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wine
wine-winehq
Commits
ff11a32f
Commit
ff11a32f
authored
Dec 02, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 03, 2012
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Plain Diff
d3dx9: Avoid LPD3DXANIMATIONCONTROLLER.
parent
36ac98df
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1 changed file
with
10 additions
and
5 deletions
+10
-5
d3dx9anim.h
include/d3dx9anim.h
+10
-5
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include/d3dx9anim.h
View file @
ff11a32f
...
@@ -359,7 +359,7 @@ DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
...
@@ -359,7 +359,7 @@ DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
STDMETHOD
(
ValidateEvent
)(
THIS_
D3DXEVENTHANDLE
event
)
PURE
;
STDMETHOD
(
ValidateEvent
)(
THIS_
D3DXEVENTHANDLE
event
)
PURE
;
STDMETHOD
(
GetEventDesc
)(
THIS_
D3DXEVENTHANDLE
event
,
LPD3DXEVENT_DESC
desc
)
PURE
;
STDMETHOD
(
GetEventDesc
)(
THIS_
D3DXEVENTHANDLE
event
,
LPD3DXEVENT_DESC
desc
)
PURE
;
STDMETHOD
(
CloneAnimationController
)(
THIS_
UINT
max_num_anim_outputs
,
UINT
max_num_anim_sets
,
STDMETHOD
(
CloneAnimationController
)(
THIS_
UINT
max_num_anim_outputs
,
UINT
max_num_anim_sets
,
UINT
max_num_tracks
,
UINT
max_num_events
,
LPD3DXANIMATIONCONTROLLER
*
anim_controller
)
PURE
;
UINT
max_num_tracks
,
UINT
max_num_events
,
ID3DXAnimationController
*
*
anim_controller
)
PURE
;
};
};
#undef INTERFACE
#undef INTERFACE
...
@@ -378,20 +378,25 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_s
...
@@ -378,20 +378,25 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_s
struct
IDirect3DDevice9
*
device
,
struct
ID3DXAllocateHierarchy
*
alloc
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXAllocateHierarchy
*
alloc
,
struct
ID3DXLoadUserData
*
user_data_loader
,
D3DXFRAME
**
frame_hierarchy
,
struct
ID3DXLoadUserData
*
user_data_loader
,
D3DXFRAME
**
frame_hierarchy
,
struct
ID3DXAnimationController
**
animation_controller
);
struct
ID3DXAnimationController
**
animation_controller
);
HRESULT
WINAPI
D3DXSaveMeshHierarchyToFileA
(
LPCSTR
,
DWORD
,
CONST
D3DXFRAME
*
,
LPD3DXANIMATIONCONTROLLER
,
LPD3DXSAVEUSERDATA
);
HRESULT
WINAPI
D3DXSaveMeshHierarchyToFileA
(
const
char
*
filename
,
DWORD
format
,
HRESULT
WINAPI
D3DXSaveMeshHierarchyToFileW
(
LPCWSTR
,
DWORD
,
CONST
D3DXFRAME
*
,
LPD3DXANIMATIONCONTROLLER
,
LPD3DXSAVEUSERDATA
);
const
D3DXFRAME
*
frame_root
,
ID3DXAnimationController
*
animation_controller
,
ID3DXSaveUserData
*
user_data_saver
);
HRESULT
WINAPI
D3DXSaveMeshHierarchyToFileW
(
const
WCHAR
*
filename
,
DWORD
format
,
const
D3DXFRAME
*
frame_root
,
ID3DXAnimationController
*
animation_controller
,
ID3DXSaveUserData
*
user_data_saver
);
#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
HRESULT
WINAPI
D3DXFrameDestroy
(
LPD3DXFRAME
,
LPD3DXALLOCATEHIERARCHY
);
HRESULT
WINAPI
D3DXFrameDestroy
(
LPD3DXFRAME
,
LPD3DXALLOCATEHIERARCHY
);
HRESULT
WINAPI
D3DXFrameAppendChild
(
LPD3DXFRAME
,
CONST
D3DXFRAME
*
);
HRESULT
WINAPI
D3DXFrameAppendChild
(
LPD3DXFRAME
,
CONST
D3DXFRAME
*
);
LPD3DXFRAME
WINAPI
D3DXFrameFind
(
CONST
D3DXFRAME
*
,
LPCSTR
);
LPD3DXFRAME
WINAPI
D3DXFrameFind
(
CONST
D3DXFRAME
*
,
LPCSTR
);
HRESULT
WINAPI
D3DXFrameRegisterNamedMatrices
(
LPD3DXFRAME
,
LPD3DXANIMATIONCONTROLLER
);
HRESULT
WINAPI
D3DXFrameRegisterNamedMatrices
(
D3DXFRAME
*
frame_root
,
ID3DXAnimationController
*
animation_controller
);
UINT
WINAPI
D3DXFrameNumNamedMatrices
(
CONST
D3DXFRAME
*
frame_root
);
UINT
WINAPI
D3DXFrameNumNamedMatrices
(
CONST
D3DXFRAME
*
frame_root
);
HRESULT
WINAPI
D3DXFrameCalculateBoundingSphere
(
CONST
D3DXFRAME
*
,
LPD3DXVECTOR3
,
FLOAT
*
);
HRESULT
WINAPI
D3DXFrameCalculateBoundingSphere
(
CONST
D3DXFRAME
*
,
LPD3DXVECTOR3
,
FLOAT
*
);
HRESULT
WINAPI
D3DXCreateKeyframedAnimationSet
(
LPCSTR
,
DOUBLE
,
D3DXPLAYBACK_TYPE
,
UINT
,
UINT
,
CONST
D3DXKEY_CALLBACK
*
,
LPD3DXKEYFRAMEDANIMATIONSET
*
);
HRESULT
WINAPI
D3DXCreateKeyframedAnimationSet
(
LPCSTR
,
DOUBLE
,
D3DXPLAYBACK_TYPE
,
UINT
,
UINT
,
CONST
D3DXKEY_CALLBACK
*
,
LPD3DXKEYFRAMEDANIMATIONSET
*
);
HRESULT
WINAPI
D3DXCreateCompressedAnimationSet
(
const
char
*
name
,
double
ticks_per_second
,
HRESULT
WINAPI
D3DXCreateCompressedAnimationSet
(
const
char
*
name
,
double
ticks_per_second
,
D3DXPLAYBACK_TYPE
playback_type
,
ID3DXBuffer
*
compressed_data
,
UINT
callback_key_count
,
D3DXPLAYBACK_TYPE
playback_type
,
ID3DXBuffer
*
compressed_data
,
UINT
callback_key_count
,
const
D3DXKEY_CALLBACK
*
callback_keys
,
ID3DXCompressedAnimationSet
**
animation_set
);
const
D3DXKEY_CALLBACK
*
callback_keys
,
ID3DXCompressedAnimationSet
**
animation_set
);
HRESULT
WINAPI
D3DXCreateAnimationController
(
UINT
,
UINT
,
UINT
,
UINT
,
LPD3DXANIMATIONCONTROLLER
*
);
HRESULT
WINAPI
D3DXCreateAnimationController
(
UINT
max_animation_output_count
,
UINT
max_animation_set_count
,
UINT
max_track_count
,
UINT
max_event_count
,
ID3DXAnimationController
**
animation_controller
);
#ifdef __cplusplus
#ifdef __cplusplus
}
}
...
...
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