_streams.u.s.normal.lpData != NULL ||
stateblock->wineD3DDevice->strided_streams.u.s.normal.VBO != 0;
......@@ -664,7 +664,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) {
/* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes,
* the system will apply only pixel(=table) fog effects."
*/
else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
glHint(GL_FOG_HINT, GL_FASTEST);
checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)");
stateblock->wineD3DDevice->last_was_foggy_shader = FALSE;
......@@ -1981,7 +1981,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
WARN("World matrix 1 - 255 not supported yet\n");
WARN("World matrix 1 - 255 not supported yet\n");
}
static const GLfloat invymat[16] = {
......@@ -2549,8 +2549,7 @@ static inline void handleStreams(IWineD3DStateBlockImpl *stateblock, BOOL useVer
*/
TRACE("================ FVF ===================\n");
memset(dataLocations, 0, sizeof(*dataLocations));
primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations,
&fixup);
primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, &fixup);
if(TRACE_ON(d3d)) {
drawPrimitiveTraceDataLocations(dataLocations);
}
......
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