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wine
wine-winehq
Commits
fe80b4ea
Commit
fe80b4ea
authored
Jul 15, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Jul 15, 2005
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Plain Diff
Implemented Get/Set/Free private data in resource.
parent
a221e0e2
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Showing
2 changed files
with
120 additions
and
4 deletions
+120
-4
resource.c
dlls/wined3d/resource.c
+100
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+20
-0
No files found.
dlls/wined3d/resource.c
View file @
fe80b4ea
...
...
@@ -81,18 +81,114 @@ HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DD
return
D3D_OK
;
}
/* Private Date is not implemented yet */
static
PrivateData
**
IWineD3DResourceImpl_FindPrivateData
(
IWineD3DResourceImpl
*
This
,
REFGUID
tag
)
{
PrivateData
**
data
;
for
(
data
=
&
This
->
resource
.
privateData
;
*
data
!=
NULL
;
data
=
&
(
*
data
)
->
next
)
{
if
(
IsEqualGUID
(
&
(
*
data
)
->
tag
,
tag
))
break
;
}
return
data
;
}
HRESULT
WINAPI
IWineD3DResourceImpl_SetPrivateData
(
IWineD3DResource
*
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
PrivateData
**
data
;
TRACE
(
"(%p) : %p %p %ld %ld
\n
"
,
This
,
refguid
,
pData
,
SizeOfData
,
Flags
);
data
=
IWineD3DResourceImpl_FindPrivateData
(
This
,
refguid
);
if
(
*
data
==
NULL
)
{
*
data
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
**
data
));
if
(
NULL
==
*
data
)
return
E_OUTOFMEMORY
;
(
*
data
)
->
tag
=
*
refguid
;
(
*
data
)
->
flags
=
Flags
;
#if 0
(*data)->uniquenessValue = This->uniquenessValue;
#endif
if
(
Flags
&
D3DSPD_IUNKNOWN
)
{
(
*
data
)
->
ptr
.
object
=
(
LPUNKNOWN
)
pData
;
(
*
data
)
->
size
=
sizeof
(
LPUNKNOWN
);
IUnknown_AddRef
((
*
data
)
->
ptr
.
object
);
}
else
{
(
*
data
)
->
ptr
.
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
SizeOfData
);
if
(
NULL
==
(
*
data
)
->
ptr
.
data
)
{
HeapFree
(
GetProcessHeap
(),
0
,
*
data
);
return
E_OUTOFMEMORY
;
}
}
/* link it in */
(
*
data
)
->
next
=
This
->
resource
.
privateData
;
This
->
resource
.
privateData
=
*
data
;
return
D3D_OK
;
}
else
{
/* I don't actually know how windows handles this case. The only
* reason I don't just call FreePrivateData is because I want to
* guarantee SetPrivateData working when using LPUNKNOWN or data
* that is no larger than the old data. */
return
E_FAIL
;
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DResourceImpl_GetPrivateData
(
IWineD3DResource
*
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
PrivateData
**
data
;
TRACE
(
"(%p) : %p %p %p
\n
"
,
This
,
refguid
,
pData
,
pSizeOfData
);
data
=
IWineD3DResourceImpl_FindPrivateData
(
This
,
refguid
);
if
(
*
data
==
NULL
)
return
D3DERR_NOTFOUND
;
#if 0 /* This may not be right. */
if (((*data)->flags & D3DSPD_VOLATILE)
&& (*data)->uniquenessValue != This->uniquenessValue)
return DDERR_EXPIRED;
#endif
if
(
*
pSizeOfData
<
(
*
data
)
->
size
)
{
*
pSizeOfData
=
(
*
data
)
->
size
;
return
D3DERR_MOREDATA
;
}
if
((
*
data
)
->
flags
&
D3DSPD_IUNKNOWN
)
{
*
(
LPUNKNOWN
*
)
pData
=
(
*
data
)
->
ptr
.
object
;
IUnknown_AddRef
((
*
data
)
->
ptr
.
object
);
}
else
{
memcpy
(
pData
,
(
*
data
)
->
ptr
.
data
,
(
*
data
)
->
size
);
}
return
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DResourceImpl_FreePrivateData
(
IWineD3DResource
*
iface
,
REFGUID
refguid
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
PrivateData
**
data
;
TRACE
(
"(%p) : %p
\n
"
,
This
,
refguid
);
/* TODO: move this code off into a linked list class */
data
=
IWineD3DResourceImpl_FindPrivateData
(
This
,
refguid
);
if
(
*
data
==
NULL
)
return
D3DERR_NOTFOUND
;
*
data
=
(
*
data
)
->
next
;
if
((
*
data
)
->
flags
&
D3DSPD_IUNKNOWN
)
{
if
((
*
data
)
->
ptr
.
object
!=
NULL
)
IUnknown_Release
((
*
data
)
->
ptr
.
object
);
}
else
{
HeapFree
(
GetProcessHeap
(),
0
,
(
*
data
)
->
ptr
.
data
);
}
HeapFree
(
GetProcessHeap
(),
0
,
*
data
);
return
D3D_OK
;
}
/* Priority support is not implemented yet */
...
...
dlls/wined3d/wined3d_private.h
View file @
fe80b4ea
...
...
@@ -448,6 +448,25 @@ typedef struct IWineD3DDeviceImpl
extern
const
IWineD3DDeviceVtbl
IWineD3DDevice_Vtbl
;
/* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
* anybody uses it for much so a good implementation is optional. */
typedef
struct
PrivateData
{
struct
PrivateData
*
next
;
GUID
tag
;
DWORD
flags
;
/* DDSPD_* */
DWORD
uniqueness_value
;
union
{
LPVOID
data
;
LPUNKNOWN
object
;
}
ptr
;
DWORD
size
;
}
PrivateData
;
/*****************************************************************************
* IWineD3DResource implementation structure
*/
...
...
@@ -465,6 +484,7 @@ typedef struct IWineD3DResourceClass
DWORD
usage
;
WINED3DFORMAT
format
;
BYTE
*
allocatedMemory
;
PrivateData
*
privateData
;
}
IWineD3DResourceClass
;
...
...
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