Commit ff16f306 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d8: Store the fvf in the d3d8 vertex buffer.

parent fd9b574e
......@@ -326,6 +326,8 @@ struct IDirect3DVertexBuffer8Impl
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
DWORD fvf;
};
/* --------------------- */
......
......@@ -739,6 +739,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
LeaveCriticalSection(&d3d8_cs);
object->fvf = FVF;
if (D3D_OK != hrc) {
......
......@@ -194,7 +194,7 @@ static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
pDesc->FVF = desc.FVF;
pDesc->FVF = This->fvf;
pDesc->Format = d3dformat_from_wined3dformat(desc.Format);
}
......
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